
Mods / Containers Bundle
Author: Centur1on
Side: Both
Created: May 14th at 3:56 PM
Last modified: Aug 26th at 11:14 AM
Downloads: 14500
Follow Unfollow 305
Latest release (for Vintage Story 1.21.0, potentially outdated):
containersbundle_1.1.2.zip
1-click install
Containers Bundle adds 6 new containers to the game!
Wicker Basket - cheap and easy to craft container. Storage slots: 6
Wooden Box - small box made out of debarked log and sticks. Storage slots: 10
Long Crate - cheap storage for those who have boards. Storage slots: 12
Linen Crate - useful container for those who got their farms set up before they got access to metal. Storage slots: 24
Cupboard - vertical alternative to double chest. Also has a labeled version for better sorting. Storage slots: 36
Exquisite Chest - expensive container for those who got lots of valuables to store. Storage slots: 49
Quantity of storage slots is configurable (see the spoiler below).
Config file is created when player creates a world and enters it with mod ContainersBundle on.
Mod Config can be found at %appdata%/VintagestoryData/ModConfig/ContainersBundleConfig.json
Default contents of ContainersBundleConfig.json (for manual creation of config file or restoring original values):
{
"wickerBasketSlots": 6,
"wickerBasketColumns": 3,
"woodenBoxSlots": 10,
"woodenBoxColumns": 4,
"longCrateSlots": 12,
"longCrateColumns": 4,
"linenCrateSlots": 24,
"linenCrateColumns": 6,
"cupboardSlots": 36,
"cupboardColumns": 9,
"exquisiteChestSlots": 49,
"exquisiteChestColumns": 7
}
Thanks to VladVertov for helping test the mod.
Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
1.1.2 | 3310 | Aug 26th at 11:14 AM | containersbundle_1.1.2.zip | 1-click install | ||
Now compatible with game version 1.21.0 | ||||||
1.1.1 | 1384 | Aug 20th at 9:56 AM | containersbundle_1.1.1.zip | 1-click install | ||
-Fixed: mod no longer prevents Cave Painting | ||||||
1.1.0 | 8913 | May 16th at 8:51 PM | containersbundle_1.1.0.zip | 1-click install | ||
WARNING: making a backup is HIGHLY RECOMMENDED when updating from previous version (there were no problems during testing, but who knows) | ||||||
1.0.1 | 791 | May 14th at 6:46 PM | containersbundle_1.0.1.zip | 1-click install | ||
Fixed Long Crate recipe | ||||||
1.0.0 | 102 | May 14th at 4:32 PM | containersbundle_1.0.0.zip | 1-click install | ||
Initial Release |
Would it be possible to have Vanilla Variants compatability?
LycanBlackpaw Fixed in v1.1.1
So I'm not 100% certain why, but this mod seems to break the Cave Painting mechanic in the game. If this mod is enabled, even if it's the only mod enabled, you cannot use any item (like charcoal or a chalk rock) to create cave paintings.
It doesn't give any errors or anything, it just entirely prevents drawing with charcoal.
is the wicker basket not being wearable as a backpack with carry on intended?
Centur1on Yes! It just looks super blocky (imo) being a full 1x2 block.
LunaGore Don't think I understand correctly, do you want the depth of cupboard being 2 chisel pixels less? But may I ask why?
Would it be possible to size back the cupboard so it doesn't take up the entire block and has maybe two chisel pixels of space open in front of it?
absiste What version of AutoConfigLib mod are you using? I can see that issue with v2.0.4. With v2.0.5 and v.2.0.6 there are no issues on startup if config file is generated already.
As for the issue I have mentioned in my previous comment, it was a different one and on my end :P Will fix with next update, for now it can be simply fixed with a world reload
Centur1on I do have the config, but the error happens regardless. Doesn't matter how much I reload the world, unfortunately.
absiste Just first observation and test - with AutoConfig mod and if you don't have ContainersBundleConfig file yet in the ModConfig folder, it will throw this error, and indeed there will be the issue you described (tho config creates and is ok). Second time launching the world, there were no issues, as the config created from my mod wasn't intercepted(?) by some code from AutoConfigLib. Anyway, will look into it more thoroughly later. For now, it seems that reloading the world fixes the issue.
Same issue as Screwby - I made a Cupboard, it could be placed infinitly, and did not work.
In particular, this pops up on boot/in the log:
25.5.2025 15:55:15 [Error] [containersbundle] Exception: Object reference not set to an instance of an object.
at AutoConfigLib.Auto.AutoConfigGenerator.RegisterOrCollectConfigFile[T](ICoreAPI api, String configPath, T configValue) in D:\Modding\VintageStory\AutoConfigLib\AutoConfigLib\Auto\AutoConfigGenerator.cs:line 24
at AutoConfigLib.HarmonyPatches.ConfigInterception.GetConfigOverride[T](ICoreAPICommon api, String fileName) in D:\Modding\VintageStory\AutoConfigLib\AutoConfigLib\HarmonyPatches\ConfigInterception.cs:line 48
at ContainersBundle.ContainersBundleModSystem.StartPre_Patch0(ContainersBundleModSystem this, ICoreAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 661
25.5.2025 15:55:15 [Error] Failed to run mod phase Pre for mod ContainersBundle.ContainersBundleModSystem
Screwby Just tested, everything works fine for me. Feel free to drop me your logs and modlist in DM on Discord.
I'm not sure what's happening on my end, but I've crafted a wicker basket and when I place it, it doesn't remove it from my inventory, so I can place an unlimited number of wicker baskets (as if I was in creative)
I also seem to be unable to open the basket? I can drop my modlist if I need to, but it's a faily large one so I'm unsure if it's a compatibility issue or not
CoffeeToffee That's planned!
Very nice mod. Would be cool if for the more full a container gets, they get a little bundle or crate or something so they dont just look empty, like the long crate, linen crate, maybe even the cupboard.
Some ideas for more types of containers ...
- Bone Chest
- Coffer
- Strongbox
Thanks!
Update v1.1.0
WARNING: making a backup is HIGHLY RECOMMENDED when updating from previous version (there were no problems during testing, but who knows)
-Added mod config (more info in description)
-Reworked some recipes, recipes now include tools
-Cupboard and Wooden Box slight model changes
Haven & Hearth <3
I hope you will add more stuff from that game into Vintage Story!
Is this inspired by Haven and Hearth?
DragooKnight11 Thanks for suggestions, those sound interesting. I am working on an update now, think I will remake recipes to include tools as well.
Nomedable Thanks for feedback, and I see that you have a point about wicker basket recipe cost. I will remake it. As for the wooden box, this one already uses debarked log for it's recipe as stated in mod description and I also tested it ingame.
This looks really nice, but the recipes for the more basic ones seem too cheap.
The basic reed chest needs 24 cattails, your (slightly smaller storage) wicker basket only needs six sticks, that's super cheap considering how sticks are everywhere early game. Maybe double the inputs to make it at least "half" the cost of a reed basket.
Wooden box maybe change the sticks to be firewood and the log to maybe a debarked log(?), as a single log and four sticks for two more storage slots over the reed basket is insane. It makes the reed basket useless in both cost and storage space, chop down one or two trees and you have all the storage you'll ever need until you get to metal working.
Similar for the Linen Box, maybe swap the sticks for firewood so that it's thematically more "sturdy". But that one is just personal taste.
You could change the Long Crate recipe back if you added a saw and/or knife to the recipe, for thematically carving out joints and grooves to hold the crate together without nails (if you have boards you likely have a saw).
And maybe add an Axe and Knife to the Wooden Box recipe for cutting it into shape, or change the whole thing to something like carefully burning a hole through a wooden log with a firestarter (finally a consistant use for it!) and charcoal (hot coal hollowing), maybe a water jug/bucket too, then carving grooves with a knife to wedge the sticks into place to make a Log Box (it's probably easier to hollow a hole straight through a log and then carve it out, probably). Pretty involved, but making early game Storage Vessels for just 2 more slots is also pretty time consuming, and a lot more tedious imo.
Vigilance Will see.
Mollycoddle Not for now, but I plan on adding mod config.
Lancelite Yes, I plan on adding mod config. I've tried to make it balanced, so I'd like to know, which containers are OP? And I will think about your cupboard suggestion, we noticed that during testing xd
Are the capacities configurable?
I love the cupboard, exactly what we need!
Are there any plans on making the amount of slots be adjustable? These are a bit too overpowered.
Would also be nice to have shelves inside the cupboard, as right now it is easily mistaken as a wooden porta potti.
Woah, this really is Haven and Hearth. I can't wait to turn all of my stolen hermit leather, rope, and glue in to LC's.
(or steal the exquisite chests from the silk setup)
Metal cabinets when?
Caliess Fixed in v1.0.1, thanks for report
i'm unable to craft the long crate because it keeps trying to craft the large trough instead.
This is very Haven and Hearth! Love it!