Mods / ChickenSit

Tags: #QoL #Simplification #Tweak
Author: crittan
Side: Both
Created: Oct 19th 2023 at 5:18 PM
Last modified: Feb 5th 2024 at 1:26 PM
Downloads: 8785
Follow Unfollow 155

Latest release (for Vintage Story 1.19.3, outdated):
chickenSit_2.0.1.zip  1-click install


Sick of trying to chase down and cull your older generation chickenshit chickens when they're hopelessly stacked up in a corner?

Do you want the chickenshits to stop crying bloody murder as soon as you're within shouting distance?

Maybe it'd be nice if the chickenshits actually kept sitting on their friggin eggs when you pass by the neighborhood, so that it didn't take so damn long for them to incubate.

Feature: Chickens generation 1 and above are now unafraid of the player. See versions below to decide if you want chickens to be afraid of predators.

Changes


Version 1.0.0: Chickens are completely unafraid and do not flee from players or predators (like a generation 10 chicken in vanilla) as of generation 1.

Version 2.0.0: Chickens are afraid of predators but not the player as of generation 1.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.0.1 chickenSit 6406 Feb 5th 2024 at 1:26 PM chickenSit_2.0.1.zip 1-click install

Updated modinfo for 1.19 - functionality unchanged

2.0.0 chickenSit 2000 Oct 21st 2023 at 7:46 AM chickenSit_2.0.0.zip 1-click install

Changed: Chickens now are only unafraid of the player as of generation 1. They are still afraid of predators until generation 10 (as in vanilla).

Note: If you want chickens of generation 1 to be unafraid of predators as well as players, like generation 10 chickens are, use version 1.0.0 instead.

1.0.0 chickenSit 379 Oct 20th 2023 at 9:19 AM chickenSit_1.0.0.zip 1-click install

Initial


19 Comments (oldest first | newest first)

💬 Bl0ckparty, Sep 7th at 4:39 PM

It SEEMS that this mod still works in 1.21.x, but, as usual "save your world" and "use at your own risk".

💬 CKitt, Sep 3rd at 12:05 PM

crittan

 

Would a 1.21 update be possible? I really enjoy this mod!

💬 Professor_Dragon, Jul 30th at 12:47 AM (modified Jul 30th at 1:46 AM)

This mod is a life saver. I regard it as essential for anyone who wishes to raise chickens.

I tried to play by vanilla game rules, but their constant "freak out" is just not realistic - I've raised chickens. Not from wild hens, but still.
My view is that they should avoid the freak out from Gen 1. 
Until then, save yourself a world of pain and use this mod.

 

I am now reaping the rewards with my own chickens: https://www.vintagestory.at/forums/topic/16655-my-first-chicken-coop/

 

Thank you.

💬 Vilderos, May 10th at 12:37 PM

I need my goats to calm down as well

 

💬 Bl0ckparty, Apr 18th at 1:27 AM

I agree with neonix, would love for this to be compatible with the More Animals mod that comes with four bird types; turkeys, pheasants, golden pheasants, and capercaillies.  Wouldn't mind if you had a config so we could make other animals "sit" instead of go wild every time we walk near.  Make it compatible with Cuniculture or just Hares.

💬 neonix, Mar 12th at 11:21 PM

would love for this to be compatible with moreanimals

💬 Superkeks, Mar 11th at 9:23 PM

Still works in 1.20.4 ^^

💬 CKitt, Jan 24th at 5:00 PM

I decided to just see if it worked as-is. No errors thrown, and the behavior appears to function in 1.20.1. I'll edit this if anything changes this weekend with the hosted game.

💬 CKitt, Jan 17th at 9:17 PM

I miss this mod. Any plans for a 1.20 update?

💬 Streetwind, Oct 9th 2024 at 9:34 AM

If it's not too much effort, could you perhaps make the generation at which they chill out a configurable value? I'd personally prefer if I could set them to something like generation 3, to mirror how other animals also have changes in behavior (or at least in the options in dealing with them) around that time. Would feel more seamless with the base game to me.

Still, I can see why other players might want it to happen in generation 1. Hence, maybe configurable?

💬 Dynne, Jul 8th 2024 at 10:18 PM

got my first chickens, excited for a bountiful source of meat... but ive grown tired of giving them such a wide berth bc i stuck the rudimentary animal houses right outside my own abode. then killed a pullet on accident trying to wrangle some of the older chooks. thank you lol.

💬 Malnaur, Mar 6th 2024 at 6:12 PM

Installing this was like night and day. I had one remaining original chicken and now peace is restored to the barnyard. Thank you!

💬 Pamela, Feb 15th 2024 at 11:09 PM

Could you make this compatible with More Animals' pheasants and turkeys??

💬 crittan , Feb 5th 2024 at 1:30 PM

artemax44
I have updated the modinfo to clarify compatibility with 1.19

💬 artemax44, Feb 5th 2024 at 12:56 PM

crittan

Is possible upgrade to 1.19.3? thank you
 
💬 Falco, Dec 10th 2023 at 6:24 PM

would be neat if this was configurable instead of being different files.

💬 Jimzawy, Oct 24th 2023 at 3:07 PM

Agreed, was just thinking out loud, good mod still.....*thumbs up*

💬 crittan , Oct 24th 2023 at 11:39 AM

Jimzawy

Thank you, I'm glad you like it. I agree that the chickens running amok - especially with such a crazy detection range - makes keeping and breeding them an awful chore. I considered reducing just the range that they are startled by the player, so as to keep them generally calm and brooding until the player actually enters the henhouse. It's more of a compromise between vanilla and version 2, but it leaves the issue of culling lower generation chickens (with any accuracy) practically impossible still.

💬 Jimzawy, Oct 23rd 2023 at 6:01 PM

I like this mod, I tried it, seems to be working fine, Before the mod I had to place my Hen house away from the base because of the noise and the corner stacking behaviour,
I think the game mechanic of live stock changing behavior over generations is a bit unrealistic and tries to mimic the theory of evolution in an impractical way, domesticatable animals are animals that when bread in captivity  imprint on humans and thrive in captivity or while ferals and non-domesticable do not and may even attack their owner,

 (edit comment delete)
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