Mods / Enhanced Handbook

Tags: #QoL #Utility
Author: Interzoneism
Side: Client
Created: Sep 30th at 1:46 PM
Last modified: Oct 21st at 8:22 PM
Downloads: 3687
Follow Unfollow 185

Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
Enhanced Handbook_1.7.1_VS1.21.zip  1-click install


This mod attempts to improve the survival handbook with better search tools, bookmarks and custom categories.

Even if you just want bookmarks or better search, try it! I've tried to make it as non-intrusive and user friendly as possible.

 

Features:

  • Handbook search is faster and smarter (Allegedly)
  • Bookmark pages with drag and drop
  • Create your own tabs/categories easily

 

 


 

 

Bookmarks

  • Just drag and drop the handbook page to the Bookmarks tab
  • You can drag either from the search box, or from the handbook page top left icon.

  • To remove something from Bookmarks, just drag them outside the handbook.

 

Custom Categories

  • Press the "Create Category" button in the handbook and choose a name.
  • Drag and drop the items you want to add
  • To delete a category, hold ctrl and click the "Delete Category" button.
  • To rename a category, hold shift and click the "Rename Category" button.
  • A more efficent way to add items to a category is to use the search box. Type your #Categoryname and then search for items.
    Any items in the search box will be added to your category when you press "Create Category". For example, try:

    #Weapons spear sword falx !mold !head
    #PrimitiveSurvival %primitivesurvival
    #StorageMods %foodshelves %purposeful

 

Improved Search

  • Now only searches titles by default
  • Finds results with partial words - typing  mmer  will still show  Hammer.

  • Search for mods (or code names) with %: %foodshelves %ingot-copper %primitivesurv
  • Use ? to search page descriptions and trait requirements: ?tinkerer
  • Use ! to exclude words from the result:  !Helve  removes any page with “Helve” from the search results.
  • Use quotes to search for an exact phrase: "Helve Hammer".

  • Word order doesn’t matter - Hammer Helve  or  Helve Hammer  gives the same results.
  • Use double quotes to only search for an exact title: ""Meteoric Iron Helve Hammer""
  • Want only recipes? Click the "Recipes Only" toggle at the top.

Toggle Vanilla Tabs and other Useful Stuff

 

  • If you want more room for your own categories, you can hide the default tabs (Guides, Blocks and Items, Tutorial) in the config file EnhancedHandbook.json.
  • To quickly get some premade categories, type .categorymoddefault in the chat. Delete the ones you don't want.

 

More info

The categories are built using the new search functions. Every category has matching words and forbidden words, all stored in the config.

To share a category, open the chat and type .categorymodsave Weapons and a command for adding the category is copied to your clipboard. You can also copy them from the config file.

If you experience problems with the drag and drop (its new, who knows!) you can disable it in the config.

You can enable an "Orig. Search" button if you want easy access to bypass the new search functionalites and use vanilla search only. Categories will still work!

When the tabs are rebuilt (on launch and when adding or deleting categories) it searches in almost the same way a user would and adds the relevant pages.

You can color your tabs by changing the values in the config, using strings like "blue", "red, "orange" etc. However sometimes the colors would not be rendered when other handbook mods where loaded so I left them off as default.

There is obviously a max for the amount of categories, but I haven't put a cap on it so if you add too many they will go below the handbook boundaries and won't be clickable.

 

 

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.7.1
1.21.2 - 1.21.5
1157 Oct 21st at 8:21 PM Enhanced Handbook_1.7.1_VS1.21.zip 1-click install

- Removed some old tick profiling code that would cause a crash if tick profiler was activated... my apologies to all tick profilers out there!

1.7.0 994 Oct 5th at 3:22 PM Enhanced Handbook_1.7.0_VS1.21.zip 1-click install

- Ability to rename a category by holding shift and clicking the button
- Ability to use spaces in the category names, at least when added from the Create Category button only.
- Button now always shows the new text when ctrl or shift are held down, not only on hover
- Fixed crash bug when removing items from a category in certain circumstances
- Max character length enforced on categories to prevent gui render issues

1.6.0 250 Oct 4th at 9:41 PM Enhanced Handbook_1.6.0_VS1.21.zip 1-click install

- Removed the default categories, added default category "Bookmarks"
- Command to add the default categories: .categorymoddefault
- Drag and drop improved, now actually adds the exact page
- Drag and drop implemented from the actual handbook page using the big icon
- Pressing the Create Category button without text in the search box will prompt for a category name in a dialog

1.5.0 374 Oct 3rd at 1:59 PM Enhanced Handbook_1.5.0_VS1.21.zip 1-click install
  • Added drag and drop function to easily add single items to the categories
  • When in creative mode, drag and drop items to your inventory straight from the handbook.
  • Implemented new prefix ? to search in the page descriptions as well as the required trait text string.
  • Implemented new prefix +
  • Performance improvements on loading the tabs
1.4.0 236 Oct 2nd at 3:20 PM Enhanced Handbook_1.4.0_VS1.21.zip 1-click install
  • Fixed buttons not displaying properly when pause button is missing
1.3.0 174 Oct 1st at 10:20 PM Enhanced Handbook_1.3.0_VS1.21.zip 1-click install
  • New + prefix, used to make sure every page added has the +word included. For example: +oak door shield will add only doors with "oak" and shields with "oak" in its page title.
  • When using another language than english, the default categories will now be added correctly.
  • Added localization for all major languages for the buttons
  • Disabled "Orig. Search" button as default, added config option to enable it.
  • Button positioning corrected.
  • "Recipes Only" button was being set to Off incorrectly on category creation
1.2.0 113 Oct 1st at 2:42 PM Enhanced Handbook_1.2.0_VS1.21.zip 1-click install
  • Added a new prefix % to sort by code name, can be used to sort by mods as well
  • Added a "Orig. Search" button if someone needs vanilla search mechanics
  • Fix: Toggling "Recipes Only" now preserves the current text in the search box
  • Default categories adjustments
1.1.0 39 Sep 30th at 8:54 PM Enhanced Handbook_1.1.0_VS1.21.zip 1-click install
  • Fixed crash in multiplayer due to pause button missing
  • Fixed search function bugs
  • Default categories now display correct pages
  • When creating categories in the search box partial words are not allowed - for example "hat" will not get the "thatch" page. Only whole words allowed in category creation.
  • Fixed double quote words (must match entire page title) not being allowed when using !""word"", now works as intended
1.0.0 23 Sep 30th at 2:10 PM Enhanced Handbook_1.0.0_VS1.21.zip 1-click install

Release


58 Comments (oldest first | newest first)

💬 Addeok, 4 hours ago (modified 30 seconds ago)

Great mod, I really love the improved search!

I'm having a problem with creating certain tabs. Searching for '?tier) ?two-handed: ?one-handed:' works great, and I find all the melee weapons. But it seems that adding #CategoryName changes the search, bringing up a bunch of results that wasn't there before.

Creating a category with this search then gets me a category with no results. This is what it looks like in the .json:

Category example
{
    "name": "MeleeWeapons",
    "matchWords": [
        "?tier)",
        "?two-handed:",
        "?one-handed:"
    ],
    "matchTitleWords": [],
    "forbiddenWords": [],
    "forbiddenTitleWords": [],
    "tabBackgroundColor": "default"
}



Any idea what could cause this? #CategoryName shouldn't affect the results, should it?

💬 BreadGuard, Oct 27th at 8:54 PM

Interzoneism that was it!  thanks!

 

💬 Interzoneism , Oct 27th at 8:22 AM

BreadGuard it's client side only, so it must be in the normal mod folder for each player. If that's already the case could you send me your logs? client-debug.log and client-main.log, you can put it in spoiler tags here

💬 BreadGuard, Oct 26th at 10:40 PM

I placed this on my multiplayer server, and it doesn't seem to load. It's the only mod not loading.

I don't see any new create category button, i'm on 1.21.5

💬 Boundish, Oct 24th at 10:29 PM

Interzoneism Wow that looks like a great concept for sorting by colours/types. looking forward to it :-)

💬 DigitalHare, Oct 22nd at 11:10 AM

Interzoneism Sorry, only just noticd your reply - Uh, nothing. Happens on SP and MP. SP a lot more frequently. Last thing in logs on SP is usually always an autosave near same time. But, if that was the problem, MP wouldn't do it too. And it started relatively recently/ No real commonality of what I'm doing when it happens. Regardless. With that fix, I can use the handbook mod while trying to figureit out. Just a long process because can play five minutes or five hours lol

💬 Interzoneism , Oct 21st at 9:06 PM

DigitalHare Hope you figure it out, sorry for the trouble along the way! What about the game logs, nothing in there?

💬 DigitalHare, Oct 21st at 8:41 PM

Oh cool thanks, lol. It was driving me mad to figure it out. As I said my game was hard-locking every so often and trying to figure out what it was. Someone in the discord gave me a couple wiki links and it kept dying and blaming a windows .dll so I had to sort through everything to figure out what one was crashing it so I could start debugging. Thanks for the very quick response!

💬 Interzoneism , Oct 21st at 8:23 PM

DigitalHare removed the old tick profiler code, should work now :)

💬 Interzoneism , Oct 21st at 7:55 PM

DigitalHare Oops, forgot some old debug code in there... Sorry about that, thanks for reporting! Will update right away

💬 DigitalHare, Oct 21st at 7:16 PM

So, looking for what is giving my client a total lockup, I was pointed to and tried to use the tick profiler on ctrl+F10 - With only the enhanced handbook mod added, it crashes the client entirely.

 

Crashlog as follows:

Crash Report
Running on 64 bit Windows 10.0.26200.0 with 32658 MB RAM
Game Version: v1.21.5 (Stable)
10/21/2025 12:12:37 PM: Critical error occurred
Loaded Mods: game@1.21.5, enhancedhandbook@1.7.0, creative@1.21.5, survival@1.21.5
System.NullReferenceException: Object reference not set to an instance of an object.
   at System.Object.GetType()
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 87
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 859
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 751
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 10/21/2025 12:11:00 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x4950
Faulting application start time: 0x1dc42be44e06d9a
Faulting application path: D:\Games\Vintagestory\Vintagestory.exe
Faulting module path: D:\Games\Vintagestory\Lib\openal32.dll
Report Id: 8637136f-50e9-4163-bff2-23646809aa1e
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 10/21/2025 12:09:41 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x3338
Faulting application start time: 0x1dc42bd75689e3e
Faulting application path: D:\Games\Vintagestory\Vintagestory.exe
Faulting module path: D:\Games\Vintagestory\Lib\openal32.dll
Report Id: 7eea822a-bf60-47c7-8a34-7a194ffb94ea
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 10/21/2025 12:00:59 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.5.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x42d0
Faulting application start time: 0x1dc42bccc9f4025
Faulting application path: D:\Games\Vintagestory\Vintagestory.exe
Faulting module path: D:\Games\Vintagestory\Lib\openal32.dll
Report Id: 3bfcb73b-ea09-43d4-a7af-70250e40c806
Faulting package full name: 
Faulting package-relative application ID:  }
💬 Interzoneism , Oct 20th at 6:38 PM

sandvich54 Boundish I'm working on a system where all Wood Variants, Stone Variants and Ceramic Variants are grouped together and then stored in Wood, Stone and Ceramic tabs. Could that be useful? Check out the screenshots here!


💬 Boundish, Oct 9th at 7:01 PM

Interzoneism

sandvich54

 

Second that. would be great if that was possible. and then maybe show colour varations only in the recepie page for an item.

 

 

Great mod anyway though :-)

💬 sandvich54, Oct 9th at 10:24 AM (modified Oct 9th at 10:24 AM)
Heyo! 


Interzoneism

I have an idea for how the guide could be improved:

Perhaps you could make it so that the search list shows craftable items without all their color and material variations? 

That would greatly speed up the time spent searching for the items needed for crafting, instead of scrolling through all the different types of wooden crates, for example? :)
If this works with modded items, that would be absolutely awesome! (The alchemy mod has dozens of colorful herb drying racks...)
💬 Interzoneism , Oct 6th at 1:50 PM

IILordTempestII awesome, happy to hear it!

💬 Interzoneism , Oct 6th at 1:50 PM

sandvich54 thanks for the heads up! Yeah honestly I'm mostly making it for myself as I find most managers/launchers to be too complex. But will upload in case anyone else wants to try.

💬 sandvich54, Oct 6th at 1:45 PM

Interzoneism 

 

Almost 2000 downloads!
Regarding the mod manager: keep in mind that there are already one or 2 such applications, so check them out and see if it makes sense for you to make your own so as not to waste your time.

Here's the last one I remember: https://news.kalataka.ru/vslauncher

💬 IILordTempestII, Oct 6th at 4:37 AM

Interzoneism Thanks for adding renaming. It will be much more convinent to rename a folder (eg: From "Breads" to "Food") than to leave the game then open the config then delete a catagory :D

💬 Interzoneism , Oct 5th at 10:51 AM (modified Oct 5th at 3:28 PM)

eerino IILordTempestII Sorry, that must have got lost in the description - hold CTRL and click the Create Category button! Renaming is only possible in the config for now
- Will look into the crash, thank you for posting the report!

- I don't know if its compatible with the Survival Handbook Bookmark, will look into it

EDIT: Renaming is now possible by holding shift. I tried it with SHB and the only conflict is that SHB will simply override this mods "Bookmarks" tab, so it works if you just want to use that mods bookmark system for the Bookmarks tab!

💬 eerino, Oct 5th at 5:22 AM

like IILordTempestII How do I delete a bookmark catagory I made? 

💬 IILordTempestII, Oct 5th at 5:07 AM (modified Oct 5th at 5:08 AM)

How do I delete a catagory or rename it?

Also I got the following error when I removed the last item that a catagory had in it

Crash Report

Running on 64 bit Windows 10.0.26100.0 with 65405 MB RAM
Game Version: v1.21.1 (Stable)
10/5/2025 1:07:20 AM: Critical error occurred in the following mod: enhancedhandbook@1.6.0
Loaded Mods: advancedsmithing@1.4.0, americanfrontiersman@1.8.4, ancientarmory@1.1.6, brazilpiratefoods@1.1.3, canadianwinterclothes@1.1.0, canoemode@1.0.4, catchledge@0.5.6, cbr@1.0.0, chiseltools@1.15.2, crawlanddive@0.2.1, darcesdriftersredone@1.2.4, floralzonescaperegion@1.0.24, floralzonescaribbeanregion@1.0.19, floralzonescentralaustralianregion@1.0.16, floralzonescosmopolitanregion@1.0.6, floralzoneseastasiaticregion@1.0.14, floralzonesmediterraneanregion@1.0.15, floralzonesneozeylandicregion@1.0.15, flora@1.0.7, fadynasties@1.1.1, fagothic@1.2.1, fagreenwich@1.3.2, fahussar@1.0.0, falandsknecht@1.2.1, fatemplar@1.3.2, bovinae@0.3.1, casuariidae@1.1.5, chelonioidea@1.0.4, elephantidae@1.0.15, iniidae@0.1.4, meiolaniidae@0.1.7, pantherinae@1.2.2, rhinocerotidae@1.0.21, sirenia@1.0.24, spheniscidae@1.0.13, viverridae@1.0.6, geoaddons@1.4.3, hangingoillamps@1.0.5, leaflanternliningcontinued@1.1.2, longtermfood@0.3.6, millwright@1.2.8, mycodiversity@1.0.4, nightskydelights@1.21.0, nightlight@1.3.6, primitivesurvival@3.9.6, prospecttogether@2.1.1, shelfobsessed@1.6.2, storagecontroller@1.2.1, temporalsymphony@2.2.2, thatchexpanded@1.2.1, unchisel@1.1.3, unstablethrone@1.1.1, vaultandroll@0.1.1, vintageengineering@0.4.0, game@1.21.1, vsimgui@1.1.12, wildfarmingrevival@1.4.0, adaptivegraphics@0.0.1, aemonsessentials@0.0.3, altmapiconrenderercontinued@1.5.0, animalcages@4.0.1, apebeams@1.1.1, apeflowerpots@1.3.1, apegrapes@1.3.1, apelanterns@1.3.5, apewindows@1.4.0, arrowbarrels@1.2.1, egocaribautomapmarkers@4.0.3, betterfirepit@1.1.6, betterruins@0.5.0, bradycrudebuilding@1.4.3, butchering@1.10.5, carryon@1.10.9, cartwrightscaravan@1.7.2, chiselwiz@1.0.1, clayformer@1.1.0, commonlib@2.8.0, composter@1.2.1, configlib@1.10.3, configureeverything@2.2.0, coolergreens@1.0.0, cooperativecombatrework@1.0.0, corduroyroads@1.0.3, danatweaks@3.6.0, enhancedhandbook@1.6.0, extrainfo@1.10.1, farmlanddropssoil@1.4.0, fixenfontmod@0.1.0, foodshelves@2.3.0, fromgoldencombs@1.9.4, gloomeclasses@1.0.10, herbarium@1.4.0, hudclockpatch@1.1.1, knapster@3.0.0, lathemod@1.0.3, metalunittooltip@1.1.0, mobsradar@2.1.9, moreanimals@1.6.2, morepiles@2.2.0, naturalfertilizer@1.0.0, ndlwoodentorchholder@2.0.3, noscreenshotmessagemod@0.1.1, nemi@1.1.0, noticeboard@1.1.2, oneroof@1.11.0, petai@4.0.0, playerlist@2.1.5, playermodellib@1.0.11, claywheel@1.1.3, purposefulstorage@1.4.1, RdisHomeExpanded@1.0.0, rivers@4.7.3, rpvoicechat@2.3.22, simpleemotemenu@2.0.0, slowtox@3.0.1, smithingplus@1.7.4, sonitotrashslot@1.0.0, speedboat@1.0.0, statushudcont@4.0.1, stepfixelk@0.0.2, stepupcontinued@0.0.1, stonebakeoven@1.2.0, temporalstormtimer@1.1.1, terraprety@7.0.8, th3dungeon@0.4.4, thecritterpack@1.3.3, todolist@2.2.2, toolsmith@1.2.10, usefulstuff17@1.5.0, valrossensmapfilterscontinued@1.21.0, vinconomy@5.0.2, vintagescarecrow@0.0.7, discordrichpresence@1.1.1, creative@1.21.1, survival@1.21.1, vsvillage@3.0.1, mapwaypointcolors@1.1.2, windchimes@1.3.2, animalears@1.0.0, antlershorns@1.3.2, cats@4.0.0, em@3.3.0, fseraph@0.4.4, goblinears@2.3.2, playercorpse@1.11.1, racialequality@0.1.23, reforgedtools@1.2.51, stonequarry@3.5.1, vsvillageaged@0.0.6, vsvillageindustrial@0.0.6, vsvillagetowers@0.0.6, wildcrafttree@1.3.2, xinvtweaks@1.8.1
Involved Harmony IDs: handbookcategories.core
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui_Patch1(GuiDialogHandbook this)
at Vintagestory.GameContent.GuiDialogHandbook.ReloadPage() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 201
at Enhanced_Handbook.HandbookCategoryPatches.RebuildTabs(GuiDialogSurvivalHandbook instance)
at Enhanced_Handbook.HandbookPageDragManager.<>c__DisplayClass79_0.<TryHandleRemoval>b__0()
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 2
==================================
{ TimeGenerated = 9/10/2025 11:28:07 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.1.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x6458
Faulting application start time: 0x1dc22cb2b800f40
Faulting application path: D:\VintageStory\1.20.0-Stable\1.20\Vintagestory.exe
Faulting module path: D:\VintageStory\1.20.0-Stable\1.20\Lib\openal32.dll
Report Id: 1acad559-6909-484a-ab1b-790b9d6d12b8
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 9/10/2025 11:21:26 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.1.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x5f88
Faulting application start time: 0x1dc22ca080a4f0d
Faulting application path: D:\VintageStory\1.20.0-Stable\1.20\Vintagestory.exe
Faulting module path: D:\VintageStory\1.20.0-Stable\1.20\Lib\openal32.dll
Report Id: faf9c586-2977-4e2a-9cd8-d835e01a6777
Faulting package full name:
Faulting package-relative application ID: }

💬 eerino, Oct 5th at 2:49 AM

will this work with survival handbook bookmark

💬 Interzoneism , Oct 4th at 11:07 PM

sandvich54 thanks, really appreciate it! Yes, but I could not modify the actual mod menu in game, so it will be an external app, portable and easy to use with a nice GUI.

💬 sandvich54, Oct 4th at 10:29 PM
This is a really cool mod, I'm glad you're developing it!

Have you started a mod for the mods window?
💬 PurpleNebula, Oct 3rd at 9:53 PM

Finally a fix for the search feature! Thank you!

💬 neobit, Oct 3rd at 6:24 PM

Thanks!

💬 Interzoneism , Oct 3rd at 2:34 PM

neobit download the latest version and use ?clothier for example

💬 MRGOOSE, Oct 3rd at 5:45 AM

Interzoneism seems to be a nice idea.

💬 neobit, Oct 2nd at 6:02 PM

What about searching by trait required for the recipe?

💬 Interzoneism , Oct 2nd at 5:22 PM

MRGOOSE Yes it's actually a feature, weird as it sounds. But if you set "disableOriginalSearchButton" to false in the config you get a button that allows you to use the vanilla search. The categories will still work!
Would it be useful to have a way of searching in the page descriptions using a prefix? Maybe using a question mark, like ?WordImLookingFor 

💬 MRGOOSE, Oct 2nd at 4:37 PM

i cant seem to search for text in an item's description anymore

💬 Interzoneism , Oct 2nd at 2:42 PM

DigitalHare Really strange! I think, and I could be wrong (it happens a lot), that this is a game issue when removing mods from just the server side. Try running the command ".reload texture" with the mod only on client.

💬 DigitalHare, Oct 2nd at 12:21 PM

Interzoneism Removing the mod from server side and having it on client causes all tools hung up on racks to show up with missing textures. Put it back on the server and all tools were properly textured, again.

💬 Interzoneism , Oct 2nd at 9:33 AM

bringitonwimps Sounds handy! I'll look into it

💬 Interzoneism , Oct 2nd at 9:33 AM (modified Oct 2nd at 2:45 PM)

Chumber thanks for the feedback! Changed Side to Client here on the mod page. Will look into the button, thanks a lot!

💬 bringitonwimps, Oct 2nd at 4:49 AM

This is really cool, I would like to suggest something.   There used to be a mod that recognized when 2 mods conflicted and had the same recipe.  It let you skip between them in the handbook and pick which one to make.  That would be a useful and cool add, especially with there being SOOOO many mods these days.

💬 Chumber, Oct 2nd at 12:33 AM (modified Oct 2nd at 12:34 AM)

Took me a minute to figure out why the mod suddenly wasn't working after updating. Might want to update the mod page to reflect that it's no longer required on the server.

Also, mine looks kinda goofy with the new button (tried to paste in a screenshot but it won't post with it. The recipes only button extends off the UI and takes the title bar with it). Minor flaw, will definitely continue use and urge everyone I play with to do the same because this is still awesome.

https://imgur.com/a/Fn7Q2Sq

💬 Interzoneism , Oct 1st at 10:40 PM

sandvich54 The issue is probably solved with the latest update, if you are using a language other than English. Delete your config file!

💬 Chumber, Oct 1st at 9:19 PM

Interzoneism holy smokes, you work fast! Thank you! This is gonna be a new addition in the list of things I can't play without.

💬 Interzoneism , Oct 1st at 5:23 PM

STK2008 Glad you like it! It should actually be a little bit faster because it only searches page titles, instead of all the text on every page. But will have to wait and see what people think :)

💬 STK2008, Oct 1st at 3:31 PM (modified Oct 1st at 3:33 PM)

hmmm I dont see EnhancedHandbook.json being created on dedi server.

NM I see it on clinet which makes sense.

IGNORE :)

💬 Sonito, Oct 1st at 3:31 PM

Great stuff as usual , i'll be sure to try it

 

💬 Interzoneism , Oct 1st at 3:17 PM

sandvich54 Hm that sounds strange, try installing the latest version if you havent, and delete the config file so the mod can generate a new one - that's probably the main issue.

💬 sandvich54, Oct 1st at 3:05 PM
Interzoneism
Look:
I click on the Clothing tab. It only shows modded clothing, and far from all of it. However, modded armor is also there. In the Tools tab, there are modded arrows, accessories for them, and even a piece of furniture.

Well, this happens in other places too...

Is this somehow related to the game's category definition, or am I missing something? :)
💬 ArsenikMilk, Oct 1st at 2:56 PM

A wonderful QoL addition; I'd like to see these changes incorporated into the base game. 

💬 STK2008, Oct 1st at 2:54 PM

This mod seems to really speed up the handbook.
I used to see a fair few spikes when searching and hovering over items in handbook but this mod has removed and at the least lowered it a lot.

Great mod thanks

💬 Interzoneism , Oct 1st at 2:45 PM

Chumber Tahvohck Added a % prefix so you can search for code names, so for example %ingot-copper %clothes or mod names %Primitive %Purposeful

💬 Tahvohck, Oct 1st at 12:34 PM

This is great, but it seems like it removed the ability to search via the mod that provides an item. Can you add a prefix for that, maybe "@mod"?

💬 Interzoneism , Oct 1st at 8:33 AM

Chumber unfortunately they cant be used to create or edit the Show Craftable tabs, it works in a different way. So I meant they do not conflict - will change the description thanks!
Will look into making the Show Craftable tabs configurable.
Code names are a great idea! I think I can make that happen :)

💬 Chumber, Oct 1st at 1:21 AM (modified Oct 1st at 2:08 AM)

This looks awesome! Definitely gonna check it out when I get the chance, but I have two questions:

When you say "Works with Show Craftable", does that mean this can be used to sort the menus from that mod? I know it's also yours, just wondering if this means they truly work together or just don't conflict.

 

Second is, since it's server and client-side, where is the config saved? Like, will other players in my server see categories that I create, or are the categories stored locally? Got a chance to look myself, it's local!

Edit: Also, quick idea, any chance you could allow searching by code names? E.g. ingot-copper, etc. This could open up a lot more category options and additionally allow players to create categories for entire mods like item-maltiezcrossbows, etc.

💬 Interzoneism , Sep 30th at 11:08 PM (modified Oct 1st at 8:27 AM)

SnakeChat awesome, glad to hear it!

💬 SnakeChat, Sep 30th at 10:57 PM (modified Oct 1st at 1:06 AM)

some reason with this mod installed, my game crashed over and over. Idk man I will try to see if I can reproduce the crash again and send you the log.

 

*Edit: the update fixed that issue! GREAT JOB! 

💬 Interzoneism , Sep 30th at 8:56 PM

sandvich54 thank you for the idea and encouragement! The crash is fixed in the latest version, thanks for the feedback :)

💬 Interzoneism , Sep 30th at 8:55 PM

bubbanubo thank you for your kind comment, warms a modders heart!

💬 sandvich54, Sep 30th at 5:04 PM (modified Sep 30th at 5:04 PM)
Interzoneism
Ooooh, you actually did it! This is so cool! Even more than I could have imagined.

The only thing I've noticed now is that when you enable local network mode, the game can crash when you press the reference button (sometimes not immediately, but after the reference loads).
💬 bubbanubo, Sep 30th at 4:52 PM

I hope your pillow is always cool and you no longer know the pain of stubbed toes. Awesome mod and awesomer modder :) 

💬 Interzoneism , Sep 30th at 2:33 PM

DanaCraluminum I'm not sure what you mean? If you mean my default categories you can just delete those and add categories for any language and any modded items.
You can also share your category with others by using the command .categorymodsave [categoryname] and you will get the command to add that category copied to your clipboard.

💬 DanaCraluminum, Sep 30th at 2:22 PM (modified Sep 30th at 2:30 PM)

I looked at the code and it looks like it doesn't support other languages and modded backpacks?

 (edit comment delete)
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