Mods / Craftable Cartography - Classics

Tags: #Simplification #Tweak #Utility
Author: A_Whisper
Side: Both
Created: Mar 30th at 3:33 AM
Last modified: Mar 30th at 3:34 AM
Downloads: 616
Follow Unfollow 34

Latest release (for Vintage Story 1.20.7, outdated):
CraftableCartographyClassics_0.1.0.zip  1-click install


This is a fork of the "Craftable Cartography" mod by ProfCupcake, including elements from kastrom3's fork as well.
This mod contains only the "realistic" tools (compass, sextant, map), as well as the sextant and other mechanics from the fork.

 

If you like the idea of the craftable cartography tools in the game, but want to do away with the jonas magitech tools and preserve realism, this is the mod for you.
Please refer to the original mod page or the fork page for additional information about the contents of the mod.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.0 CraftableCartographyclassics 616 Mar 30th at 3:34 AM CraftableCartographyClassics_0.1.0.zip 1-click install

Initial Release:
Removed Jonas tech tools
Kept extra functionality of the tools from the fork


15 Comments (oldest first | newest first)

💬 ProfCupcake, Aug 2nd at 11:38 AM

I noticed this has fallen behind the main mod a bit, and in response to a server starting up soon with Craftable Cartography included, I made a simple patch to remove the temporal tools: https://news.kalataka.ru/show/mod/27126

💬 theinsaneeraser, Jul 29th at 10:38 PM (modified Jul 29th at 10:50 PM)

CPY A_Whisper So, I was also having this issue, and while I was able to fix the map, I was unable to fix the compass. When I created my world, I created a homospaian world, which configures everything to do with the map off. By changing the map to allow, through consol commands, I was able to use the map [/worldconfig allowMap true], it seems that setting the map to off on world config, overwrites the mod itself and not allow it towork. But the compass needle doesn't spin, it simply remains stationairy. When I right click, it doesnt move, no matter how long I hold it for. I hope this was a little bit helpful, though I do understand you're busy right now, just wanted to add this as a bit of a more expliantion, and also help CPY, even if just with the map! 

 

Update, I got the compass to work! /worldconfig allowCoordinateHud true worked to fix it!

💬 A_Whisper , Jul 26th at 1:55 PM

Nephelangelo Hey Neph, long time no see. To be honest I've been having my hands full a lot recently, and with the new update on the horizon I probably plan on just waiting until that drops before fixing anything.

💬 A_Whisper , Jul 26th at 1:54 PM

Egil_Raud My modding experience is limited, and I'm currently writing a thesis for my graduate studies, so I don't have time to learn, sorry. Maybe one day in the future.

💬 A_Whisper , Jul 26th at 1:53 PM

CPY I can't replicate any of these issues. I think this is a mod compatibility issue with one of your other mods.

💬 Nephelangelo, Jun 16th at 3:29 AM

Game crashes if you hit M without a map in your hand. Apparently happening to the other versions as well.

💬 Egil_Raud, Jun 6th at 10:26 PM

Do you have the option to prohibit putting labels on the map without pen and ink?

💬 CPY, May 30th at 7:37 PM

A_Whisper yes I did even try to do a voodoo on it and it still does not work. Right clicking does nothing, map does not work. Have you even tested this mod? The only thing that works in this mod is sextant.

💬 A_Whisper , May 26th at 5:38 PM

CPY I'm not going to be able to come up with any kind of fix if you just state the problem with no context.

Have you tried holding right click? All tools in this mod require you to actively "use" them via right click.

💬 CPY, May 22nd at 6:29 AM

Compass does not work.

💬 Nephelangelo, Apr 16th at 5:59 PM

Some players and I on the Vintage Story Discord have been talking fairly in depth about how a "Crude Map for early game, where players can draw on it themselves." would work, and I wanted to share the ideas here for any modders who would be interested, because I think this could be the basis for a far more interesting and creative mapmaking system. The idea is basically about an early game map, which is drawn 100% by the player themselves. Used in tandem with a Sextant, these player illustrated maps would accumulate detail over time, players would be creating their own Lord Of The Rings style map illustrations, with unique artistic embelishments and distortions that you'd see in old historical maps. We're picturing the functionality like this:

  1. Map is blank parchment with no player position or details. Charcoal is included in the item just to keep the use of it simple.
  2. Player walks to a location and uses the Sextant by looking through it and aligning sun with horizon.
  3. That Sextant position is marked on blank parchment map.
  4. Player must look around and sketch surroundings as they see it. Level of detail is up to their discretion.
  5. Can choose to draw or erase super easily by holding Shift.
  6. Can also add fancy old map font text, but maybe requires Cartography table for that.

If the player does this whenever they encounter a new important area, the map will slowly develop into a much more sophisticated level of detail over time. At first I was skeptical about the practicality and enjoyability of a player illustrated map, but after seeing this map shared from Thalius' server, drawn entirely by their server's player community themselves, I’m convinced that this would be a lot more worth the effort put into it than a pixel accurate auto-generating map.

image

 

I think there may be a few simple things the game could do to make the process of drawing your own map intuitive and fun. Displaying your fixed location on the map would be an easy visual way of orienting your relative position when you begin to draw it. So you could walk to a specific landmark, use the sextant, and it would mark your current position on the map, and you could use that as a reference point for drawing stuff around you.

Vintage Story players are extremely creative and artistic, I really think the time and care players put into this would be another one of those things about VS that would wind up being extremely gratifying. I also think it would be really interesting for players to use a cartography table to combine all their mapping. So players could actually pool information and collaborate artistically. The resulting maps I think would be extremely interesting aesthetically and fun.

And I think the fact that they wouldn’t be pixel perfect accurate, and will contain distortions and peculiarities, would add a ton of mystery, myth and player emergent lore to the gameplay. You’d be creating your own Lord Of The Rings style maps. Other players would be looking at your own subjective interpretations of the areas, and wonder for themselves what is really out there. In a multiplayer context, this would also be a huge reason for players to come together as new discoveries are found. Such as discovering a whole new continent. Suddenly players would want the new map Percy and Felis drew.

Especially since, now that you have to draw the map yourself, players would naturally want a map someone already put together. The maps would suddenly have real value. Really beautiful maps would be more desirable than the crude ones. And the differences in the levels of map detail would create different levels of value for everyone’s different maps. Some would even pay others for copies of the really beautifully illustrated ones. I think if this version of the map got implemented, a lot of players would never even bother updating to the pixel accurate map, because they’d fall in love with their own map creation.

💬 Nephelangelo, Apr 1st at 2:37 AM

A_Whisper

AM EXCITE. :D

💬 A_Whisper , Mar 30th at 3:21 PM

Nephelangelo I won't promise anything, but on the wilderlands community discord server we've got a bunch of modders with a plan in the future to make a mapping mod something like that. Again, no promises though. I'll let you know if it ever comes to pass.

💬 Nephelangelo, Mar 30th at 6:43 AM

Sweet. Now I just need the ability to draw on the map instead of using waypoints and I'm golden. 

💬 A_Whisper , Mar 30th at 3:47 AM

As a reminder, I claim no ownership of this mod or its contents. They belong to their creator. This is is just a temporary fork until an official one can come out.

 (edit comment delete)
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