Mods / Gilded Steel

Tags: #QoL #Weapons
Authors: lysgonul, Irakonul
Side: Both
Created: Jan 30th 2024 at 6:04 AM
Last modified: Apr 8th at 8:47 PM
Downloads: 8797
Follow Unfollow 198

Latest release (for Vintage Story 1.20.10, outdated):
GildedSteel_v1.1.2.zip  1-click install


If you're like us, you've been playing Vintage Story for a while and have probably had the thought of "why are there these two really fancy versions of the steel falx, yet there's nothing else like these in the game?"

Gilded Steel aims to expand upon the idea presented above by adding new silver and gold detailed steel tools! Currently the mod adds a silver and gold gilded versions of the steel pickaxe and axe, as well as adding a new longsword with steel and gilded variants! In addition this mod adds new models for the steel pickaxe and axe to make them have the flair they should as the highest tier of tool in the game. No longer will you be attaching a pickaxe head with string in the steel age!

Crafting the gilded versions of the axe and pickaxe work exactly like their falx counterparts. Simply craft a tool head, plate of gold or silver, and a stick together.

The longsword blade can be crafted with steel at the forge and used either with just a handle, or with the addition of a plate to gild it, just like the other tools.



Models made by Irakonul

Ukrainian translation done by DeanBro

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.2 gildedsteel 1533 May 27th at 4:03 AM GildedSteel_v1.1.2.zip 1-click install

removed duplicate steel longsword + added sound from vanilla to fix no sound bug

1.1.1 gildedsteel 1624 Apr 8th at 8:47 PM GildedSteel_v1.1.1.zip 1-click install

Fixed longswords from breaking blocks

1.1.0 gildedsteel 299 Apr 6th at 3:40 AM GildedSteel_v1.1.0.zip 1-click install

Added additional swords to fit with progressing to the steel longsword.

1.0.5 gildedsteel 2175 Jun 17th 2024 at 2:58 PM GildedSteelv1.0.5.zip 1-click install

Updated Ukrainian translation thanks to DeanBro Axes can now make debarked logs.

1.0.4 gildedsteel 512 Jun 2nd 2024 at 2:17 PM GildedSteelv1.0.4.zip 1-click install

Gilded axes are now capable of chopping firewood and animations when initially equipping gilded axes have been fixed.

1.0.3 gildedsteel 725 May 25th 2024 at 1:16 PM GildedSteel1.0.3.zip 1-click install

Added Ukrainian translation done by DeanBro Thank you DeanBro !

1.0.2 gildedsteel 204 May 24th 2024 at 12:06 PM GildedSteel1.0.2.zip 1-click install

Fixed both gilded axes having incorrect mining values and classes. Turns out they were functioning as pickaxes. Oops.

1.0.1 gildedsteel 1527 Jan 30th 2024 at 3:15 PM GildedSteelv1.0.1.zip 1-click install

Fixed: added a missing line of code on the longsword json files; longswords should have proper reach now

1.0.0 gildedsteel 198 Jan 30th 2024 at 6:07 AM GildedSteelv1.0.0.zip 1-click install

Initial release


33 Comments (oldest first | newest first)

💬 ThornWitch, Nov 24th at 6:20 PM

Hey, I was wondering. Is this compatible with Combat overhauled? just wondering

💬 endilish, Aug 29th at 5:09 PM

lovely mod!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

💬 Huntsmen_, Jun 17th at 4:04 PM

Hello, was wondering if compatitbility with Purposeful Storage is something that could be done in the future? love this mod, we have been using it on our server for awhile and the Purposeful Storage mod provides some awesome ways these swords could be displayed.

💬 lysgonul , May 27th at 3:03 AM

Khaje

Thank you for bringing this to my attention, there was an issue with a version of the game in which it doesn't call on the vanilla game sound .ogg file. As of currently, the workaround is to import the strike.ogg file into the mod.

 

As of the attack tiers, we have this updated as well. Should there be any additional bugs, please let me know!

💬 Khaje, May 16th at 8:29 PM

Hello I love your mods! Aside from the Gilded longswords having their attack tiers set to 0, they also don't play the stabbing sound effects, unlike their counterpart in the Blackguard Additions, which does play them :(

💬 Arcalane, May 15th at 8:56 AM

Ahh, I think we might! That could explain it. I'm not the server host so I don't manage the actual modlist, but I'll look into it when I can.

💬 lysgonul , May 12th at 10:01 PM

Arcalane

 

Thank you for reporting the Attack Tier for the gilded gold and silver steel longswords, a fix is in the works.

 

Regarding the attack speed, we aren't able to replicate this. Are you using the latest release of Gilded Steel ? Do you have other mods that impact combat installed ?

💬 Arcalane, May 12th at 6:09 AM

Gilded (whether gold or silver) Steel Longswords appear to have Attack Tier 0. The regular Steel seems to be the correct Tier 5?

Another thing I've noticed is that my silvered steel longsword seems to have an extremely fast attack speed, even faster than the animation, allowing me to land multiple hits in the space of one actual "visual" attack. This allows me to, for lack of a better word, "blenderize" low-tier mobs through the rapid attacks.

Haven't tested too thoroughly though.

💬 lysgonul , Apr 11th at 9:51 PM

DeanBro

 

Thank you for the updated translation!

💬 DeanBro, Apr 10th at 9:07 PM

lysgonul
Hi, I've updated the translation of your mod

💬 A_Whisper, Apr 10th at 6:10 AM

Irakonul Huh, that's very interesting. Despite the fact that they're all using spearhit, the estoc and shortsword have a more fluid attack combo instead of just the single hit spam. I wonder why that is? Maybe its a combat overhaul thing.

💬 Irakonul, Apr 8th at 10:14 PM

A_Whisper interstingly enough, we are using the animation "spearhit" for the longswords because the vanilla Forlorn estoc, Blackguard shortsword, and ruined gladius actually use the very same animation, "spearhit". This can be found in the blade JSON

💬 A_Whisper, Apr 8th at 9:19 PM

Would it be possible to switch the longswords to use the shortsword or the estoc animations instead? Its almost identical to the spear animation, but its a bit more intricate to reflect the fact that its a sword. Love the rest of the mod, this is just my one little gripe.

💬 Irakonul, Apr 8th at 7:27 PM

Partexedd thank you for reporting this. We're looking into the problem, yet everything we've tried so far seems ineffective; we've added this to the issue tracker, and will continue to look for a fix.

Edit: literally moments after providing this response, I managed to find a fix. Turns out "AnimationAuthoritative" was needed in the longsword JSON.

💬 Partexedd, Apr 8th at 4:36 PM

Longswords can break blocks, could you restrict them from doing so like falx blades?

💬 Shroomster, Apr 8th at 12:44 AM

Irakonul really hope this and the blackguard additions mod get patches made, as I'd really love to add these to my server

💬 Evoken, Apr 6th at 6:21 PM

What a cool mod!

💬 Irakonul, Apr 6th at 7:49 AM

Syndrick I'm unsure. Neither of us (Lysgonul and myself) use combat overhaul, so we don't know what changes it makes. The longswords adopt the spear animations and everything else uses the animations of their vanilla counterparts, if that helps at all. If CO requires weapon-specific code/settings to be added to the individual items, then this likely lacks compatability.

💬 Syndrick, Apr 6th at 5:56 AM

is this combatible with combat overhaul?

💬 GVLT, Aug 8th 2024 at 12:23 PM

Hi! Great mod! Can you add compatiability with  Ancient Armory?

At least for weapons avaliable for iron tier like claymore

💬 DeanBro, Jun 3rd 2024 at 7:22 PM

lysgonul Hi, sorry to bother you, but I've updated the translation to be more relevant to the game. i'd be grateful if you could add it

💬 SpacemanSpliff, Jun 2nd 2024 at 4:10 PM

I appreciate your quick turn around. Thank you.
I'll let you know if I come across more issues.

💬 lysgonul , Jun 2nd 2024 at 2:18 PM

SpacemanSpliff bugs have been squashed, thank you for the report!

💬 Irakonul, Jun 2nd 2024 at 12:11 PM

SpacemanSpliff thank you for letting us know! We'll work on getting a patch ready to squash the bugs.

💬 SpacemanSpliff, May 29th 2024 at 1:00 PM

Another bug, Gilded axes arent converting logs to fire wood. Also noticing that gilded axes arent playing an animation when switching to them where the character holds the axe up. Attached are images to show.

https://ibb.co/2jjfb8N

https://ibb.co/2hV2x4q

💬 lysgonul , May 25th 2024 at 1:19 AM

@DeanBro Cool, I requested access so I can take a look.

💬 DeanBro, May 24th 2024 at 9:41 PM

lysgonul Hi! I made a translation for your mod

💬 DUCATISLO, May 24th 2024 at 1:09 PM

nice

💬 Irakonul, May 24th 2024 at 8:39 AM

SpacemanSpliff turns out there was a slip up when I was setting up the axes, and they actually had the pickax values applied to them; we should have a fix push some time today! Thank you for letting us know!

💬 SpacemanSpliff, May 17th 2024 at 4:25 PM

Come across an unfortunate glitch. Steel gilded axes do not chop down trees. Normal steel axes have an 11x wood cutting multiplier, the gilded axe has nothing.

💬 CicadaSeance, Jan 31st 2024 at 9:56 AM

This mod rules, I've been looking for something to work towards in the late game, gilding my tools

💬 AdolChristin, Jan 30th 2024 at 6:04 PM

What a cool idea. The models are simple, but elegant which is really nice.

💬 Moby_, Jan 30th 2024 at 8:53 AM

Wow these look really good!

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