Mods / Less Drifters

Tags: #Creatures #QoL #Tweak
Author: Chumber
Side: Both
Created: Apr 26th 2022 at 7:21 PM
Last modified: Sep 4th at 10:10 PM
Downloads: 2002
Follow Unfollow 21

Latest release (for Vintage Story 1.21.0, potentially outdated):
LessDrift.zip  1-click install


A small tweak I made for playing on my server with my less combat-oriented friends.

 

  • Reduced maximum light level allowed for spawning. This should help with in-house spawning with early game light sources.
  • Decreased total group sizes. This still has default difficulty scaling with nearby players.
  • Increased distance from player drifters are allowed to spawn

 

I am not entirely sure if the 1.21 version functions, so use at your own risk. Had to take it out of draft so my players can download it easily.

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
2.0.0 72 Sep 4th at 10:01 PM LessDrift.zip 1-click install

Update to 1.21

Added shiver and bowtorn

Removed some features

 

Not sure if this actually works but I have to take it out of draft so my players can help test it. Use at your own risk!

1.3.0 782 Sep 14th 2023 at 11:53 AM lessdrift_1.3.0.zip 1-click install

More in-depth experimentation with light values led me to find that the level I had set was too low and drifters could essentially only spawn underground. This was not intended.

  • Slightly increased the allowed light level for spawning
    • Drifters can now spawn on the surface at night if it's dark enough. A first quarter to waxing gibbous or greater moon phase will be bright enough to prevent spawns most of the night, if the weather is clear.
  • Removed spawn chance condition patch as it matched the default value

Sorry, had to delete all other releases to get the site to let me upload this.


5 Comments (oldest first | newest first)

💬 Dusty926, Sep 5th at 3:54 AM

Chumber

I understand, thank you! This is very good, I appreciate these details a lot.

I'm going to install this on my singleplayer world and temporarily remove my other drifter-related mods (mostly just light level tweaks) and use this for a few hours.
I'll also use this with a friend of mine in our personal private server, as these are both changes he would like, and also a good environment to test for player count scaling.

Thanks for your write-up, I'll try to remember to write back with feedback - If many days go by and I haven't said anything, then assume I forgot and it's working, hah 😅

💬 Chumber , Sep 4th at 11:28 PM (modified Sep 4th at 11:30 PM)

Dusty926

 

For the drifters specifically, this mod:

  • Halves their idle sound range (haven't really paid attention to see if this works)
  • Increases spawn distance from the player to 24 blocks (afaik default is 18, but I have seen them spawn within a block of me)
  • Reduces required light level from 7 to 3 (waning gibbous or lower in most cases, will not spawn in full moon unless heavy temporal activity)
  • Reduces spawn chance from 0.1 to 0.075
  • All group sizes restricted to 1 (may still scale with player count, not 100% sure)

 

And then for shivers and bowtorns, the same rules for distance, light level, and chance are applied. Groups for those two were left untouched because I rarely ever see more than one anyway and still want them to be a challenge. The initial intention for the mod was to restrict surface drifters spawning in massive groups in and around our buildings and moaning at us, as well as stop them from spawning within a block from players in caves as such, but allow them to spawn in real darkness and during storms. I am still trying to tune it, so if you see some strange behavior I'm open to suggestions for changes. The trouble is that they're hard to test organically and I can never tell what other factors are affecting their spawn rates and locations.

💬 Dusty926, Sep 4th at 11:02 PM

Love the idea of this, but would you mind going into specifics on light level tweaks and spawn sizes?
I want to reduce the presence of drifters, but I still want to encounter them in low light conditions (For example, I prefer their spawn being light level 2/3 rather than 0)
And ideally not have them be so reduced that the only combat challenges are temporal storms.

This is not necessarily something I'm going to ask of you, because if I really want to tune it exactly to my tastes I can just do some of this myself - But if you can describe the exact tweaks you made, that'd be a huge help in deciding whether this mod suits me better than the others I've been using.

Either way, very glad to see someone making these tweaks, especially to group sizes!

💬 Chumber , Sep 14th 2023 at 12:01 PM

IndustryStandard Glad someone else is getting some use out of it. I'm still tweaking it here and there, but I made it for the same reason. The combat is just not in a state yet where having to fight off 10-15 of these things every day just to get out of the house can be considered fun, and I got sick of them spawning behind me in my well-lit house and nearly killing me. 

💬 IndustryStandard, Jul 18th 2023 at 6:16 AM

No comments is odd, this mod is great. 

Girlfriend and I killed easily 40+ in just a small section of a cave and wanted to throw a keyboard from how frustrated it was becoming, combats not satisfying enough in this game to warrant this much. 

 (edit comment delete)
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