Mods / Higher Clouds
Author: Jeanphavko
Side: Client
Created: Jun 22nd at 12:12 PM
Last modified: Jun 28th at 10:48 AM
Downloads: 788
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Latest release (for Vintage Story 1.20.12, outdated):
HigherClouds_v1.0.2.zip
1-click install
As of 1.0.2: only clouds altitude is modified by default (200 blocks higher), curvature is untouched (turned on).
So I installed the fantastic Farseer mod and at one point I thought to myself: "what da cloud doin?"
So I made this small edit.
Allows you to tweak 3 parameters: altitude, curvature and maximum thickness.
By default only clouds altitude is modified (200 blocks higher).
Configuration:
assets\game\shaders\clouds.vsh
Line 150: added altitude (blocks) default: 200
Line 143: curvature (on/off) default: on (vanilla)
Line 98: max. thickness (blocks) default: 500 - 500 (vanilla)
Edited on version 1.20.12
I am no modder, just a random editing files.
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.2 | 559 | Jun 28th at 10:48 AM | HigherClouds_v1.0.2.zip | 1-click install | ||
|
-As of 1.0.2: only clouds altitude is modified by default (200 blocks higher), curvature is untouched (turned on). | ||||||
| 1.0.1 | 116 | Jun 24th at 5:41 PM | HigherClouds_v1.0.1.zip | 1-click install | ||
|
-Reduced modicon.png size | ||||||
| 1.0.0 | 113 | Jun 22nd at 12:16 PM | Empty | HigherClouds_v1.0.0.zip | 1-click install | |
1.21.5 not working it apears
update ?
line 143: // Add "earth" curvature
nothig alse.no on/off. what i must to do to play witout curvature?
The mod could use an update to make it work with the new Volumetric Clouds.
To do so, changes must be made to "cloudvolumetric.fsh".
For example, to move the clouds up by 200, change line 186:
origin.y -= cloudOffset.y;
to:
origin.y -= cloudOffset.y + 200;
nice
NateDoesLife Yes you can tweak the 3 options independently. If you want to restore curvature simply remove the comment preceding the code at line 143.
Is there a configuration setting to keep the curvature but still raise the cloud height or did you have an issue with rendering when you tried that?