Mods / Expanded Resources

Tags: #Crafting
Author: Reizeron
Side: Both
Created: Oct 5th at 2:26 PM
Last modified: Oct 26th at 9:51 AM
Downloads: 325
Follow Unfollow 51

Recommended download (for Vintage Story 1.21.5):
expandedresources_v1.1.0.zip  1-click install


UPD. 26.10.25 - Bark update! A whole new production chain utilizing tree bark.

This mod adds lots of various craftable resource items to the game and integrates them into existing production chains, drawing strong inspiration from real life recipes.

Short list of new resources:

  • Wood and kelp ashes
  • Starch
  • Soda ash
  • New glue types
  • Oils and rendered fats
  • Soaps
  • Grease
  • Glass batches
  • Metal wire
  • ...and more!
In-depth list of new resources and recipes:

 

Tree bark

Tree bark is now a byproduct of debarking logs. Additionally, debarking is now done using a hoe (which is similar enough in look and function to an adze, an actual tool ised in debarking irl) instead of a hammer+axe combination. This makes bark and debarked logs available as early as the Stone Age and gives some extra utility to a previously very underused tool.
Tree bark has multiple uses:

  • It can be burned into wood ash, resulting in half as much ash as you would get from the whole log.
  • Oak and Acacia bark can be used to make tannins the same way the logs are.
  • Bark can be used to make improvised wood armor and a crude shield.
  • Fibrous bark of Birch and Redwood trees can be processed into bark strands which can in turn be used to make many different items.
Bark strands

Bark strands are a type of fiber that can be used to make:

  • Bark baskets, bark chests, bark skeps, bark basket traps, rush matting, beenades, hunter backpacks and ropes - all in a similar vein to reeds and papyrus.
  • Bark cordage (a type of thread).
Bark cordage
A type of cordage made of bark fiber, it can be used to make sieves or as a bowstring in the bow recipes
Starch
Starch made by sealing starch-rich dough (or rice mash) and water in a barrel. Can be used as an additive in papermaking or to make starch glue.
Washed flax fibers
A new processed version of raw flax fibers. Raw flax fibers are now much less efficient when turning them into flax twine, so wash them first if you can. To wash the fibers you need to seal them in a barrel with any kind of detergent (lye, caustic lye or soapy water).
Raw sinew

To compensate for reduced twine yield from raw flax fibers, you can now extract raw sinew from bushmeat, which can then be turned into sinew cordage. Sinew also now replaces bushmeat in the recurve bow recipe.

Sinew cordage
Made by combining 4 raw sinew pieces. Can be used instead of flax twine when making bows or leather clothing and armor.
Wood ash
Made by burning wood logs in a firepit. Hard woods like beech, maple, oak and walnut produce twice as much wood ash.
Kelp ash
Similar to wood ash, made by burning seaweed in a firepit (seaweed plants now drop their own blocks when broken, much like wild vines). Kelp and bladderwrack produce twice as much soda ash.
Potash lye
Made by sealing wood ash with water in a barrel. Can be used to soak leather, make soap, as a simple detergent or processed further.
Soda ash lye
Similar to Potash lye, made by sealing kelp ash with water in a barrel. Can be used to soak leather, make soap, as a simple detergent or processed further.
Potash
Made by boiling potash lye in a cooking pot. Can be used as a P fertilizer, but due to much better availability doesn't give a permanent P boost anymore - that bonus was moved to powdered sylvine, which you can now use directly. Can be dissolved back into potash lye or processed further.
Soda ash
Made by boiling soda ash lye in a cooking pot. Can be dissolved back into soda ash lye or processed further.
Caustic potash
Made by boiling potash and slaked lime in a cooking pot. Can be dissolved in water in a barrel to create caustic potash lye.
Caustic soda
Made by boiling soda ash and slaked lime in a cooking pot. Can be dissolved in water in a barrel to create caustic soda lye.
Caustic potash lye
A more resource-efficient version of potash lye. Can be used to soak leather, make soap or as a simple detergent.
Caustic soda lye
A more resource-efficient version of soda lye. Can be used to soak leather, make soap or as a simple detergent.
Oils and fats

Various grains, legumes, vegetables and nuts can now be pressed in a fruit press to extract oils, with new mash types as a byproduct:

  • Linseed oil made from flax grain
  • Rice bran oil made from rice grain
  • Peanut oil made from peanuts
  • Soybean oil made from soybeans
  • Sunflower oil made from sunflower seeds
  • Olive oil made from olives
  • Walnut oil made from walnuts

Animal fat can also be rendered into a liquid version.

Oils and fats can be used to create soaps and greases.

Soap

There are two main types of soap.

  • Soft soap is made by boiling potash lye or caustic potash lye and any kind of oil in a cooking pot. Soft soap is slightly more efficient than hard soap, producing more soapy water per item, but can stack less both on ground and in the inventory, making it more difficult to transport.
  • Hard soap is made by boiling soda lye or caustic soda lye and any kind of oil in a cooking pot. It's slightly less efficient but much easier to store and transport.
    • Fine soap is a subtype of hard soap made using high quality oil like olive or walnut and with the addition of milk, honey or various flowers. It is more efficient than soft soap.

Soap can be dissolved in water to create soapy water, or boiled with oil again to create grease.

Grease

Grease is made by boiling soap and oil in a cooking pot. It is now used as a lubricant in machinery recipes instead of simple fat.

Additionally, you can make simple grease by boiling together some lime and any kind of oil.

Glue

There are three new types of glue.

  • Animal glue is made by boiling animal bones, hides or sinew in a cooking pot.
  • Casein glue is made by boiling curdled milk and either any lye or diluted borax in a cooking pot.
  • Starch glue is made by boiling starch and either any lye or diluted borax in a cooking pot.

 

Glues are now used in machinery recipes instead of simple resin.

Glass batches

A new glass production pipeline.

Quartz glass has been renamed to "cloudy glass" and is not created using clear quartz anymore.
Instead, cloudy glass batches are made by mixing crushed granite, chert or sandstone sand with potash or soda ash.

Clear glass batches are made by mixing crushed quartz with either lime and potash or soda ash, or crushed galena.

Staining agents can be added to clear glass batches to influence their color:

Glass coloring
  • Adding crushed chromite produces green glass
  • Adding crushed copper (new!) produces blue glass
  • Adding crushed rhodochrosite (new!) produces violet glass
  • Adding crushed gold (new!) produces red and pink glass
  • Adding sulfur produces yellow glass
  • Adding ilmenite produces brown glass
  • Adding pentlandite (new!) produces smoky glass
  • Glass batches can then can be smelted in a bloomery to produce corresponding glass lumps.
Glass lump

Glass lumps can be used directly to produce such items as leaded glass panes, or they can be smelted together on a firepit to produce a corresponding glass block.

Cloudy glass lump turn into cloudy leaded glass panes.

Clear glass lumps or clear quartz pieces turn into regular leaded glass panes.

Oiled paper pane
A new non-translucent type of window pane, oiled paper pane, can be created using boards, parchment and oil.
Metal wire

Various kinds of metals now can be smithed into metal wire.

  • Lead and zinc wired are now used to produce leaded glass panes
  • Copper and bronze wires can be used to create new, more durable kinds of papermaking sieves
  • Brass wire and clear glass lumps can be used to create spectacles
  • Gold wire and a red glass lump can be used to create a golden necklace
  • Silver wire and a blue glass lump can be used to create a silver arm chain
Books
A small change, books now require binding to craft, which can be either a flax twine or any kind of glue.

 

There are some future plans, but to implement most of them I must first learn to create code mods for VS:

Future plans
  • Bark roofing blocks
Essential oil extraction
  • Would allow extracting essential oils from flowers and fruits.
  • Would require either making a new steam boiler or otherwise adding an ability to distill solid matter using the regular boiler.
  • Essential oils could be used as a scent additive to produce fine soap and maybe scented candles.
  • Turpentine could be extracted from vanilla resin in the same fashion.
Wall painting
  • Would require a new tool functionality (wall brush).
  • Equipping a wall brush in your right hand and a liquid contained in your left hand would allow you to place decor blocks depending on the liquid in question.
  • Vanilla slaked lime would produce whitewash.
  • Turpentine, linseed oil and beeswax would be cooked into Varnish which in tuencould be placed onto wooden blocks, giving them a slight tint and making them reflective.
  • Soapy water and other detergents would be used to wash off decor blocks.
  • Similar code could be then even used to produce custom paintings.
  • A more in-depth glassmaking system with different types of glass such as lead glass, borosilicate glass, fused quartz glass etc.
  • More metal wire uses, such as chain link fences or barbed wire, more jewelry and perhaps even primitive electricity.
  • A late-game way of producing soda ash from seawater using Leblanc process.

 

Note: This is my first serious mod and with it I just wanted to add as much stuff as I could to learn the ropes. As such, it's not going to be particularly compatible with other mods - I don't play with many and generally prefer a more conservative vanilla+ setup.

This mod is also still WIP. I'm open to any suggestions, especially those related to the game balance.

 

Feel free to use any part of this mod in your own, but please give proper credit on the mod page and/or in the mod description.

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.1.0 239 Oct 26th at 9:42 AM expandedresources_v1.1.0.zip 1-click install

The Bark Update

Added: Bark items and recipes - Tree bark, Bark strands, Bark basket, Bark chest, Bark basket trap, Bark skep, Bark cordage
Added: A new texture for soapy water
Added: A limited culinary use for oil - you can now batch fry meat in oil in a cooking pot, producing three pieces of cooked meat per 0.2 liters of oil

Changed: Fortune teller scarf and hip scarf now require gold wire instead of gold nuggets

Fixed: Some recipes missing walnut oil as one of the options
Fixed: Glass lumps required a container to smelt together, when they should not have
Fixed: Large gear recipe was erroneously disabled




1.0.1 72 Oct 14th at 10:58 AM expandedresources_v1.0.1.zip 1-click install

Fixed: Kelp and wood ash could not be produced without a crucible.

1.0.0 14 Oct 14th at 8:47 AM expandedresources_v1.0.0 .zip 1-click install

Initial release


16 Comments (oldest first | newest first)

💬 Reizeron , Nov 21st at 11:57 AM (modified Nov 21st at 12:00 PM)

Packrat97
All you need to do is to put two bowls filled with glue in the same slot - can confirm it works.

image

💬 Packrat97, Nov 20th at 11:31 PM

Using this mod on a server with friends, some of the recipes require bowls with more than 1L of glue in them, and makes it impossible to craft certain items like a fruit press, wooden toggle, etc.

 

💬 KermAtMeBro, Nov 15th at 10:34 PM

Reizeron Thanks for the reply, good to know I wasn't really cheesing the game when I started deleting the required amount of fuel/lime/oil and spawning myself gease, lol

💬 Reizeron , Nov 14th at 7:25 AM (modified Nov 14th at 7:28 AM)

KermAtMeBro Yeah it's a known glitch in the base game which makes it impossible to cook stuff that can also be converted at a higher temperature - in this case the recipe for lime turning into quicklime blocks lime items from being cooked. I thought I was careful about avoiding this glitch but alas, looks like I missed this particular instance.

I'll definitely look into fixing this. I sure hope I'll be able to keep this recipe because it's actually a real historical one - lime has been used for making axle grease as far back as Ancient Egypt.

I think the easiest way would be to just replace lime with limewater in this recipe.

💬 KermAtMeBro, Nov 12th at 7:11 PM

Not sure if this is a glitch with this mod or others I have, but I seem to be unable to make grease with oil and lime, it reaches 200C, but no progress on the green arrow ever begins
I went into a creative world and let it sit for like 15 minutes heated with coke, but nothing

💬 wasabiii, Nov 10th at 9:01 AM

Agree with _Spy_, having a config to toggle specific patches would be neat.

Would it be possible to add a config file such that users can enable/disable specific patches?

💬 _Spy_, Oct 26th at 11:36 PM

Reizeron Aight cool - For anyone wanting this behaviour back, delete the file for the patch for potash located here: \assets\express\patches\survival-itemtypes-resource-crushed-potash.json

💬 Reizeron , Oct 26th at 8:22 PM

_Spy_ Most likely not - I've outlined the reasons in the description, if all you need to make potash is burning some trees that's way too easy for it to have a permaboost. The upside is, you can still use powdered sylvite for the exact same permanent bonus, without needing to cook it into potash anymore.

The only problem is that potash bought from the traders wouldn't give you the permaboost either - I'm planning to fix that in the next version by making the traders sell sylvite stones instead, like how now they're selling halite.

💬 _Spy_, Oct 26th at 8:12 PM (modified Oct 26th at 8:20 PM)

Heya, appreciate the mod, do you mind introducing an option to craft the original potash instead of the nerfed one you introduce ? I'ts conflicting with valley of ashes recipe 

💬 SuperTeeJ, Oct 26th at 4:44 PM

Hey, no problem. This mod looks cool and I would love to add it to my list of mods that I play with. If you could add compatibility I would be overjoyed :D 

 

💬 Reizeron , Oct 26th at 11:56 AM

SuperTeeJ I'm still learning the modding ropes and I haven't looked much into the compatibility side of things yet, so probably not compatible at the moment. I haven't used IDG yet, but from a cursory glance it should be possible to make a compat patch by:

  • Removing ExpRes raw bark items
  • Making ExpRes bark strands craftable using IDG soaked bark
  • Making IDG dry bark burnable into ExpRes wood ash

 

I might look into it in the future versions, but since I don't use IDG myself, I can obviously make no promises.

💬 SuperTeeJ, Oct 26th at 11:18 AM

Is this compatible with In Dappled Groves? That mod also adds tree bark for a lot of the trees and I'm wondering if compatibility could be added? 

💬 Reizeron , Oct 15th at 6:01 AM

Strix02
Most likely not, as our mods would conflict at the very first stage - producing wood ash. I was actually inspired by Soap and Lye quite a bit (the idea of Fine soap bars is something I took from it), but opted to strip the soapmaking down to the bare essentials because that's just how I like things. I do plan on adding essential oils sometime down the road though (mostly for turpentine production), which would most likely lead to implementing some scented items. Right now fine soap is made by just adding raw flowers to the soap mix which I'm not exactly fond of.

There could potentially be some kind of compatibility patch, but it would be kinda tricky to decide which items from which mod should have the priority as Soap and Lye items are more various but mine are more integrated into other production chains. I'll need to think about it.

💬 Strix02, Oct 15th at 5:36 AM

Would this be compatile with the Soap and Lye: Bloom and Lather mod? You both seem to add soaps in a similar manner. Would love to have your other addtions but using S&L soaps instead due to scent properties. 

 

💬 Reizeron , Oct 14th at 9:42 AM

_Spy_ Yeah I never used CA myself (it's too in-depth for my taste) so I can't guarantee compatibility. But from what I understand my mod recipes have different ingredients/proportions for stuff like bone glue or rendered fat so it might actually work.

💬 _Spy_, Oct 14th at 9:34 AM

Very nice ideas, but I'm worried about conflicts with culinary artillery and the such due to changes to bone, meat and fat recipes

 (edit comment delete)
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