Mods / Salty´s Manual: Shingles
Author: SaltyWater
Side: Both
Created: Feb 26th at 5:37 PM
Last modified: Sep 17th at 2:34 PM
Downloads: 3957
Follow Unfollow 147
Latest release (for Vintage Story 1.21.0 and 1.21.1, potentially outdated):
ManualShingle_1.0.3.zip
1-click install
Pet the floppa to buy me a coffee!
All credits for the logo drawing to IPBlade
I just love Vintage Story Knapping system, but sometimes don't you just doesn't have the time for it?
Well then this mod is for you!
Mod from the Manual mods series that aims to take a more immersive approach to daily tasks.
Just hold right click with any type of clay in the main hand to knead some shingles.
I tried to balance this by using more -clay to product- ratio, so 1 single clay will produce 2 shingles

Then you can also create bowls manually.
Just hold clay in the main and off hand and hold right click.

If you feel this is too cheaty, you can enable RequireTable in the configs!
This will make it so you can only knead shingles or bowls loking at a table, thus locking this ability to copper age.

Configs:
In the configs you can change:
- how many seconds it takes to create a batch of shingles or a bowl.
- How many shingles each batch creates.
- How many bowls to create.
- How many clays will be consumed for creating shingles.
- How many clays will be consumed FROM EACH HAND for creating bowls.
- RequireTable variable!
check out my other mods here:
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.3 | manualshingle | 1655 | Aug 30th at 3:06 AM | ManualShingle_1.0.3.zip | 1-click install | ||
|
removed embedded dlls. | |||||||
| 1.0.2 | manualshingle | 111 | Aug 28th at 3:45 PM | ManualShingle_1.0.2.zip | 1-click install | ||
|
port to 1.21 | |||||||
| 1.0.1 | manualshingle | 2052 | Feb 28th at 1:05 AM | ManualShingle_1.0.1.zip | 1-click install | ||
|
Fixed kneading shingles in knap mode. | |||||||
| 1.0.0 | manualshingle | 139 | Feb 26th at 5:37 PM | ManualShingle_1.0.0.zip | 1-click install | ||
|
first release | |||||||

neobit I do not know if it is the same for you, but for me it was the mixing table that was changed up by Culinary Delight. I went into Creative and used the magic wand tool to delete it. It'll crash your game again, but when you load back in it should be gone.
Same as JustaKobold
Looked at a specific ? block and game crashed.
Worst part is: it is same, every time I restart so I cannot verify what block was it without removing the mod from the server.
EDIT: It was UNKNOWN BLOCK ID 12329
You can use any type of clay in both hands to produce a bowl, since they aren't clay specific.
bowl is missing an L, thats all thx for the mod
Saw some ? blocks and got this crash
7/4/2025 4:09:56 PM: Critical error occurred in the following mod: manualshingle@1.0.1 System.NullReferenceException: Object reference not set to an instance of an object.at ManualShingleClient.OnClientTick(Single dt)
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 31
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 174
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
could use a hotkey to toggle manual mode. i keep making shingles and bowls while using the pottery wheel or doing normal clayforming. also very frustrating to make fireclay shingles uninentionally. toggled table requirement to solve the problem
If it helps, when on ground crafting at least if you're holding right click then move off of the clay BP that you're actively working on while still holding right click it "catches up" the time that you were holding for if you were just making it normally. If you release right click before you move off the BP then this doesn't happen
joeyjoejoe hmm.. I need to check that, it's not working as intended then.
Requiring a table should be the default. I just tried making a container and by the time it was done I had 72 shingles. There's no way to disable it while you're crafting anything else out of clay.
Salty, I just think you should know that you're phenomenal - thank you for all of these wonderful little touches that capitalize on some of the best of this game. I love anything that reduces the need to engage with 'the other block game' style of crafting, and greatly appreciate your work.
DecaByte Loved the idea! will see if can be inplemented!
I think it would be nice to see the finish produce on the table after crafting it.
Ooo, that sounds pretty neat. And I actually like the idea of strictly no GUI. Big fan of diagetic systems in games, so it's glad to see someone else who's really into that. :)
DeviousDoge I thought about it, but unfortunately this goes against my "no GUI's" rule. 😆
but I do have some ideas to implement, maybe a dynamic switching mold system with the mouse wheel. This will give me flexibility to make more clay derived items without the need of GUI's!!
Oh man, I'd love to see this expanded in some ways. Even just something like being able to use the little F menu thing to select what you want to knead; having to constantly make ingot molds with Wear and Tear gets exhausting lol.