Mods / Combatative Belts
Tags:
#QoL
#Simplification
#Tweak
#Utility
Author: Pal_5000
Side: Both
Created: Feb 9th at 7:06 AM
Last modified: Feb 9th at 7:07 AM
Downloads: 2346
Follow Unfollow 67
Author: Pal_5000
Side: Both
Created: Feb 9th at 7:06 AM
Last modified: Feb 9th at 7:07 AM
Downloads: 2346
Follow Unfollow 67
Latest release (for Vintage Story 1.20.3 and 1.20.5 - 1.20.6, outdated):
CombatativeBelts.zip
1-click install
Just a quick patch mod to make Clockmaker and Nadiyan Hunter belts to work with the firearms and crossbows respectively.
The clockmaker belt is a little bigger and also can hold some repair supplies for my Repairable Locusts mod
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.0 | 2346 | Feb 9th at 7:07 AM | CombatativeBelts.zip | 1-click install | ||
|
Release! | ||||||
Azraile
Essentially it just adds inventory slots for the Nadiyan hunter and Clockmaker belts. Clockmaker belts can hold firearm equipment from Maltiez Firearms along with souldering irons and some other select items, the hunter belt I believe can hold crossbow bolts/equipment and I think arrows? I'd have to take a look at the jsons to check
A little confused what this actualy dose
ItzNapkins In the json file I simply added gears and bolts to the same list as the other allowed items. You'll be looking for the json file for the clockmaker belt in the mod's cache folder I learned about how wildcard names for items work to some degree with this mod.
Wingfriend
If I may ask, what had you changed to add the gears? (does it also include the Temporal gears?)
Wondering if I could try to add stuff from Rustyshells as well, but not sure how to go about on that...
Would be interested in seeing what you added or changed to see if I can get it to work as well!
Pal_5000
Quite alright, I did manage to make a little edit to the belt as a test to see how hard it would be to edit and add some items. Turns out thankfully, not to difficult! Even figured out how to change the slot color to something else to more easily distinguish the slots from normal inventory slots. Also learned when looking at the JSON file for the belt that crossbow bolts were not included by default. Made an addition to let them (and gears) be placed in the belt. Firearms equipment however was included in the list of allowed items I noticed. Very much enjoy the mod though! May see if I can have the belt include the new locust restoration kit :P
Wingfriend
Apologies this mod hasn't really been kept up to date with the constant changes for the supported mods, so I'm not confident it works at all anymore. However even when it did I dont think it contained the weapons themselves so much as it did items like the ammo and reloading tools for them.
Pal_5000
Hey, wanted to see if this mod is working properly. It says crossbows and firearms can be put in the slots, however I am unable to place bolts or my crossbow into the belt.
v1.20.10
This mod requires Combat Overhaul
Pal_5000 Might I suggest/request the clockmaker belt also be capable of holding rusty gears, temporal gears, and maybe jonas parts? It is a clockmaker's belt after all.
Edit: Another idea if it's not already a thing, would be the hunter belt holding arrows and arrowheads and not just bolts.
what fits in this?