Mods / Clothier's Heirlooms
Authors: RIVVION, Pal_5000, DarthSack
Side: Both
Created: Nov 13th at 7:35 PM
Last modified: 5 days ago
Downloads: 2996
Follow Unfollow 250
Recommended download (for Vintage Story 1.21.5):
Clothiers_Heirlooms_1.0.2.zip
1-click install
Mod info:
The Thread Spinner turns 3 flax into 2 twine
the Auto Loom turns 3 twine into 2 linen!
These numbers can be configured in the Config file!
Both machines require a moderate amount of wind power to work.
These machines are meant to be downloaded to help with the huge amounts of cloth required for my AIRSHIP MOD! (which will soon get it's first tier of ship implemented.)
This is a standalone mod for the crafting machines. :]
CREDITS:
huge thanks to the following legends!;
Pal-5000 / hYPERION! : Did a majority of the gearwork coding,animation integration' and adding the Config feature!
HeadPilgrim : Helped with fixing the animations cycling and looping correctly!
DarthSack : Helped preparing the early test versions which laid the groundwork!
Freakyuser396! : helped with any Json questions and re-teaching me the ropes!
Pudizu! : Built the showcase room and made the thumbnail!
Please check out their mod uploads!
Compatibility with any other mods or things like cotton and wool was never planned but I'm open to any mod-maker making compatibility patches for this mod!
Making a sewing machine soon!
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.2 | 1944 | 5 days ago | Clothiers_Heirlooms_1.0.2.zip | 1-click install | ||
|
removed the apostrophe in the zip file's name. | ||||||
| 1.0.1 | 521 | 6 days ago | Clothier'sHeirlooms_1.0.1.zip | 1-click install | ||
|
Added config feature! | ||||||
| 1.0.0 | 531 | Nov 23rd at 9:23 AM | Clothier's_Heirlooms_1.0.0.zip | 1-click install | ||
|
First release | ||||||
Thank you very much! I misspoke when I said loom but I didn't have it hooked up to a windmill, guess I was too tired to notice the big green text lol
Kingmatttttttttt make sure that a windmill is connected via axle to the loom/spinner,
The loom is for turning twine into linen. you need the spinner for turning flax into twine. :)
Hey, whenever I put flax in the loom, it doesn't convert into twine. Idk if there is supposed to be some opinion like with the grinder, where I can hold mouse to activate, but I can't find it for the life of me. I tried disabling all my mods, and the issue still persists.
Gotta say this is a very neat mod!
I was able to monkey-patch per item recipes in with an attribute for my personal server with ILSpy and a lot of reflection, but i'm looking forward to the future update where I can yank that out :)
ShaeTsu I was the one who hard coded the recipies, but I was also just thinking to try and make it handle real recipy json objects.
We are mostly putting our time into the airship mod atm, but I do think it could be a good idea to go in and add compatibilty.
ShaeTsu Thats what i also thought
Hey , haven't tried the mod yet , does it do any sounds !?
I was going to offer to add compatibility with Wool & More, but looking at the mod files it appears your crafting is handled in entirely in code. With no source code linked, I don't see how anyone else but the mod author could add mod compat.
By chance could you add support for config lib? As well if possible allow tweaking of how long it takes for each machine to craft?
Cuddly_Khan Attac_Mage fixed
nice models!
This is just a late game version of the spinning wheel mod, i love it
I haven't touched it but you definitely should drop the apostrophe from the filename by default like Cuddly said lol.
The apostrophe in your mod file's name is making it so I can't upload the mod to my server haha.
Kurisu_ Config added! :)
As a Tailor main, I am glad to be eating so good today.
I am eager to see such compatabilities with atleast wool, it's a bit more popular with colder regions (where my group tends to play) anyways. Given we already have a Spinning wheel on the workshop from the same HeadPilgrim that seems to have chipped in with your mod, that is manual where yours are mechanical (And Iron Age at that) I think the two can exist comfortably and in harmony in a modpack together! I'm also eager to see what you plan to do with a whole sewing machine though!
YEEEEESSSSSS!!!!!! THANK YOU FOR THIS!! :D :D :D
CaptainKlutz oh my bad! Thanks for enlightening me up :P
Hi Kurisu_, Vintage Story supports JSON5, which does not need keys to be wrapped in quotation marks.
I also saw that the json is not correct. All keys need to be wrapped inside " if im not wrong
https://wiki.vintagestory.at/Modding:Content_Tutorial_Simple_Item/en
Thanks for the awesome mod! But sad that there is no compatibility :(
Edit: Ah maybe you could do easily patches like this mod :)
https://news.kalataka.ru/show/mod/34327#tab
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