Mods / Salty´s Flickering Lights [merged]

Tags: #Cosmetics
Author: SaltyWater
Side: Client
Created: Aug 6th at 3:43 AM
Last modified: Sep 17th at 2:25 PM
Downloads: 5888
Follow Unfollow 294

Latest release (for Vintage Story 1.21.0 and 1.21.1, potentially outdated):
FlickeringLights_0.1.2.zip  1-click install


image

Pet the floppa to buy me a coffee!

 

Flickering Lights

MERGED WITH IMMERSIVE LANTERNS

This mod aims to make dynamic lighting more immersive and organic by adding a 'flicker' effect to it

To simulate candle and torch flames!

To customize light flickering use the L menu (key by default).

 

This is a feature I had made sometime ago and was planning to add to either Immersive Mining or Cave Symphony

but decided to make as a standalone mod instead.

The sounds you hear in the video are from Forest Symphony.

 

Note that this mod only affects DYNAMIC LIGHTING. Why not add the same effect to placed blocks?

Those have light baked in the chunk data, so not the best idea to toy with.

 

check out my other mods here:image

 

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.2 flickeringlights 3902 Aug 30th at 3:36 AM FlickeringLights_0.1.2.zip 1-click install

removed embedded dlls.

0.1.1 flickeringlights 1639 Aug 7th at 5:10 AM FlickeringLights_0.1.1.zip 1-click install

Added Menu to customize light behavior.

0.1.0 flickeringlights 347 Aug 6th at 3:44 AM FlickeringLights_0.1.0.zip 1-click install

first!


33 Comments (oldest first | newest first)

💬 Airz, Oct 24th at 1:47 PM

Is it me or did the flickering settings change? like it went from being like realistic to just straight seizure worthy🙏. and whenever i try and change the settings the speed does nothing only the intensity changes.

 

💬 RedRockG, Oct 22nd at 9:45 PM

The mod is great, I like the immersion and atmosphere it provides, but the flickering is completely visually tiring. I set it to 1000ms and it's still super heavy. Thank you.

💬 SaltyWater , Oct 18th at 1:05 PM

Player2_

you can tweak to wathever you feel better with! ^^

💬 Player2_, Oct 18th at 10:54 AM

Yeah the flickering-flashing should be lowered by like 1000% or something - it's not a pleasant experience

💬 Chereshnya, Oct 10th at 12:59 AM

Cool idea but flickering is bit too frequent and strong, even if I tune its mix/max. Feels bad for eyes. Especially on torches.

💬 ChiefKrogan, Sep 15th at 11:10 AM

I like this a lot but sadly because of how much less light everything provides I can't use it. I'm a megastructure builder by heart and I just hate being constrained to small cottages and rooms because of the need for light. This is sadly not sustainable for me, as the lanterns I would have to make go astoundingly up in number. I would love if the mod only added the visual of the light flickering and changed nothing else about the radius, brightness and spawn prevention rate. It was very fun to use.

💬 SaltyWater , Aug 30th at 11:36 PM (modified Aug 30th at 11:36 PM)

UpleftStupid

Or updated too!

Try using the campfire! light changes as well..

side effect of the mod that I can't get rid of.

💬 UpleftStupid, Aug 30th at 11:33 PM

The settings for min/max brightness appear to affect lights when placed as well, which can reduce the numbers of tiles they prevent spawns in. Tested with Spawn Hightlights. Setting brightness to widest range and cycle speed to consistent for reliable testing, placing a lantern down on different parts of the cycle changes the spawnproofing area until the light is re-placed.

💬 SaltyWater , Aug 30th at 7:28 PM

Michaloid

In my mods I embedded some dll libs into my own mod dlls!

The dev TheInsanityGod approached me and told me this was causing some mod conflicts and crashes due to those embedded dlls being from the older version.

I had to and will from now on stop doing that and use the libs available from the game itself instead!😆

💬 Michaloid , Aug 30th at 7:19 PM (modified Aug 30th at 7:20 PM)

What does the "removed embeded dlls" mean?

💬 Samogitia, Aug 16th at 4:49 AM

Didnt even noticed lover light levels. Was to busy thinking why there is bunch of monsters spawning in my house :)

💬 Storyteller365, Aug 15th at 4:00 AM

Question, does this mod have a way to turn up the brightness. all of my lamps and light sources have defaulted to 11 to 15 lumens, when a lined lantern should be, at least, a twenty. 

💬 MikeSyrup, Aug 13th at 1:50 AM

@saltywater Does this mod affect all light sources or only certain ones (i.e. candles/torches?)

💬 Malleus, Aug 11th at 12:10 PM

SaltyWater Oops... XD

💬 SaltyWater , Aug 11th at 1:34 AM

Malleus

You are using the mod for the wrong version! :p

💬 Malleus, Aug 9th at 10:24 PM (modified Aug 9th at 10:25 PM)

Hitting L crashes my game to desktop.when this mod is enabled. I'm not seeing anyone else saying the same thing so maybe it's a mod conflict? The crash log says something about:

Crash Report
Running on 64 bit Windows 10.0.19045.0 with 7865 MB RAM
Game Version: v1.21.0-rc.3 (Unstable)
09/08/2025 23:21:01: Critical error occurred in the following mod: flickeringlights@0.1.1
Loaded Mods: BetterGrass@0.0.3, buzzwords@1.8.0, flickeringlights@0.1.1, guicompositesettingsex@1.1.0, particlesplus@2.3.1, primitivesurvival@3.9.3, game@1.21.0-rc.3, egocaribautomapmarkers@4.0.3, carryon@1.10.0-rc.1, farseer@1.3.1, terraprety@7.0.5, thecritterpack@1.1.1-rc.2, creative@1.21.0-rc.3, survival@1.21.0-rc.3, worldconfiggui@1.0.1
System.MissingMethodException: Method not found: 'Vintagestory.API.Client.GuiComposer Vintagestory.API.Client.GuiComposerHelpers.AddDialogTitleBar(Vintagestory.API.Client.GuiComposer, System.String, System.Action, Vintagestory.API.Client.CairoFont, Vintagestory.API.Client.ElementBounds)'.
at FlickeringLights.FlickeringLightsConfigDialog.ComposeDialog()
at FlickeringLights.FlickeringLightsConfigDialog..ctor(ICoreClientAPI capi)
at FlickeringLights.FlickeringLightsConfigDialog.ToggleDialog()
at FlickeringLights.FlickeringLightsInputHandler.OnHotKey(KeyCombination key)
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424
at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1834
at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 249
at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 337
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
💬 vluka96, Aug 8th at 4:36 PM (modified Aug 8th at 4:36 PM)

EnderMelody Yeah I noticed this too

💬 Moonsouls6252, Aug 7th at 11:03 PM

does the offical server hosting support these mods?

 

💬 PureWinter, Aug 7th at 11:02 PM

This is really cool and beautiful! Noting for the vast minority as myself who endure photosensitivity related afflictions, if for some reason it was ever pushed to base game a toggle to disable is suggested. Police lights, temporal storms, roller coaster video, any quickly changing colors or switches to white, certain flickering light effects, when a line of artificially planted trees on the side of the highway create harsh repeating shadows on the road.. It sucks to have it, but as a dev and modder myself I am fortunate to be able to be an early detection system for some! :D

💬 wildforester, Aug 7th at 10:15 PM

Does the flickering effect all handheld light sources? Looks really immersive, but I don't want as intense of flickering with stuff like lanterns or any flickering at all with items like temporal gears (coming 1.21).

💬 EnderMelody, Aug 7th at 8:29 PM

im not sure if its a mod conflict though i doubt it, but when you cause a lighting update to a chunk through something like placing/breaking a block it causes blocklight to get updated for 1 tick as if it is effected by this mod. so if you have something like a torch placed and you mine next to it every time you break a block the light output of the torch changes. dont know how fixable this.

💬 SaltyWater , Aug 6th at 8:35 PM

Echoweaver

Yep! this is why i choose this specific video clip! ^^

💬 SaltyWater , Aug 6th at 8:35 PM

ShantyPossum

You guys just wait! I have an entire notepad full of absurd ideas! This is a threat!

💬 SaltyWater , Aug 6th at 8:33 PM

DecaByte

I'll update with some customization configs!!

💬 SaltyWater , Aug 6th at 8:32 PM

thL33tn00b

LMAO thanks!! 🤣

💬 thL33tn00b, Aug 6th at 8:16 PM

I'm getting to the point where I don't even read the mod discription anymore. If it's a Salty mod it just gets installed.

💬 ShantyPossum, Aug 6th at 4:22 PM

You've done it again

💬 Echoweaver, Aug 6th at 3:52 PM

Oh, wow, that has a much bigger effect on mood that I expected! Thank you!

💬 eerino, Aug 6th at 3:21 PM

@DecaByte I think the speed is perfect! It's very true to real life flame flickering and makes it much more immerseive. It may seem fast in the video because your focus is on it but in the game as in real life, it fades to the background and becomes normal :) 

💬 DecaByte, Aug 6th at 2:41 PM

This is a great idea! From watching the vid, do you think it flicker effect is a bit too fast? I think if this was slowed to half or more it would look better. Also do you think an epilepsy warning is needed cause of the flicker light?

💬 SaltyWater , Aug 6th at 11:56 AM

AgentOfChaos

vluka96

Thanks guys! ^^

💬 vluka96, Aug 6th at 6:47 AM

All of your mods are a must-have, all together they make the VS experience so much more immersive, love it! Keep up the amazing work.

💬 AgentOfChaos, Aug 6th at 5:12 AM

Now this is hot. Thanks again for the awesome mods salty!

 

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