Mods / Humans

Tags: #Clothing #Cosmetics #Creatures #Graphics #Other #QoL #Texture Pack #Tweak
Authors: Maltiez, Glupper, motifa
Side: Both
Created: Sep 17th at 9:17 AM
Last modified: 6 days ago
Downloads: 2609
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Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
humans_0.3.3.zip  1-click install


Requires Player Model Lib

 

Adds humans as playable race.

 

Humans compared to seraphs have different selection of skin colors, different more human faces, selection of lips colors, brows color matching hair color, 10% shorter height on average, selection of breasts.

Instead of changing seraphs models via other mods to look more like humans, you can use this mod to add humans themselves, and leave seraphs unchanged and lore-friendly.

Support for breasts is in progress. You can select them, but clothes and armor models are not yet fully adapted to them.

 

You can turn off gameplay effects in config using Config lib to make the mod purely cosmetic.

You need to change class twice after reloading world after changing config for changes to be applied to your existing character.

You can disable this model in config and allow only specific players to use it via commands added by the Player Model lib.

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
0.3.3
1.21.2 - 1.21.5
821 6 days ago humans_0.3.3.zip 1-click install

Some changes to icons and text

0.3.2
1.21.2 - 1.21.5
845 Oct 24th at 12:02 PM humans_0.3.2.zip 1-click install

Increased debufs from wearing armor, so they overpower walk speed buffs and encourage to avoid using armor.

0.3.1
1.21.2 - 1.21.5
29 Oct 24th at 10:26 AM humans_0.3.1.zip 1-click install

Added more placeholder icons (still waiting for artists). Some minor tweaks and fixes.

0.3.0
1.21.2 - 1.21.5
125 Oct 23rd at 5:42 PM humans_0.3.0.zip 1-click install

Can break things when install on world with players that already chose human as custom model.

Reworked a lot of stuff. Now there are more humans to choose from.

0.2.0
1.21.2 - 1.21.5
557 Oct 20th at 7:51 AM humans_0.2.0.zip 1-click install

Support for CO traits and some fixes

0.1.0
1.21.2 - 1.21.5
28 Oct 20th at 6:34 AM humans_0.1.0.zip 1-click install

Added custom classes, traits.
Added config

0.0.2
1.21.2 - 1.21.5
173 Oct 19th at 7:46 PM humans_0.0.2.zip 1-click install

Removed frail trait that I used for debugging

0.0.1
1.21.2 - 1.21.5
26 Oct 19th at 7:11 PM Empty humans_0.0.1.zip 1-click install

11 Comments (oldest first | newest first)

💬 Tsar_Nikolai, 10 hours ago

The only race skin color/race mod I'll be using from now on, very cool Maltiez, Glupper, and Motifa.

💬 PennyPenn, 1 day ago

so for some reason most shirts and some hats I try to put on my character comes up with texture errors with this mod. I'm not entirely sure how to fix this. All the mods that go into this are up to date.

💬 Limbobinho, 4 days ago

I disabled the Seraph model, but as soon as I start the new world, it appears again.

💬 Autumn, 6 days ago

Does, turning on the cosmetic only option though disable racial traits? Think it'd be neat to keep the racial traits whilst being able to use modded classes. :o

💬 RolloFairhair, Oct 26th at 4:03 PM

Maltiez Hey, tried doing what you said, but only got one of my modded classes, and the default ones. Not sure what to do, every time I try to make a self-patch the game crashes. 

If by "turn off exclusive classes" did you mean the "Make cosmetic only" option in the config lib settings?

 

💬 JoshTheMyth, Oct 25th at 6:00 PM

let me breastfeed my boys in multiplayer please but make it balanced

💬 Maltiez , Oct 25th at 2:52 PM

Use config to turn off exclusive classes if you want to use modded classes instead

💬 RolloFairhair, Oct 25th at 1:59 PM

Could we please get a compatability patch with Aldi's Classes? https://news.kalataka.ru/show/mod/31627 
That would be awesome!

 

💬 Linho, Oct 25th at 1:37 AM

I made the translation to pt-br, but I couldn't find the project source code to add a PR :/

💬 sinicry, Oct 20th at 4:17 AM

I'm not sure if this is possible, but you could try to add human sounds to replace the instruments for the voices of the human race. 

 (edit comment delete)
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