Mods / Lost and Found
Author: Centur1on
Side: Server
Created: 4 days ago
Last modified: 3 days ago
Downloads: 323
Follow Unfollow 73
Recommended download (for Vintage Story 1.21.5):
lostandfound_1.0.0.zip
1-click install
Lost and Found adds a new feature to the game - all items dropped on the ground no longer just despawn, upon despawning they get added to a global pool of items that can be panned out by players or dug up during terraforming!
That means, that item lost by one player can be found by other players.
Someone can find someone's old equipment and use it, or even get a written parchment or a book and read it!
There is a toggle between global and local modes of Lost and Found mod working.
When global mode is used, lost items can be found anywhere in the world.
When local mode is used, lost items can only be found in certain amount of chunks around the place they were lost in.
Check the mod config for more information (see the spoiler below).
Mod Config is server-side.
Config file is created when player creates a world and enters it with mod LostAndFound on.
Mod Config can be found at %appdata%/VintagestoryData/ModConfig/LostAndFound.json
Default contents of LostAndFound.json (for manual creation of config file or restoring original values):
{
"useNearbyChunksOnPanning": false,
"radiusNearbyChunksOnPanning": 8,
"useNearbyChunksOnBreaking": true,
"radiusNearbyChunksOnBreaking": 8,
"chanceOfDropOnPanning": 0.05,
"chanceOfDropOnBreaking": 0.005,
"allowVanillaDropOnPanning": true,
"allowLostItemDropOnPanning": true,
"allowLostItemDropOnBreaking": true,
"blacklistLostItems": [
"game:soil-verylow-none" // Example
],
"whitelistBlocksToBreakForLostItems": [
"game:soil-verylow-none" // Example, look below for a table of whitelist blocks that you might want to add
]
}
Comments:
useNearbyChunksOnPanning - use local or global mode on panning. If true, players can only pan out lost items in radiusNearbyChunksOnPanning around the chunk they are currently in.
radiusNearbyChunksOnPanning - amount of chunks from the chunk the player is currently in. It is used when local mode on panning is on.
useNearbyChunksOnBreaking - use local or global mode on block breaking. If true, players can only find lost items via block breaking in radiusNearbyChunksOnBreaking around the chunk they are currently in.
radiusNearbyChunksOnBreaking - amount of chunks from the chunk the player is currently in. It is used when local mode on block breaking is on.
chanceOfDropOnPanning - chance of a lost item drop on panning.
chanceOfDropOnBreaking - chance of a lost item drop on block breaking.
allowVanillaDropOnPanning - allow the game to drop it's own item as well as the lost item. If true, if a lost item was found by a player, there is an ingame chance that an item from the game's pool will also spawn in as in vanilla.
allowLostItemDropOnPanning - allow drop of the lost item on panning. If you don't want lost items to drop on panning, set to false. If false, vanilla code will not be affected by allowVanillaDropOnPanning.
allowLostItemDropOnBreaking - allow drop of the lost item on block breaking. If you don't want lost items to drop on block breaking, set to false.
blacklistLostItems - an array of items' code domain:path. Items that are present here will not be added to the global hidden pool of items but can still be found by players if they were in the save file before you added them to the blacklistLostItems.
whitelistBlocksToBreakForLostItems - an array of blocks' code domain:path. Blocks that are present here will be used for the block breaking to work.
Here are the codes for items/blocks that you might want to insert in blacklistLostItems.
This list contains codes for: chiseled blocks, stick, soil, sand, gravel, stone, fruits, mushrooms
"game:chiseledblock",
"game:stick",
"game:soil-verylow-none",
"game:soil-low-none",
"game:soil-medium-none",
"game:soil-compost-none",
"game:soil-verylow-verysparse",
"game:soil-low-verysparse",
"game:soil-medium-verysparse",
"game:soil-compost-verysparse",
"game:soil-verylow-sparse",
"game:soil-low-verysparse",
"game:soil-medium-verysparse",
"game:soil-compost-verysparse",
"game:soil-verylow-normal",
"game:soil-low-normal",
"game:soil-medium-normal",
"game:soil-compost-normal",
"game:sand-andesite",
"game:sand-chalk",
"game:sand-chert",
"game:sand-conglomerate",
"game:sand-limestone",
"game:sand-claystone",
"game:sand-granite",
"game:sand-sandstone",
"game:sand-shale",
"game:sand-basalt",
"game:sand-peridotite",
"game:sand-phyllite",
"game:sand-slate",
"game:sand-bauxite",
"game:sandwavy-andesite",
"game:sandwavy-chalk",
"game:sandwavy-chert",
"game:sandwavy-conglomerate",
"game:sandwavy-limestone",
"game:sandwavy-claystone",
"game:sandwavy-granite",
"game:sandwavy-sandstone",
"game:sandwavy-shale",
"game:sandwavy-basalt",
"game:sandwavy-peridotite",
"game:sandwavy-phyllite",
"game:sandwavy-slate",
"game:sandwavy-bauxite",
"game:gravel-andesite",
"game:gravel-chalk",
"game:gravel-chert",
"game:gravel-conglomerate",
"game:gravel-limestone",
"game:gravel-claystone",
"game:gravel-granite",
"game:gravel-sandstone",
"game:gravel-shale",
"game:gravel-basalt",
"game:gravel-peridotite",
"game:gravel-phyllite",
"game:gravel-slate",
"game:gravel-bauxite",
"game:stone-andesite",
"game:stone-chalk",
"game:stone-chert",
"game:stone-conglomerate",
"game:stone-limestone",
"game:stone-claystone",
"game:stone-granite",
"game:stone-sandstone",
"game:stone-shale",
"game:stone-basalt",
"game:stone-peridotite",
"game:stone-phyllite",
"game:stone-slate",
"game:stone-bauxite",
"game:stone-obsidian",
"game:stone-kimberlite",
"game:stone-scoria",
"game:stone-tuff",
"game:stone-halite",
"game:stone-suevite",
"game:stone-whitemarble",
"game:stone-redmarble",
"game:stone-greenmarble",
"game:fruit-saguaro",
"game:fruit-breadfruit",
"game:fruit-blueberry",
"game:fruit-cranberry",
"game:fruit-redcurrant",
"game:fruit-whitecurrant",
"game:fruit-blackcurrant",
"game:fruit-pineapple",
"game:fruit-redapple",
"game:fruit-pinkapple",
"game:fruit-yellowapple",
"game:fruit-cherry",
"game:fruit-peach",
"game:fruit-pear",
"game:fruit-orange",
"game:fruit-mango",
"game:fruit-lychee",
"game:fruit-pomegranate",
"game:fruit-yellowapple",
"game:mushroom-fieldmushroom-normal",
"game:mushroom-almondmushroom-normal",
"game:mushroom-beardedtooth-normal-north",
"game:mushroom-chickenofthewoods-normal-north",
"game:mushroom-dryadsaddle-normal-north",
"game:mushroom-pinkoyster-normal-north",
"game:mushroom-tinderhoof-normal-north",
"game:mushroom-whiteoyster-normal-north",
"game:mushroom-reishi-normal-north",
"game:mushroom-funeralbell-normal-north",
"game:mushroom-deerear-normal-north",
"game:mushroom-livermushroom-normal-north",
"game:mushroom-pinkbonnet-normal-north",
"game:mushroom-shiitake-normal-north",
"game:mushroom-flyagaric-normal",
"game:mushroom-bitterbolete-normal",
"game:mushroom-blacktrumpet-normal",
"game:mushroom-chanterelle-normal",
"game:mushroom-commonmorel-normal",
"game:mushroom-deathcap-normal",
"game:mushroom-devilstooth-normal",
"game:mushroom-devilbolete-normal",
"game:mushroom-earthball-normal",
"game:mushroom-elfinsaddle-normal",
"game:mushroom-golddropmilkcap-normal",
"game:mushroom-greencrackedrussula-normal",
"game:mushroom-indigomilkcap-normal",
"game:mushroom-jackolantern-normal",
"game:mushroom-kingbolete-normal",
"game:mushroom-lobster-normal",
"game:mushroom-orangeoakbolete-normal",
"game:mushroom-paddystraw-normal",
"game:mushroom-puffball-normal",
"game:mushroom-redwinecap-normal",
"game:mushroom-saffronmilkcap-normal",
"game:mushroom-violetwebcap-normal",
"game:mushroom-witchhat-normal"
Here are the codes for blocks that you might want to insert in whitelistBlocksToBreakForLostItems.
"game:soil-verylow-none",
"game:soil-low-none",
"game:soil-medium-none",
"game:soil-compost-none",
"game:soil-verylow-verysparse",
"game:soil-low-verysparse",
"game:soil-medium-verysparse",
"game:soil-compost-verysparse",
"game:soil-verylow-sparse",
"game:soil-low-verysparse",
"game:soil-medium-verysparse",
"game:soil-compost-verysparse",
"game:soil-verylow-normal",
"game:soil-low-normal",
"game:soil-medium-normal",
"game:soil-compost-normal",
"game:sand-andesite",
"game:sand-chalk",
"game:sand-chert",
"game:sand-conglomerate",
"game:sand-limestone",
"game:sand-claystone",
"game:sand-granite",
"game:sand-sandstone",
"game:sand-shale",
"game:sand-basalt",
"game:sand-peridotite",
"game:sand-phyllite",
"game:sand-slate",
"game:sand-bauxite",
"game:sandwavy-andesite",
"game:sandwavy-chalk",
"game:sandwavy-chert",
"game:sandwavy-conglomerate",
"game:sandwavy-limestone",
"game:sandwavy-claystone",
"game:sandwavy-granite",
"game:sandwavy-sandstone",
"game:sandwavy-shale",
"game:sandwavy-basalt",
"game:sandwavy-peridotite",
"game:sandwavy-phyllite",
"game:sandwavy-slate",
"game:sandwavy-bauxite",
"game:gravel-andesite",
"game:gravel-chalk",
"game:gravel-chert",
"game:gravel-conglomerate",
"game:gravel-limestone",
"game:gravel-claystone",
"game:gravel-granite",
"game:gravel-sandstone",
"game:gravel-shale",
"game:gravel-basalt",
"game:gravel-peridotite",
"game:gravel-phyllite",
"game:gravel-slate",
"game:gravel-bauxite"
Thanks to VladVertov for helping test the mod.
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.0 | 161 | 4 days ago | lostandfound_1.0.0.zip | 1-click install | ||
|
Initial Release | ||||||
SiiMeR Simply add "game:chiseledblock" to the blacklist. All the chiseled blocks have that code.
By the way, as tested, chiseled blocks don't save their attributes/states/blocks used right now. I will see if I can fix that, or I will simply make it hardcoded to exclude them from adding to the global item pool.
How easy would it be to blacklist any chiseled block? That is mostly trash so if I could fully remove it from the pool it would be great
Tulikettu Will check that today. As for decomposition mechanic, it sounds interesting, will think about adding it
UPD: Tested, mod is server-side. Made the necessary changes to mod page and mod itself
Izunundara When fishing is out in vanilla I will certainly make an update for it
It would be great to add something like decomposition, since, for example, a piece of parchment buried in the ground would be hard to find in a couple of years. And another question: does this mod use the mechanics that caused it to be labeled as a Both-type?
Very good idea, this would be wonderful on any long lasting server.
I've been wanting something like this for a long time
Oh hey I love this mechanic in Haven and Hearth, I hope we can get this working with Fishing as well lmao
Maybe this will teach people to pick up their trash. lol
One of the coolest concepts for a server with friends I have seen in my personal opinion
This is a solid feature... I can imagine servers 'seeding' the global pool with treasure, or in local mode dropping a ton of metal bits around a particular mountain or river.
oh good there is a black list...... all rocks should be on that list by default and sticks with how often people just toss them especialy stone from minging
wow, that's on of the most immersive and atmospheric mods!!
Lovely idea, this can be huge for roleplay server with more history.