Mods / Some Disassembly Required

Tags: #Crafting #QoL
Author: SevenIndex
Side: Both
Created: Apr 1st at 1:03 PM
Last modified: Oct 2nd at 9:46 PM
Downloads: 9752
Follow Unfollow 354

Latest release (for Vintage Story 1.20.4, 1.20.5 - 1.20.7, 1.20.8 - 1.20.10, 1.20.11 - 1.20.12, 1.21.0 and 1.21.1, potentially outdated):
SomeDisassemblyRequiredv1.7.8.zip  1-click install


IMPORTANT UPDATE

For the foreseeable future, updates for SDR will become less frequent. Due to "life stuff" I have a lot less time to work on it, but as a consolation when updates do come out I'll jam pack them with more content, fixes and compatibilities than previous versions. Thanks everyone for not only tolerating my creation but actively enjoying and supporting it!

This ever happened to you?

I just spent the last 5 hours building my magnum opus, using a wide variety of blocks I've gathered from across these vast lands. But now I've got like, 3 Large Red Clay Brick blocks and an extra Pine Trapdoor leftover. And my deep-seeded desire to not waste stops me from trashing these storage hogs! Whatever will I do? 

Fret not! For I offer you a (somewhat) simple and (hopefully) convenient outlet for all your hoarding woes. With Some Disassembly Required™, almost every craftable building block can now be broken down into more commonly used materials. Just pop open your personal handbook and flip to your problem item. Now in place of the typical empty void below its portrait is what materials you can recycle it into. Keep in mind that not every recipe involves the crafting grid. Some are made in barrels, smelted inside a Bloomery or even burned in a Firepit! (Think logically! How would you turn [INSERT ITEM HERE] into something useful?)

Some Disassembly Required™ is not responsible for any problem blocks or items missing a recipe.

(P.S. PLEASE check the in-game guide for insight into more abstract recycling methods 'i.e. Crucible, Bloomery and Firepit Recycling')

SDR Contributer Wall of Fame!

C# Code Wizard - Wondiws98

Tireless Translator - DrySpy

 

Current Features:
  • Cut, saw and break most wood based items into their base components
  • Saw copper chutes back into individual segments
  • Smash or chisel stone blocks back into individual stones and ashlar blocks
  • Disassemble unused mechanical parts
  • Soak rotten blocks into rot
  • Smash unneeded pottery into shards, grind them into grog and mix with clay to duplicate your clay
  • A handy Guide to teach you how to make the most out of your extra items
  • Burn wooden items containing metal to reclaim some of it
  • Smash glass items in shards and pulverise them into powder to mix different colors 
  • Pan various types of Dirt, Soil and Gravel
  • Melt down most Metal Blocks and Items for a full refund on your metal
  • Remove the Heads from your Tools to reclaim some metal
  • Scrape ink off old Parchment and Wallpaper using Acetone to recycle paper
  • Wrap non-perishable organic items into Compost Bales to create Rot
Current Compatabilities:

Mannequin (v1.0.4)

Includes:

  • Integrated recycling and construction recipes

 

Vanilla Variants (v6.0.12)

Includes:

  • Patch preventing certain recipes from being overidden by their vanilla counterparts
  • Recipe integration with Vanvar's config 

 

Coming Soon:

  • Integrated recycling and construction recipes

 

Food Shelves (v2.0.2)

Includes:

  • Patch changing identical recipes shared by SDR and Food Shelves

 

Coming Soon:

  • Integrated recycling recipes

 

More Vanilla Tools (v1.2.2)

Includes:

  • Recipes to deconstruct and smelt all Tool and Item variants
  • A full roster of Carbonized Metal Tools and Items
  • Additional compatability with Combat Overhaul for Carbonized Weapons

 

Combat Overhaul (v0.3.9)

Includes:

  • Patch to make Carbonized and Fanged Arrows useable

 

Coming Soon:

  • Integrated recycling recipes

 

Rustbound Magic (v2.5.7)

Includes:

  • Patch preventing recipe errors involving Summoned Tools
Planned Additions/Changes:
  • Make every obtainable block, decoration, furniture and crafting station recyclable (NO CLUTTER)
  • Change recipes to be close-ish to real life recycling methods
  • Possible recipes and methods for reusing worn clothing
Changelog:

v1.7.8
Fixed:
- Mutiple errors and broken recipes involving new 1.21 items
- Small metal items being unable to be placed in a Crucible

 

v1.7.7

Added:
- Full Compatability for the More Tool Variants mod (Including Carbonized Metal Tools, Weapons and Items)
- Basic Compatability for Combat Overhaul (CM Arrow and Fanged Arrow Implementation) (Thanks Bomberanian!)
- Basic Compatability for Rustbound Magic (No errors from recipes involving Summoned Tools) (Thank you Enigmayster and Scorives!)
- Recipes for All Shields
- The Compost Bale, which slowly rots (can be accelerated with Barrels) and is made of non-perishable organic items and blocks
- Inked Parchment from recycling Books and Scrolls, which can be processed into Parchment using Acetone
- Carbonized Variants of Metal Plates, Riveted Block, Lantern and Plaque (if you're into that sort of thing)
- Scrap Boards as an option for crafting Shields

Changed:
- All recipes using tools to consume durability based on how many items are produced
- Removed Tool Tier restrictions on recipes involving Metal Items and Armors
- Recipes scrapping Metal Items into Metal Bits using a Chisel now produce half of the item's metal value in Metal Bits (Smelting still yeilds full metal value)
- Bow, Backpack and other recipes to follow similar balancing to other recipes (Different tools no longer yeild different items)
- Lantern recipe output to be more readable
- Handbook description for Anvils to reflect Metal Item rebalance

Fixed:
- A variety of recipes being in the wrong recipe group

 

v1.6.7

  • Temporaryly re-enabled Vanilla Deconstruction Recipes for Anvils and various Metal Items and Blocks (Until a config file can be added)
  • Added deconstruction recipes for All Stone Tools, Stone Weapons, Ranged Weapons, Bowstaves
  • Added missing Recipes for Sod Roof Variants
  • Added the ability to Burn the Fruitpress
  • Added the ability to Burn Flint Arrowheads and Flint Toolheads into Calcined Flint Chunks
  • Changed deconstruction recipes for All Tools and Weapons to require a Knife
  • Changed deconstruction recipes for the Gold and Silver Falx to require a Knife and Chisel
  • Changed Worn Tool Heads, Glass Shards and Ceramic Shards to be consolidated inside the Handbook
  • Fixed the recipes for Improvised Armor and Wooden Lamellar Armor being in the wrong recipe group
  • Fixed the deconstruction recipes for the Gold and Silver Falx generating additional errors and not producing Metal Bits

 

v1.6.6

  • Added Ukrainian and Russian Translations for v1.6.5 courtesy of DrySpy

 

v1.6.5

  • Added Worn variants of every Metal Tool Head that can be reclaimed from Tools and Weapons
  • Added the ability to smelt all smeltable items in the Bloomery (Thank you Wondiws98!)
  • Added the ability to smelt Chisels, Wrenches, Cleavers, Soldering Irons and Shears
  • Added a recipe to break Ashlar Blocks into Stone
  • Added a recipe to cut Lightning Rods into Rods
  • Added recipes to deconstruct all types of Armor, including Blackguard and Forlorn Hope
  • Changed Recycling Guide to include a section on the Crucible
  • Changed Panning Guide to include a section about panning Soil
  • Changed the Anvil's Handbook description to match its new recycling method
  • Changed Copper, Black Bronze, Iron, Gold and Meteoric Iron Tool Heads to be smeltable in a Crucible
  • Tweaked the metal values for all Tool Heads and Miscellaneous Metal Items
  • Tweaked vanilla Anvil recycling recipes to be disabled
  • Removed the ability to smelt various large metal items and blocks in the Crucible
  • Fixed Knife Blades not being smeltable
  • Fixed Charred Slag giving too much Carbonized Metal when smelted in the Crucible

 

v1.5.5

  • Added Basic Compatibility for the Mannequin mod
  • Added Basic Compatibility for the Vanilla Variants mod (Suggested by Ivanblade)
  • Added Basic Compatiblity for the Food Shelves mod (Suggested by Javidac)
  • Added the ability to smelt any smeltable item that can't be placed in a Bloomery in the Crucible (TEMPORARY CHANGE)
  • Added the ability to pan all types of Soil, Packed Dirt, Arid Packed Dirt, Strewn Straw, Sludgy Gravel and Dirty Gravel
  • Added the ability to smelt Anvils, Anvil Parts, Plaques, Sheets, Arrowheads, Toolheads, Poundercaps, Shield Parts, Padlocks and every other variant of Metal Blocks
  • Added the ability to burn Arrows into Arrowheads
  • Added recipes to cut Books, Lore Scrolls and Lore Books into Parchment and Leathers
  • Added a recipe to break Rammed Earth into Barren Soil
  • Added a recipe to cut Wallpaper into Parchment
  • Added a recipe to cut Hoppers into Copper Plates
  • Added a recipe to remove Linings from Lanterns
  • Added barrel recipes for Rotten Books
  • Changed Recycling Guide to be more clear and concise
  • Changed Aged Planks with Wallpaper to recycle into the Planks and Wallpaper
  • Changed Scrap Plank texture
  • Changed Crushed Citrine, Crushed Rutile and Crushed Smoky Quartz textures
  • Changed recipes to cut Copper Pipes to use more saw durability
  • Tweaked Rotten Wood Support Beam barrel recipe to require a single beam instead of three
  • Tweaked Rotten Ebony Planks barrel recipe to use less water and produce more rot
  • Tweaked vanilla Metal Bits disassembly recipes to be disabled
  • Removed a leftover unused version of the Scrap Boat Seat
  • Fixed a bug causing every arrow type to do the same amount of damage (Found by Rekeme)
  • Fixed the recipe for Scrap Leaded Glass Panes not matching panes of different types
  • Fixed Scrap Leaded Glass Pane and Scrap Scrollrack not being able to be burned
  • Fixed Leaded Glass Panes saying "Smelting Temperature" instead of saying "Cooking Temperature"

 

v1.4.5

  • Added recycling recipe for the Fruitpress
  • Added Scrap Plank variants for Antler Mounts, Bookshelves, Boat Seat and the Leaded Glass Pane
  • Changed recycling recipes for the Chest, Trunk and Labeled Chest to require a chisel
  • Fixed a bug causing MASSIVE amounts of recipe errors when using mods using "plank-*" in recipes (ANY SCRAP PLANKS YOU HAD BEFORE 1.4.5 WILL BREAK. GET RID OF THEM.)
  • Fixed a bug where the Fruitpress was uncraftable for some reason (still have no idea why)

 

v1.4.4

  • Added Ukrainian Translation (Thank you again DrySpy!)

 

v1.4.3

  • Added Russian Translation (Thank you DrySpy!)

 

v1.4.2

  • Added Glass Shards which can be crushed or melted back into their parent resource
  • Added Crushed Colored Glass which can be melted into Glass Blocks or mixed for different colors
  • Added recipe for Carved Aged Acacia Logs, Hopper, Torches, Antler Mounts, Crates, Bookshelves, Scrollracks, Aged Stone Blocks, Display Cases, Wooden Pan, Beds, Backpacks, and Saddlebags
  • Added recipes to remove Parchment from Labeled Crates (suggestion from VesPuppy)
  • Changed recipes involving items that could be recycled into different materials based on tool used to yield different materials based on tool quality (quality is described in guide)
  • Changed burnable item's smelting type to "Cook" instead of "Smelt" to sound less confusing
  • Changed Guide to explain new recipe rebalancing
  • Changed Rotten Wood barrel recipes to take less time
  • Changed Sod Roofs barrel recipes to take more time
  • Tweaked ALL recipes to give around 50% of each material used to make it
  • Tweaked recipes recycling Stone, Rock and Brick items to use more Tool Durability
  • Fixed Wooden Boat Seats being in the wrong recipe spot... again
  • Fixed Debarked Quarter Logs not having any recipes
  • Fixed a bunch of recipes being shapeless when they shouldn't
  • Fixed the Recycling Guide overriding the Smithing Guide
  • Fixed my code to be less stupid so compatibility issues with other mods should be less likely

 

v1.3.2

  • Fixed a bug where the Carbonized Metal Arrow disappears when shot

 

v1.3.1

  • Added Charred Slag for items crafted with nails and strips that don't have a defined metal type
  • Added Carbonized Metal Ingot and Bits made from Charred Slag
  • Added Carbonized Metal Nails and Strips
  • Added Carbonized Metal Arrows and Arrowheads
  • Replaced Metal Scrap in all burning recipes with Charred Slag
  • Replaced Scrap Planks with newer, better Scrap Planks that can be used in some recipes
  • Fixed Wooden Boat Seats being in the wrong recipe spot
  • Fixed Coke Oven Door not being smeltable

 

v1.2.1

  • Fixed a bug causing Wooden Fences to be uncraftable

 

v1.2.0

  • Added Guide in the handbook to better explain nuanced features
  • Added Scrap Planks for items crafted with boards that don't have a defined wood type
  • Added additional recipes for Wooden Roofs, Doors, Gates and various Stone Blocks
  • Added recipes for Wooden Tables, Chairs, Signs and many other miscellaneous wooden items
  • Tweaked all existing recipes to be balanced according to the guide
  • Tweaked Stick, Firewood, Ceramic Shards, Stone, Ashlar Block and Board recipe groups to be more readable and less cluttered

 

v1.1.0

  • Added Recycling recipes for all Ceramic items (Pots, Planters, Vessels, Molds, Cookware, etc)
  • Added Ceramic Shards made from Ceramic items
  • Added Grog ground from Ceramic Shards
  • Added Clay Recycling recipe using Grog, Clay and Water

 

v1.0.0

  • No Additions or Changes
List of Effected Blocks and Items: (I cannout guarentee this list is 100% accurate. I made it myself after all.)
  • All wooden variants of Doors, Gates and Trapdoors
  • All wooden variants of Fences
  • All wooden variants of Beams
  • All wooden variants of Ladders
  • Plank Blocks
  • Log variants that couldn't be turned into Firewood
  • QUARTER LOGS
  • Helve Hammers, Pulverizers and every other Mechanical Part
  • All Roof Variants (Copper and Sod included)
  • Riveted Metal Blocks
  • Copper Chutes
  • All Iron based Doors (Basic, Trapdoor and Hatch)
  • Plaster Blocks
  • Wattle and Daub Blocks
  • All Brick Variants and Types (Stone, Colored, Fire and Refractory)
  • Stone Based Blocks
  • All Ceramic Items (Pots, Planters, Vessels, Cookware, Molds, etc)
  • Glass Panes, Blocks and Slabs (of all colors)
  • Bookshelves, Scrollracks, Crates and Antler Mounts
  • Backpacks of all kinds
  • Chests, Trunks and Reed Baskets
  • The Fruitpress
  • Almost every Metal Item and Block
  • All Types of Soil, Packed Dirt, Arid Packed Dirt, Strewn Straw, Sludgy Gravel and Dirty Gravel
  • All Metal Tools, Weapons and Armor
  • The Lightning Rod
  • All Stone and Flint Tools and Weapons
  • Bows and the Sling
  • All Sheilds

If you have any bugs to report or ideas to suggest please leave them down in the comments!

I can read and I will listen!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.7.8 somedisassemblyrequired
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
1775 Oct 2nd at 9:46 PM SomeDisassemblyRequiredv1.7.8.zip 1-click install

Fixed:
- Mutiple errors and broken recipes involving new 1.21 items
- Small metal items being unable to be placed in a Crucible

1.7.7 somedisassemblyrequired
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
1671 Jul 20th at 6:59 PM SomeDisassemblyRequiredv1.7.7.zip 1-click install

Added:
- Full Compatability for the More Tool Variants mod (Including Carbonized Metal Tools, Weapons and Items)
- Basic Compatability for Combat Overhaul (CM Arrow and Fanged Arrow Implementation) (Thanks Bomberanian!)
- Basic Compatability for Rustbound Magic (No errors from recipes involving Summoned Tools) (Thank you Enigmayster and Scorives!)
- Recipes for All Shields
- The Compost Bale, which slowly rots (can be accelerated with Barrels) and is made of non-perishable organic items and blocks
- Inked Parchment from recycling Books and Scrolls, which can be processed into Parchment using Acetone
- Carbonized Variants of Metal Plates, Riveted Block, Lantern and Plaque (if you're into that sort of thing)
- Scrap Boards as an option for crafting Shields

Changed:
- All recipes using tools to consume durability based on how many items are produced
- Removed Tool Tier restrictions on recipes involving Metal Items and Armors
- Recipes scrapping Metal Items into Metal Bits using a Chisel now produce half of the item's metal value in Metal Bits (Smelting still yeilds full metal value)
- Bow, Backpack and other recipes to follow similar balancing to other recipes (Different tools no longer yeild different items)
- Lantern recipe output to be more readable
- Handbook description for Anvils to reflect Metal Item rebalance

Fixed:
- A variety of recipes being in the wrong recipe group

1.6.7 somedisassemblyrequired
1.20.5 - 1.20.7 1.20.8 - 1.20.10
1260 Jun 1st at 3:30 AM SomeDisassemblyRequiredv1.6.7.zip 1-click install

- Temporaryly re-enabled Vanilla Deconstruction Recipes for Anvils and various Metal Items and Blocks (Until a config file can be added)
- Added deconstruction recipes for All Stone Tools, Stone Weapons, Ranged Weapons, Bowstaves
- Added missing Recipes for Sod Roof Variants
- Added the ability to Burn the Fruitpress
- Added the ability to Burn Flint Arrowheads and Flint Toolheads into Calcined Flint Chunks
- Changed deconstruction recipes for All Tools and Weapons to require a Knife
- Changed deconstruction recipes for the Gold and Silver Falx to require a Knife and Chisel
- Changed Worn Tool Heads, Glass Shards and Ceramic Shards to be consolidated inside the Handbook
- Fixed the recipes for Improvised Armor and Wooden Lamellar Armor being in the wrong recipe group
- Fixed the deconstruction recipes for the Gold and Silver Falx generating additional errors and not producing Metal Bits

1.6.6 somedisassemblyrequired
1.20.5 - 1.20.7 1.20.8 - 1.20.10
497 May 24th at 6:20 PM SomeDisassemblyRequiredv1.6.6.zip 1-click install

- Added Ukrainian and Russian Translations for v1.6.5 courtesy of DrySpy

1.5.6 somedisassemblyrequired
1.20.5 - 1.20.7 1.20.8 - 1.20.10
128 May 24th at 3:39 AM SomeDisassemblyRequiredv1.6.5.zip 1-click install

- Added Worn variants of every Metal Tool Head that can be reclaimed from Tools and Weapons
- Added the ability to smelt all smeltable items in the Bloomery (Thank you Wondiws98!)
- Added the ability to smelt Chisels, Wrenches, Cleavers, Soldering Irons and Shears
- Added a recipe to break Ashlar Blocks into Stone
- Added a recipe to cut Lightning Rods into Rods
- Added recipes to deconstruct all types of Armor, including Blackguard and Forlorn Hope
- Changed Recycling Guide to include a section on the Crucible
- Changed Panning Guide to include a section about panning Soil
- Changed the Anvil's Handbook description to match its new recycling method
- Changed Copper, Black Bronze, Iron, Gold and Meteoric Iron Tool Heads to be smeltable in a Crucible
- Tweaked the metal values for all Tool Heads and Miscellaneous Metal Items
- Tweaked vanilla Anvil recycling recipes to be disabled
- Removed the ability to smelt various large metal items and blocks in the Crucible
- Fixed Knife Blades not being smeltable
- Fixed Charred Slag giving too much Carbonized Metal when smelted in the Crucible

1.5.5 somedisassemblyrequired
1.20.5 - 1.20.7 1.20.8 - 1.20.10
526 May 16th at 5:31 AM SomeDisassemblyRequiredv1.5.5.zip 1-click install

- Added Basic Compatibility for the Mannequin mod
- Added Basic Compatibility for the Vanilla Variants mod (Suggested by Ivanblade)
- Added the ability to smelt any smeltable item that can't be placed in a Bloomery in the Crucible (TEMPORARY CHANGE)
- Added the ability to pan all types of Soil, Packed Dirt, Arid Packed Dirt, Strewn Straw, Sludgy Gravel and Dirty Gravel
- Added the ability to smelt Anvils, Anvil Parts, Plaques, Sheets, Arrowheads, Toolheads, Poundercaps, Shield Parts, Padlocks and every other variant of Metal Blocks
- Added the ability to burn Arrows into Arrowheads
- Added recipes to cut Books, Lore Scrolls and Lore Books into Parchment and Leathers
- Added a recipe to break Rammed Earth into Barren Soil
- Added a recipe to cut Wallpaper into Parchment
- Added a recipe to cut Hoppers into Copper Plates
- Added a recipe to remove Linings from Lanterns
- Added barrel recipes for Rotten Books
- Changed Recycling Guide to be more clear and concise
- Changed Aged Planks with Wallpaper to recycle into the Planks and Wallpaper
- Changed Scrap Plank texture
- Changed Crushed Citrine, Crushed Rutile and Crushed Smoky Quartz textures
- Changed recipes to cut Copper Pipes to use more saw durability
- Tweaked Rotten Wood Support Beam barrel recipe to require a single beam instead of three
- Tweaked Rotten Ebony Planks barrel recipe to use less water and produce more rot
- Tweaked vanilla Metal Bits disassembly recipes to be disabled
- Removed a leftover unused version of the Scrap Boat Seat
- Fixed a bug causing every arrow type to do the same amount of damage (Found by Rekeme)
- Fixed the recipe for Scrap Leaded Glass Panes not matching panes of different types
- Fixed Scrap Leaded Glass Pane and Scrap Scrollrack not being able to be burned
- Fixed Leaded Glass Panes saying "Smelting Temperature" instead of saying "Cooking Temperature"

1.4.5 somedisassemblyrequired
1.20.5 - 1.20.7 1.20.8 - 1.20.9
926 Apr 26th at 4:16 AM SomeDisassemblyRequiredv1.4.5.zip 1-click install

- Added recycling recipe for the Fruitpress
- Added Scrap Plank variants for Antler Mounts, Bookshelves, Boat Seat and the Leaded Glass Pane
- Changed recycling recipes for the Chest, Trunk and Labeled Chest to require a chisel
- Fixed a bug causing MASSIVE amounts of recipe errors when using mods using "plank-*" in recipes
- Fixed a bug where the Fruitpress was uncraftable for some reason (still have no idea why)

1.4.4 somedisassemblyrequired
1.20.4 - 1.20.7
527 Apr 18th at 7:00 PM SomeDisassemblyRequiredv1.4.4.zip 1-click install

- Added Ukrainian Translation (Thank you again DrySpy!)

1.4.3 somedisassemblyrequired
1.20.4 - 1.20.7
206 Apr 17th at 7:09 PM SomeDisassemblyRequiredv1.4.3.zip 1-click install

- Added Russian Translation (Thank you DrySpy!)

1.4.2 somedisassemblyrequired
1.20.4 - 1.20.7
133 Apr 17th at 6:50 AM SomeDisassemblyRequiredv1.4.2.zip 1-click install

- Added Glass Shards which can be crushed or melted back into their parent resource
- Added Crushed Colored Glass which can be melted into Glass Blocks or mixed for different colors
- Added recipe for Carved Aged Acacia Logs, Hopper, Torches, Antler Mounts, Crates, Bookshelves, Scrollracks, Aged Stone Blocks, Display Cases, Wooden Pan, Beds, Backpacks, and Saddlebags
- Added recipes to remove Parchment from Labeled Crates (suggestion from VesPuppy)
- Changed recipes involving items that could be recycled into different materials based on tool used to yield different materials based on tool quality (quality is described in guide)
- Changed burnable item's smelting type to "Cook" instead of "Smelt" to sound less confusing
- Changed Guide to explain new recipe rebalancing
- Changed Rotten Wood barrel recipes to take less time
- Changed Sod Roofs barrel recipes to take more time
- Tweaked ALL recipes to give around 50% of each material used to make it
- Tweaked recipes recycling Stone, Rock and Brick items to use more Tool Durability
- Fixed Wooden Boat Seats being in the wrong recipe spot... again
- Fixed Debarked Quarter Logs not having any recipes
- Fixed a bunch of recipes being shapeless when they shouldn't
- Fixed the Recycling Guide overriding the Smithing Guide
- Fixed my code to be less stupid so compatibility issues with other mods should be less likely

1.3.2 somedisassemblyrequired
1.20.4 - 1.20.7
552 Apr 10th at 5:49 PM SomeDisassemblyRequiredv1.3.2.zip 1-click install

- Fixed a bug where the Carbonized Metal Arrow disappears when shot

1.3.1 somedisassemblyrequired
1.20.4 - 1.20.7
43 Apr 10th at 4:31 PM SomeDisassemblyRequiredv1.3.1.zip 1-click install

- Added Charred Slag for items crafted with nails and strips that don't have a defined metal type
- Added Carbonized Metal Ingot and Bits made from Charred Slag
- Added Carbonized Metal Nails and Strips
- Added Carbonized Metal Arrows and Arrowheads
- Replaced Metal Scrap in all burning recipes with Charred Slag
- Replaced Scrap Planks with newer, better Scrap Planks that can be used in some recipes
- Fixed Wooden Boat Seats being in the wrong recipe spot
- Fixed Coke Oven Door not being smeltable

1.2.1 somedisassemblyrequired
1.20.4 - 1.20.7
658 Apr 9th at 2:09 AM SomeDisassemblyRequiredv1.2.1.zip 1-click install
  • Fixed a bug causing Wooden Fences to be uncraftable
1.2.0 somedisassemblyrequired
1.20.4 - 1.20.7
189 Apr 7th at 8:36 AM SomeDisassemblyRequiredv1.2.0.zip 1-click install
  • Added Guide in the handbook to better explain nuanced features
  • Added Scrap Planks for items crafted with boards that don't have a defined wood type
  • Added additional recipes for Wooden Roofs, Doors, Gates and various Stone Blocks
  • Added recipes for Wooden Tables, Chairs, Signs and many other miscellaneous wooden items
  • Tweaked all existing recipes to be balanced according to the guide
  • Tweaked Stick, Firewood, Ceramic Shards, Stone, Ashlar Block and Board recipe groups to be more readable and less cluttered
1.1.0 somedisassemblyrequired
1.20.4 - 1.20.7
334 Apr 2nd at 11:40 AM SomeDisassemblyRequiredv1.1.0.zip 1-click install
  • Added Recycling recipes for all Ceramic items (Pots, Planters, Vessels, Molds, Cookware, etc)
  • Added Ceramic Shards made from Ceramic items
  • Added Grog ground from Ceramic Shards
  • Added Clay Recycling recipe using Grog, Clay and Water
1.0.0 somedisassemblyrequired
1.20.5 - 1.20.7
179 Apr 1st at 1:07 PM SomeDisassemblyRequiredv1.0.0.zip 1-click install

- No Patches or Additions


108 Comments (oldest first | newest first)

💬 SPQRattus, Nov 2nd at 9:00 PM

Feature suggestion: Reverting formed raw clay items back to clay. In case you, say, make a stack's worth of red clay tiles when you wanted blue clay tiles... Asking for a friend. (No, I didn't just do that, why would you think that?)

 

(I'm just going to twaddle around a little with to make a recipe for it myself, but it seems like a suitable addition here.)

💬 InjuredAnders, Nov 1st at 3:41 AM

@Michael00181 It is from disassembling jewelry like the Nadiyan Bronze Lapis Bracelet

💬 Michael00181, Oct 24th at 8:55 AM

So whats the deal with the cut gems that traders want to buy? it says they're from this mod.

💬 Thranos, Oct 21st at 4:57 PM

Thanks for looking into that, I'll have to do some more testing to pin this down.

💬 SevenIndex , Oct 21st at 1:23 AM (modified Oct 21st at 5:15 AM)

Thranos

Just did some testing on my end and I don't think SDR the culprit. However I was able to place the Broken Tool Heads in bloomeries so there may be something up on my end. All my mod does involving bloomeries is change the "smelting temperature range" that an item needs to be in to be placed into a bloomery. (So items with super low or high melting temp like lead or titanium can be placed inside) As for the amount of metal returned when melting it down I think that's vanilla.

If you or anyone on your server is familair with modding you should be able to make a patch that lowers the amount of metal returned when smelting Broken Tool Heads. (For reference Smithing Plus uses metal Work Items for their Broken Tool Heads, so change the value for that item)

💬 Thranos, Oct 20th at 6:34 AM

Trying to track down an odd issue players on my server have run into- appears to possibly but not for sure be from here.
Broken tool heads from Smithing Plus (which aren't on their own able to be put into bloomeries) seem to be bloomable when that mod is run along with this one.
This is a bit of a problem because the intent of broken tool heads is partial recovery of metal, and this sidesteps the entire process.


💬 surytrap, Oct 11th at 2:40 PM

this is completely unrelated to everything but i like the character you use in images

💬 _wormeater_, Oct 10th at 4:13 PM

this is a good fresh of breath air from all the ai mods, thanks!

💬 _Spy_, Oct 10th at 10:20 AM

Love the art and the idea

💬 SevenIndex , Oct 7th at 12:01 AM

DracaBro

Only smaller metal items can go in the crucible, (nails, arrowheads, toolheads) larger items need to be melted down in a bloomery.

💬 DracaBro, Oct 5th at 9:40 PM

Question on how to melt down metal blocks, how does one melt them down?

i tried throwing blocks into a crucible to melt them down, but it never worked.

💬 SevenIndex , Oct 4th at 4:41 PM

Hinochi

There shouldn't be any outstanding issues with either mod, however, there may be some unintended interactions between SDR and Toolsmith. Nothing gamebreaking just imbalanced.

💬 Hinochi, Oct 4th at 7:32 AM

Does this play well with mods like Toolsmith and Wear & Tear?

💬 BriarBlack, Oct 3rd at 5:46 AM

Oh wonderful. This mod is easily a complete necessity for me. It was working fine for the most part but I'm terribly glad to see it's still being maintained. Thank you dearly. 

💬 tRead, Oct 3rd at 2:27 AM

yay!

💬 SevenIndex , Oct 2nd at 4:47 AM

An update to get SDR to 1.21 is in the works. For now it's just going to be compatable with an update containing actual content coming out hopefully within the next week. Thanks everyone for still sticking around through my absence! :)

💬 Thranos, Sep 30th at 1:05 AM

Trying to look at pottery shards (or at least the dark brown ones) currently seems to cause a CTD on 1.21.x
 

💬 Wingfriend, Sep 14th at 11:06 PM

SevenIndex Hello again! Just wanted to check if this mod is working with 1.21 and such, and if not, any idea when it may be updated? Love this mod and its utility.

💬 Ratatoy, Sep 11th at 3:20 PM (modified Sep 11th at 3:21 PM)

Drawing your own pictures for mod description - beyond based

💬 GaryP, Sep 4th at 1:15 PM

Thank you! I love this mod. Now I can recycle all my junk.

💬 MarkusAureus, Sep 1st at 8:10 PM

Unfortunately, it seems like a few things are broken in 1.21. Ingots going in the crucible being one of them

💬 Mae243, Aug 31st at 4:36 AM

I love this mod, it is one of my favorite mods. Are there any plans to update it for 1.21?

💬 Ditsydoo, Aug 26th at 6:36 AM

Hey two things, wonderful images and wonderful mod in general. Thanks for making it and making the images fun as well.

💬 Jorandax, Aug 24th at 10:54 AM

Great mod, also agree, great thumbnails!  The one recipe I wish it had was some way of melting down bronze armlets. I found so many of these during panning and they have no use in the game.

💬 Parageist, Aug 21st at 10:12 PM

i really love how you actually drew stuff for the thumbnails instead of the ai-generated slop that a lot of mods use, very nice :3

💬 Myxz, Aug 10th at 11:59 PM (modified Aug 11th at 1:58 PM)

Hi!. I can't figure out how to disassemble iron doors.

💬 Montes556x45, Aug 5th at 9:09 PM

 Lyca_Entropy you can do that with a chisel in the crafting grid already

in vanilla

💬 Lyca_Entropy, Aug 5th at 12:23 AM (modified Aug 5th at 12:23 AM)

Could it be possible to make it so ingots can be broken back into nuggets, even if some of it gets "lost"?

This is since I'm having such a hard time in 1 world finding copper to make bronze alloys (and most of the copper I prev mined was turned into ingots before I stopped finding copper) being able to turn them into nuggets will allow to smelt a couple ingots more.

💬 Montes556x45, Aug 4th at 2:12 AM

can you disasemmble clay roof tiles?

💬 GreenDragonette, Aug 3rd at 6:19 PM

Thank you, made a bunch of windows from the wrong wood by accident and was disheartened so much effort was basically wasted, but now I got some materials back! For future reference, is there any other way to disassemble them than burning in a firepit? I tried saw, hammer and axe in a crafting grid and nothing came up, but in handbook supposedly you can get boards from them too? If there's a choice between lead and boards I'd choose lead every time, I'm just curious (and very grateful!).

I was worried when a bunch of errors reared during logging in my world, but I scrolled through older asks and fingers crossed all is well so far. Your mod got grumpy about axe recipe (I have a bunch of mods, including Toolsmith, Thrifty Smithing and Smithing Plus) and some blocks(?) from Better Ruins. But works as advertised and doesn't look like it's gonna crash or corrupt the file :)

Have a great day!

💬 CozyDub, Aug 2nd at 4:07 PM (modified Aug 2nd at 4:11 PM)

For some reason I cannot for the life of me figure out the fire clay + grog + grog + water thing. I've tried every possible permutation of item quantities in a pot atop a fire and none of them are working.

edit: nevermind I'm sleep deprived and getting my multiplication wrong lol

💬 Wingfriend, Jul 21st at 5:57 AM

Oh also real quick since I noticed it while playing. I've noticed that Vanilla variants versions of several items can't be broken down. I assume it's potentially because each one would need a recipe made for them? If so, that's understandable :P

💬 Wingfriend, Jul 20th at 10:44 PM

SevenIndex

Awesome! thank you for letting me know it works. As for the exploit, Yeeeaaaah that's fair. I also use Smithing Plus alongside Toolsmith so my tools last a good long while. Thank you for again for getting back to me! Those axes and spare hammer head are getting melted down >:)

💬 SevenIndex , Jul 20th at 4:12 PM

Wingfriend

I've played with both mods before, they work fine with each other, no errors or broken recipes. But for the time being they're super exploitable together. 

The exploit. Do it if you wish, it's your life after all.

1. Use a metal tool till it's practically broken

2. Disassemble that tool into it's individual parts at a workbench

3. Smelt down the toolhead for a full refund on your metal

4. Profit

I'll probably make a patch to balance this in the future but for now enjoy the free tools. :)

💬 Wingfriend, Jul 20th at 8:39 AM

Real quick, wanted to check. I've been using the mod Toolsmith a bunch since it makes my tools feel so much more interactive and fun. Wanted to ask and see if anyone has tried this with the Toolsmith mod. If it works, three random copper axes I found from pots are getting melted :P

💬 SevenIndex , Jul 17th at 5:05 AM

Enigmayster

Thanks for following up on that other guy's error, I'll add in a patch for Rustbound Magic in the next update. Also, your method is just as good as the one I usually use for that kinda thing.

 

Denton_

I'm planning to do a revamp of how SDR approaches recycling metal items to find a good middle ground between nuggets and smelting, which would include Worn Tool Heads. (and almost every other metal doodad) 

(P.S. Worn Tool Heads, along with many other small metal items, can be smelted in a Crucible.)

(P.S.S. The limitation of the Bloomery only accepting the same item is a feature of Vanilla, and I don't know how to change it.)

💬 Denton_, Jul 16th at 5:51 PM

Could worn tool heads be broken into nuggets, which would make it much easier to melt inside a bloomery. As of right now, you can't mix a knife head with a hammer head, even though they're made from the same material.

💬 Enigmayster, Jul 16th at 8:16 AM

summonedobject errors are tied to rustbound magic mod.

I've fixed them for my game by adding skipvariant for pickaxe:

"skipVariants": [ "summonedobject-pickaxe1-unstable", "summonedobject-pickaxe2-unstable" ],

 

and for saw:

"skipVariants": [ "summonedobject-saw1-unstable", "summonedobject-saw2-unstable" ],

 

in the assets\somedisassemblyrequired\recipes\grid\deconstruct\tool\sdr-tool-recycle-metal.json file

dunno if that's the correct way of solving incompatibilities but it works so...

💬 SevenIndex , Jul 7th at 3:56 PM

Bomberanian

Of course! I'll totally add that compatibility in the next update.

💬 Bomberanian, Jul 7th at 7:29 AM

Would you consider making the carbonized metal arrows compatible with combat overhaul? Don't know how hard that is. But as it stands you can't fire the arrows at all.

💬 SevenIndex , Jul 7th at 3:38 AM

Vaili

I had no problems testing the two mods together so there may be a problem with the addition of another mod on top of those two. If you can please put in your modlist and whatever errors are generated in the server log or crash log. Also please use the "Add spoiler" feature incase either is especially long.

💬 Vaili, Jul 4th at 2:16 PM

Does the game break down when using the "Re-Smeltables Light" mod along with your mod?

💬 SevenIndex , Jun 23rd at 12:41 AM

Scorives

These errors come from one of my recipes being unable to find the Worn Tool Head variants for these modded tools. This shouldn't have any effect on your game or corrupt anything. 

Also I appreciate putting your log in but I have no idea what mod these tools come from. Would you mind pasting your modlist too so I can make a patch in the future?

💬 Scorives, Jun 22nd at 8:45 AM


22.6.2025 03:33:32 [Warning] Failed resolving crafting recipe ingredient with code somedisassemblyrequired:oldtoolhead-pickaxe-summonedobject-pickaxe1-unstable in Grid recipe
22.6.2025 03:33:32 [Error] Grid Recipe 'somedisassemblyrequired:recipes/grid/deconstruct/tool/sdr-tool-recycle-metal.json': Output Item code somedisassemblyrequired:oldtoolhead-pickaxe-summonedobject-pickaxe1-unstable cannot be resolved
22.6.2025 03:33:32 [Warning] Failed resolving crafting recipe ingredient with code somedisassemblyrequired:oldtoolhead-pickaxe-summonedobject-pickaxe2-unstable in Grid recipe
22.6.2025 03:33:32 [Error] Grid Recipe 'somedisassemblyrequired:recipes/grid/deconstruct/tool/sdr-tool-recycle-metal.json': Output Item code somedisassemblyrequired:oldtoolhead-pickaxe-summonedobject-pickaxe2-unstable cannot be resolved
22.6.2025 03:33:32 [Warning] Failed resolving crafting recipe ingredient with code somedisassemblyrequired:oldtoolhead-saw-summonedobject-saw1-unstable in Grid recipe
22.6.2025 03:33:32 [Error] Grid Recipe 'somedisassemblyrequired:recipes/grid/deconstruct/tool/sdr-tool-recycle-metal.json': Output Item code somedisassemblyrequired:oldtoolhead-saw-summonedobject-saw1-unstable cannot be resolved
22.6.2025 03:33:32 [Warning] Failed resolving crafting recipe ingredient with code somedisassemblyrequired:oldtoolhead-saw-summonedobject-saw2-unstable in Grid recipe
22.6.2025 03:33:32 [Error] Grid Recipe 'somedisassemblyrequired:recipes/grid/deconstruct/tool/sdr-tool-recycle-metal.json': Output Item code somedisassemblyrequired:oldtoolhead-saw-summonedobject-saw2-unstable cannot be resolved

💬 SevenIndex , Jun 7th at 7:14 AM

Sorry folks, but I can't get configs to work for SDR.

I was able to confirm that the individual settings function properly using another mod's domain that utilizes Configlib as a base for testing. But for some reason using SDR's domain in configlib-patches.json breaks the config entirely, locking each setting to their default and producing the error below in the log.

A stupid bundle of text I'm too smoothbrained to understand

(Some other things of note: The config file in the ModConfig folder generates with only the file pathway to itself. SDR is a Code mod.)

If any of you are familair with Configlib and/or this error please tell me what I'm doing wrong.

💬 SourGoats, Jun 4th at 11:05 AM

Just wanna say the art on this is fabulous. Absolutely drew me in, and saving the planet(and my inventory sanity) is cool.

💬 SpearAndFang, Jun 1st at 4:28 AM

config lib can indeed be used to add a config file without c#. There's a decent amount of documentation starting here
https://github.com/maltiez2/vsmod_configlib/wiki

💬 WolfWarrior, Jun 1st at 4:06 AM

there's config lib here but unsure if it requires c# or not

💬 SevenIndex , Jun 1st at 3:39 AM

FOR ANYONE WANTING A CONFIG FOR SDR / OR UNHAPPY WITH THE REMOVAL OF METAL BIT RECIPES, PLEASE READ

I, currently, do not know how to add a config file for SDR. So as a temporary change until I can figure it out, I've re-enabled all disabled recipes involving using a Chisel to reclaim Metal Bits or Ingots from items in version 1.6.7. As for some of the other toggleable features and recipes you all have suggested they will remain unchanged til I can get a config up and running. 

If any of you wanna help and point me in the direction of config file coding, please do!

💬 SevenIndex , May 29th at 12:46 AM

BriarBlack

Yeah like I said to NolandVoyd earlier I plan on adding config settings for some of the more devisive changes next. Also I don't understand the example you were giving. Maybe I didn't make it clear enough in the changelog and guide but Ingots, Regular Tool Heads and Worn Tool Heads (plus other small metal items like Lamealle and Scales) can be used in the Crucible. I wanted the Bloomery to be reserved for larger items and so you wouldn't need a mountain of fire clay bricks to melt a bunch of copper spear heads.

💬 BriarBlack, May 28th at 3:30 AM

Can we plz get some config toggles for balancing decisions like whether blocks can go into crucibles and whether ingots can be converted back into nuggets? I'm not trying to be a jerk about it but some of these balancing decisions feel kind of silly. Why should I first forge the ingot into a tool head, stick that tool head on a stick, and only THEN can I smelt that down into liquid bismuth bronze? That feels super weird to me.

💬 NolandVoyd, May 25th at 6:47 AM

SevenIndex

Yeah, the other thing I noticed is that the recipe for decrafting a tool makes things like chopping firewood quite precarious. One extra click and you decraft your tool. Requiring an extra ingredient would probably help with that.

Looks like the crash was some interaction with SmithingPlus. Hmm... Probably not worth worring about since its a specific interaction between mods
 
5/24/2025 10:43:58 PM: Critical error occurred in the following mod: smithingplus@1.6.0-rc.2
Loaded Mods: aculinaryartillery@1.2.5, jonasworkshop@1.1.1, millwright@1.2.0, overhaullib@0.2.8, primitivesurvival@3.7.7, prospecttogether@2.0.3, somedisassemblyrequired@1.6.6, terraprety@6.0.2, game@1.20.10, vsimgui@1.1.8, animalcages@3.2.2, egocaribautomapmarkers@4.0.2, betterfirepit@1.1.5, betterruins@0.4.12, blacksmithenhancements@1.1.4, butchering@1.8.2, carryon@1.8.0, combatoverhaul@0.3.9, commonlib@2.6.1, configlib@1.5.3, expandedfoods@1.7.4, foodshelves@2.1.2, freedomunits@1.1.4, fromgoldencombs@1.8.12, maltiezcrossbows@1.2.0, maltiezfirearms@0.14.2, playerlist@2.1.5, rackableplates@1.0.0, rustboundmagic@2.5.4, smithingplus@1.6.0-rc.2, statushudcont@3.2.6, stonebakeoven@1.1.6, toolsmith@1.1.9, creative@1.20.10, vsinstrumentsbase@2.0.3, survival@1.20.10, armory@0.2.4, playercorpse@1.11.1, xinvtweaks@1.8.0
Involved Harmony IDs: smithingplus, XInvTweakPatch
System.NullReferenceException: Object reference not set to an instance of an object.
at SmithingPlus.CastingTweaks.CollectibleBehaviorCastToolHead.TryPlaceOn(ItemStack stack, BlockEntityAnvil beAnvil) in /Users/jacopouggeri/workspace/VintageModding/SmithingPlus/SmithingPlus/CastingTweaks/CollectibleBehaviorCastToolHead.cs:line 45
at Vintagestory.GameContent.BlockEntityAnvil.TryPut_Patch0(BlockEntityAnvil this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.GameContent.BlockEntityAnvil.OnPlayerInteract_Patch1(BlockEntityAnvil this, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.GameContent.BlockAnvil.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VSSurvivalMod\Block\BlockAnvil.cs:line 169
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseBlock(Block selectedBlock, BlockSelection blockSelection) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 875
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected_Patch1(SystemMouseInWorldInteractions this, Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 992
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 SevenIndex , May 25th at 6:29 AM

NolandVoyd

I 100% agree that the amount of anvils and other large metal blocks you can fit in a bloomery at once is rediculous. It was something I wanted to change, but since those values are determined within a C# file and not a Json one it's a little outside of my limited expertiese. I'll see what I can do though.

As for tool decrafting I'll definetly see if I can't add a config for that as well as some other minor changes people may want to turn off. It may take a while though as I've never implemented configuarable features of my mod.

Also I can't seem to recreate that crash involving Worn Tool Heads and Anvils. I assume it's some weird interaction with another mod, do mind posting the crash log and your mod list?

💬 NolandVoyd, May 25th at 5:45 AM

Also, clicking an anvil with a worn tool head crashes the game.
Can we get a config option to disable decrafting tools? It is redundant and somewhat conflicts with mods like Toolsmith.

💬 NolandVoyd, May 25th at 5:18 AM

Seems a little odd that you can smelt 6 anvils at once in the bloomery, and that they only cost 1 charcoal to smelt. Might want to bump the costs up and limit it to 1 anvil.

💬 SevenIndex , May 24th at 3:35 AM

EbKeth

Disabling the recipes that turn various metal objects into metal bits using a chisel was an intentional choice. It's in the 1.5.5 changelog. Personally I just think those recipes make no sense whatsoever, so I got rid of them in favor of resmelting the items into ingots or bits. 

I can understand why this would be considered a bug and if you'd prefer for this change not to be a thing, I may release a seperate patch with the next update that lets you re-enable those recipes.

💬 EbKeth, May 24th at 12:25 AM

SevenIndex

Updating from version 1.4.5 to 1.5.5, we are now unable to turn ingots into metal bits via a chisel.

💬 SevenIndex , May 23rd at 10:38 PM

KumaKoruna

I have, but never got around to posting anything there. Honestly I just haven't been making anything to post to my socials due to both developing this mod and some big life changes coming up. I'll probably branch out to Bluesky at some point, but for now my stuff is exclusive to Tumblr.

💬 KumaKoruna, May 23rd at 5:00 PM

@SevenIndex that is why i exactly mentioned it. i found your tumblr and meant IF i had an account there, i would followed you already. ever considered bluesky or the sorts?

💬 SevenIndex , May 20th at 7:10 PM

BriarBlack

Thanks, I'm aware that alot of metal blocks and items that say they can be smelted cannot be put in bloomery. By default items must have a smelting temperature between 1000 and 1500 degrees to be used in a bloomery. Since steel melts at 1502 it's incompatable. I'm trying to change that range with the next update but since it involves C# code it's a bit out of my expertiese. For now I've allowed those excempt items to be placed in a crucible to be melted.

💬 BriarBlack, May 20th at 1:13 PM

Hey Hey, Just popping in to let you know of a potential oversight, Steel blocks are meant to be able to smelted back down to ingots, however they cannot be inserted into a bloomery. Just a heads up!

💬 CyanSoup, May 20th at 1:57 AM

Surprised I got a response, but I wondered if tuning cylinders are scrappable or planned to be?
They could become metal parts or metal scrap in a pulverizer maybe?
Or shove em in a fire for a slag that lets you make cupronickel from it, since that's what all the tech is?
Idk, I'm sure you can think of something better or funnier.

💬 SevenIndex , May 18th at 11:11 AM

Mobius jamescook KumaKoruna

Thank you for the kinda words about my funny arangement of lines and colors, I definitly didn't go into this thinking those would get as much attention as the mod itself. Also, KumaKoruna, it's funny you mention that...

 

CyanSoup

Good. >:)

💬 Mobius, May 18th at 3:11 AM

Your art rules, I love staring at it. Great work and great idea for a mod too

💬 jamescook, May 17th at 6:25 PM

i like the art you got there

💬 KumaKoruna, May 17th at 4:54 PM

since youre gonna read and will listen to what i have to say. hi, i like your art. please do more of that. its perfect for those Vintage Story shenanigans. would love to follow you if i had a tumblr account.

💬 CyanSoup, May 17th at 4:05 PM

The shaft into a single firewood is hilarious.
As my group's engineer the insane waste does actual damage to me.

💬 Javidac, May 17th at 2:31 PM

SevenIndex Thank you!

Ive also stumbled over this mod, it references yours in the description, and they do make a good point.

https://news.kalataka.ru/grog

💬 SevenIndex , May 17th at 2:06 PM

Javidac

I added a quick update to version 1.5.5 adding a patch for the Short Shelves. Since both recipes had the exact same layout one overrided the other, why it was mine I don't know.

💬 LeuxSeveN, May 17th at 1:50 PM

oh how I love deco items that have a recycle route, oh how I hate it if they have non~

💬 LadyEdain, May 17th at 2:20 AM

I think you ought to be able to take your clothes and cut them into cloth squares with a knife or shears (how many bundles of cloth squares you get depends on what the garment is and how tattered it is). And then so many bundles of squares, plus some linen thread and some feathers, makes you a (patchwork) quilted down jacket to keep you nice and toasty in the winter.

If a patchwork coat was good enough for Dolly Parton . . .

💬 Javidac, May 16th at 12:36 PM

Foodshelves had a massive update, and with some dissassembly required enabled its not possible to make the new short shelves in that mod. This mod somehow takes priority when crafting them.

💬 SevenIndex , May 12th at 2:52 PM

Rekeme

Thanks for letting me know. Apparently I replaced all the individual damage values with the Carbonized Metal Arrow's damage. (steel arrows deal the same damage as copper arrows lol) I'll ship the fix with the next update.

💬 Rekeme, May 11th at 6:56 AM

Hey there, bug report for you!

Using this mod causes the arrows to lose their damage coefficient in 1.4.5 1.20.9. Install the mod, launch a new world, and check the arrows in the handbook. They no longer have damage.

 

I noticed this after updating from mod version 1.1.0 on 1.20.4. Please let me know if I can provide additional information.

💬 SevenIndex , May 4th at 12:08 AM

Ivanblade

Makes sense that VV and SDR would have some problems. I'll make a soft compatatbility patch with the next update so there's no issues regarding recipes, a full patch with recipe and item integration will come later since VV is freaking massive.

 

VesPuppy

Any item that has "Smelts into" under their Smelting Temperature can be melted in the Bloomery. Mostly it's any block or item made entirely out of metal. (Copper Roofs, Riveted Metal Blocks, etc) Items like the Scrollrack, that use Nails & Strips in their recipe, can be burned in a firepit to reclaim all the metal at the cost of destroying all the wood. (Look for "Cooks into" on items) I'll definely make the guide more intuatuive come the next update. As for the Aged Wood Fences their recipes seem to work fine, but if you're refering to how they can only be broken into sticks and not planks I do have an answer for that: I try to keep the recipes balanced around a 50% return rate on resources as well as avoiding getting more resources than was used, ideally maintaining both with only a single item required. Fences craft in batches of 8 so you get alot of items for very little resources. Since only 4 planks are used they can't be split evenly between the 8 possible items, so instead I had it yeild extra sticks as compensation.

💬 VesPuppy, May 3rd at 12:54 PM

oh yeah, also somewhat off-topic, but the mod inspired me a lil bit, and i got a saw (for wood) irl and thought i'd make attempts at recycling some old furniture i see people throw out

💬 VesPuppy, May 3rd at 12:42 PM

hewwo, it's me again - I noticed that the aged wood fences can't be broken down with the usual methods. I also wanted to ask - the added guide mentions smelting things down with the use of bloomery - which items exactly does this refer to? Is it stuff like lanterns and scroll racks, or tool heads?

💬 Ivanblade, May 2nd at 10:32 AM

Hi! I found a mod conflict with Vanilla Variants while playing i was trying to build a chest and it is building the default chest not the modded one instead. I'm not positive if the conflict it's Vanilla Variants, it's Recipe Patcher or both, but
I have been able to recreate the conflict while only using SDR and the other two mods together, hope I explained it well!

💬 HaraiseTenshi, Apr 30th at 8:41 AM

Yeah okay thats understandable. I wozld have preferred to have it all from one mod but yeah there are already some mods of that kind.

💬 SevenIndex , Apr 30th at 4:07 AM

HaraiseTenshi

Melting down or breaking apart tools hasn't been high of a priority since other mods like Break Down Tools, Salvage+ and Re-Smeltables Light already exist. I may add it in at some point in the future, but there's still other features I'd like to add before stepping into tools.

💬 HaraiseTenshi, Apr 29th at 9:18 PM

Any chance on adding recycling of metal tools like melting/chiseling metal tools into bits?

I know you can just "use them up" but it kinda feels like a waste to have to use up a perfectly 'useless' copper chisel instead of zust melting it or forging it into a rod or something to give it another life in a fruitpress for example when transitioning to bronze anyway and such ^^

💬 DUCATISLO, Apr 28th at 10:00 AM

gg

💬 SevenIndex , Apr 26th at 4:29 AM

virtualpolecat lazula Calisto Brady_The

I fixed that bug with the fruitpress recipe in 1.4.5. It had something to do with that I implemented the scrap plank as an additional variant of the existing planks instead of a seperate item tied to SDR. (I'm honestly not entirely sure what exactly was broken) I re-implemented the plank as its own thing so there also shouldn't be anymore errors from recipes from other mods that use "plank-*" in their recipes. 

💬 lazula, Apr 24th at 9:17 AM

I've confirmed that v1.3.1 is the version that breaks the fruitpress recipe, but I'm not familiar with modding so I can't pinpoint exactly what causes it. Hope it helps regardless.

💬 SevenIndex , Apr 23rd at 10:48 PM

Calisto 

Thanks for posting your log, by the look of it, some items from Culinary Artillery and the other mods that can use any plank type in their recipe are trying to use the "scrap plank" from my mod. Since it's only recipes that are having problems it shouldn't have any effect on gameplay, just that giant wall of text on start up. I'll try to add in a compatibility patch for some of these mods in the next update, but with so many it may take a while. Also, you can use the "Add spoiler" function for posting any error logs or the like.

 

virtualpolecat

That's weird. I'll take a look at it and ship a bug fix when it's resolved.

 

💬 virtualpolecat, Apr 22nd at 3:55 AM

This mod breaks the fruit press crafting recipe, just thought i would bring that to your attention! keep up the great work!

💬 Calisto, Apr 22nd at 3:00 AM

Hi, I just downloaded the recent update. I'm getting a long error log when I load this with some of my other mods. Here is a bit of the error log. I'd post the whole thing but it's very long:

21.4.2025 22:45:50 [Error] Grid Recipe 'aculinaryartillery:bottlerackacacia': Output Block code aculinaryartillery:bottlerack-scrapped-acacia-north cannot be resolved
21.4.2025 22:45:50 [Warning] Failed resolving crafting recipe ingredient with code aculinaryartillery:bottlerack-scrapped-baldcypress-north in Grid recipe
21.4.2025 22:45:50 [Error] Grid Recipe 'aculinaryartillery:bottlerackbaldcypress': Output Block code aculinaryartillery:bottlerack-scrapped-baldcypress-north cannot be resolved
21.4.2025 22:45:50 [Warning] Failed resolving crafting recipe ingredient with code aculinaryartillery:bottlerack-scrapped-birch-north in Grid recipe
21.4.2025 22:45:50 [Error] Grid Recipe 'aculinaryartillery:bottlerackbirch': Output Block code aculinaryartillery:bottlerack-scrapped-birch-north cannot be resolved
21.4.2025 22:45:50 [Warning] Failed resolving crafting recipe ingredient with code aculinaryartillery:bottlerack-scrapped-ebony-north in Grid recipe
21.4.2025 22:45:50 [Error] Grid Recipe 'aculinaryartillery:bottlerackebony': Output Block code aculinaryartillery:bottlerack-scrapped-ebony-north cannot be resolved
21.4.2025 22:45:50 [Warning] Failed resolving crafting recipe ingredient with code aculinaryartillery:bottlerack-scrapped-kapok-north in Grid recipe
21.4.2025 22:45:50 [Error] Grid Recipe 'aculinaryartillery:bottlerackkapok': Output Block code aculinaryartillery:bottlerack-scrapped-kapok-north cannot be resolved
21.4.2025 22:45:50 [Warning] Failed resolving crafting recipe ingredient with code aculinaryartillery:bottlerack-scrapped-larch-north in Grid recipe
21.4.2025 22:45:50 [Error] Grid Recipe 'aculinaryartillery:bottleracklarch': Output Block code aculinaryartillery:bottlerack-scrapped-larch-north cannot be resolved
21.4.2025 22:45:50 [Warning] Failed resolving crafting recipe ingredient with code aculinaryartillery:bottlerack-scrapped-maple-north in Grid recipe
21.4.2025 22:45:50 [Error] Grid Recipe 'aculinaryartillery:bottlerackmaple': Output Block code aculinaryartillery:bottlerack-scrapped-maple-north cannot be resolved
21.4.2025 22:45:50 [Warning] Failed resolving crafting recipe ingredient with code aculinaryartillery:bottlerack-scrapped-oak-north in Grid recipe
21.4.2025 22:45:50 [Error] Grid Recipe 'aculinaryartillery:bottlerackoak': Output Block code aculinaryartillery:bottlerack-scrapped-oak-north cannot be resolved
21.4.2025 22:45:50 [Warning] Failed resolving crafting recipe ingredient with code aculinaryartillery:bottlerack-scrapped-pine-north in Grid recipe
21.4.2025 22:45:50 [Error] Grid Recipe 'aculinaryartillery:bottlerackpine': Output Block code aculinaryartillery:bottlerack-scrapped-pine-north cannot be resolved
21.4.2025 22:45:50 [Warning] Failed resolving crafting recipe ingredient with code aculinaryartillery:bottlerack-scrapped-purpleheart-north in Grid recipe
21.4.2025 22:45:50 [Error] Grid Recipe 'aculinaryartillery:bottlerackpurpleheart': Output Block code aculinaryartillery:bottlerack-scrapped-purpleheart-north cannot be resolved

 

It goes on similarly for recipes from Decorations Bazaar, Alchemy, Crude Building Materials, Butterfly Cases, Kevin's Furniture and More Floors. I tried loaded those mods without this mod and no error. I will post the whole log if you want. 

💬 VinierMcNutter, Apr 20th at 7:34 AM

Planet Folgora in Vintage...mmm

💬 inv, Apr 18th at 10:15 AM

i love the drawings!! they're such a cool way to showcase a mod

💬 SevenIndex , Apr 18th at 6:01 AM

Brady_The

That makes sense. And I know I'll have to do a lot of patching in the future, but without any logs or response from Trungad I can't do anything for him.

💬 Brady_The, Apr 17th at 8:09 PM

The errors mentioned by Trungad happens due to the way your mod adds certain states into the game.

Take planks for example. You add "scrapped" into the mix. Now the game will try for every mod with recipes using "plank-*" in their ingredients (without any restrictions via "allowedVariants/skipVariants") to create a -scrapped-variation, which most likely doesn't exist and thus leads to error messages galore.

💬 Alexiestree, Apr 15th at 3:13 AM

Tried it out with scraps mod https://news.kalataka.ru/scraps that already have your planned additions. Seems like they work tohether fine in first flight. Will be with you on your journey in your versions.

💬 SevenIndex , Apr 14th at 4:46 PM

VesPuppy

Yes I do plan to add those into the mod, though they may take a while since crates use a "type" system instead of "variant". Because of that I can't use the wildcard (*) character within recipes so their json will be a little long. Even so, I'll totally add those. They'll come with the next update. :)

💬 VesPuppy, Apr 14th at 11:10 AM

Woof, are there plans for including the wooden crates and hunter backpacks in the mod? Especially removing parchment from crates?

💬 gndrneutralnoun, Apr 13th at 5:41 PM

Greatly appreciating this mod of course, but I also wanna say, the art of your character is soooo cute. Love the style.

 
💬 SevenIndex , Apr 12th at 3:09 PM

Trungad

Could you share your server-debug and server-main logs? There's probably some conflict with another mod going on.

💬 Trungad, Apr 12th at 1:45 AM

Oh god SO MANY ERRORS! 

💬 xCoiotex, Apr 11th at 8:49 PM

oh now i understand why i can't craft wooden fences, ty for fixing it

💬 VesPuppy, Apr 11th at 1:27 PM

okays, thank you for the fast answer ^w^

💬 SevenIndex , Apr 11th at 12:22 PM

VesPuppy

At the moment I don't have a Github, but I may look into it in the future. I've never made one before so it might take a while to figure out. 

For now I'm not focusing on clutter block since Scraps already exists and this mod still has a lot of development to go through before I'd consider it done. Also totally agree with you with the glue system. I was planning on making a small mod that gave a small chance for clutter to drop when broken in addition to the current system but SDR has all my attention at the moment.

I would like to keep this mod mostly my own for the sake of balance and having full creative liberty. But if you have any suggestions for recipes, changes or whatever you can always put them in the comments here. If and when I start up a Github I'll definetly look into anything you decide to send my way.

💬 VesPuppy, Apr 11th at 11:31 AM

Oh my god, I was planning to make something like this myself, makes me happy seeing I wasn't the only one bothered by lack of disassembly recipies ;w; do you maybe have a github? It would probs make submitting bug reports as well as suggestions too. I was thinking of adding possibility to recycle various clutter blocks (as well as revising what is necessary to pick them up intact, as glue-ing everything just feels wrong), so perhaps instead of making a separate mod, I could submit parts to your mod? Unless you'd prefer to keep this mostly a your project, then I will make my own version

💬 Thranos, Apr 10th at 10:40 PM

Between this and Scraps, the "junk trunk that everyone winds up shoving in a corner somewhere" may finally become obsolete.

💬 SevenIndex , Apr 10th at 3:47 AM

Kudamas

Thank you for the kind words. Hope you enjoy the mod! :)

💬 Kudamas, Apr 10th at 1:26 AM

I feel like you wrote about me in the mod description. I'm such a pack rat. I'm very excited to try this out! Love the art in your pics too!

💬 SevenIndex , Apr 9th at 2:11 AM

Trungad

Fixed that bug with the fences. I accidentally made the file names the same and they overit each other.

💬 Trungad, Apr 8th at 6:34 PM

This mod accidently removes recipies from the game. Fences are uncraftable.

💬 Sodon, Apr 8th at 5:50 PM

Mine too 😅

💬 Shroomster, Apr 1st at 5:39 PM

Hell yeah, now my friends can stop making fun of me for wanting to keep everything and giving the excuse "it might have a use" now it DOES have a use HA. Thanks for the mod, hope all goes well, I'll be adding this to the server

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