Mods / Fauna of the Stone Age: Chelonioidea

Tags: #Crafting #Creatures #Food #Furniture
Author: Tentharchitect
Side: Both
Created: May 13th at 7:24 PM
Last modified: Nov 23rd at 9:34 PM
Downloads: 37215
Follow Unfollow 513

Recommended download (for Vintage Story 1.21.5):
FotSA-Chelonioidea-v1.0.6.zip  1-click install


A collection of sea turtles of the super family Chelonioidea, these reptiles will add life to the temperate, subtropical, and tropical marine ecosystems of your world, acting as ambience, and potential food.

This mod includes:

Stats
Common Name Scientific name Category Weight Health Height Damage Temp Precip Foliage Needs Altitude Group Size Meat Drops Fat Drops Hide Drops Other Drops Movement Diet
Loggerhead sea turtle Caretta caretta Chelonioidea 140/0.1 15/2 2.1L 2t1 10-40 All All 0-1.0 1,1-5 9-10 2+-0.3   Shell Swimming fish, vegetables
Green sea turtle Chelonia mydas   135/0.1 14/2 1.5L 2t1 6-40 All All 0-1.0 1,1-5 9-10 2+-0.3   Shell Swimming
vegetables, grass
Leatherback sea turtle
Dermochelys coriacea
  475/0.1 48/2 2.7L 3t1 8-40 All All 0-1.0 1,1-5 15-17 4-5   Shell Swimming fish, vegetables
Hawksbill sea turtle
Eretmochelys imbricata
  80/0.1 8/2 1L 2t1 12-40 All All 0-1.0 1,1-5 4-5 1+-0.3   Shell Swimming fish, vegetables
Atlantic ridley sea turtle
Lepidochelys kempii
  40/0.1 5/2 0.5L 2t1 4-40 All All 0-1.0 1,1-5 2-3 1+-0.3   Shell Swimming fish, vegetables
Pacific ridley sea turtle
Lepidochelys olivacea
  45/0.1 6/2 0.6L 2t1 10-40 All All 0-1.0 1,1-5 2-3 1+-0.3   Shell Swimming fish, vegetables
Flatback sea turtle
Natator depressus
  80/0.1 8/2 1.2L 2t1 12-40 All All 0-1.0 1,1-5 4-5 1+-0.3   Shell Swimming fish, vegetables





Features:

All species have a unique shell that can be used to craft bone meal, and a taxidermied full body.


And a big thanks to everyone who gave feedback and assistance!


FAQ
Q: Why so many animal packs? Can't you make one giant one?

A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.



Q: Is this mod safe to add and remove to an existing world?

A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.6 chelonioidea 1831 Nov 23rd at 9:34 PM FotSA-Chelonioidea-v1.0.6.zip 1-click install

Added-Russian Translation (Thanks Nikuksis!)

1.0.5 chelonioidea 5474 Oct 28th at 9:28 PM FotSA-Chelonioidea-v1.0.5.zip 1-click install

Added-Weighted diet
Updated-Trappable format for 1.21

1.0.4 chelonioidea
1.21.4 - 1.21.5
10012 Sep 25th at 4:22 PM FotSA-Chelonioidea-v1.0.4.zip 1-click install

Fixed-Removed old Animal interaction patches

1.0.3 chelonioidea 2419 Sep 22nd at 3:58 PM FotSA-Chelonioidea-v1.0.3.zip 1-click install

Added- Creature tags
Added-Ukrainian translation (Thanks Deanbro!)
Fixed-Animal interaction patches for 1.21
Fixed-Meal patches for 1.21

1.0.2 chelonioidea
1.20.11 - 1.20.12
16744 May 15th at 7:30 PM FotSA-Chelonioidea-v1.0.2.zip 1-click install

Added-FR translation (Thanks Laerinok!)

1.0.1 chelonioidea 651 May 13th at 8:21 PM FotSA-Chelonioidea-v1.0.0.zip 1-click install

Fixed-Malformed bracket in adult turtle json

1.0.0 chelonioidea 84 May 13th at 7:26 PM FotSA-Chelonioidea-v1.0.0.zip 1-click install

Launch


31 Comments (oldest first | newest first)

💬 JavaBeans, Oct 27th at 12:48 AM

Tentharchitect

Sounds good man keep up the good work

💬 Tentharchitect , Oct 24th at 10:37 PM

Thanks JavaBeans!

I'm planning on making a bear pack at some point, though the cave bear resides outside my planned roster scope but within the range of time I'm accepting for comissioned animals.  

💬 JavaBeans, Oct 22nd at 12:20 AM

Hi

Love these mods, I was wondering if theres a chance of adding cave bears to the mix.

💬 Tentharchitect , Oct 5th at 3:19 PM

I'd given shields a try and considered cookware but as those are set up they would likly cause many conflicts. One would need to make new custom models for all meals for each shell due to their different sizes and shapes in the context of meals. If someone wants to take that on and trouble shoot it, I'd be happy to add those to the mod, but I'd prefer to spend my modding time adding animals and not modelling meals or items RuinousLibrarian

💬 RuinousLibrarian, Oct 1st at 5:00 AM

see, I really like this mod but the lack of uses for the shells is a little sad. Itd be cool to do stuff like reinforcing them into shields, using them as cookware, etc. Would that ever be possible?

💬 Tentharchitect , Sep 24th at 10:14 PM

Thank you kindly for saying so caroline!

💬 caroline, Sep 23rd at 4:30 PM

thank you for all of your hard work on these amazing mods, the detail is really lovely and extremely impressive at this quantity. wishing you best of luck with your project!

💬 Nuh, Aug 31st at 3:39 PM

mb i missed that

💬 Tentharchitect , Aug 31st at 3:10 PM

There will not, please check the FAQ Nuh

💬 Nuh, Aug 31st at 11:00 AM

will there be mod that combines all the animal packs and another for the floral so we dont have to download all of them individually

💬 Foxenn, Aug 27th at 4:47 PM

We are back bois

💬 Tentharchitect , Jul 30th at 5:11 PM

Thanks for saying so, hope you have fun exploring! No plans to make fish or sharks, I'm leaving those to other modders. My next project will be a Cosmopolitan themed animal pack and then the Circumboreal Floral Zone Theisgood

💬 Theisgood, Jul 30th at 7:29 AM

Man you have overhauled the entire ecosystem with your mods I basically downloaded all your flora and fauna mods and I think its going to take me YEARS to finally learn what each item and animal does. HAHA. 

 

10/10 I can't wait to see what you add next maybe some stone age sharks or fish? 

 

Maybe even some new plants who knows you are so creative!

💬 Tentharchitect , Jun 23rd at 4:55 PM

I'm unaware of a way of doing that, that wouldn't cause issues greater than the problem it is fixing. Hewholurks

💬 Hewholurks, Jun 21st at 3:52 AM

I have a question or more so a suggestion. Is there anyway you could add a config to your mod to disable the custom pelts? I ask this because the more FotSa mod series you add the more custom items that are added. Their is a patch mod to convert some of the pelts to the vanilla pelts and sizes but it doesn't cover all of your mods.

💬 B0YAR, May 28th at 3:41 PM

Tentharchitect

Please add compatibility with Butchering mod. We love hunt on the turtles and cook them! Yammy!

💬 yapludepatte, May 25th at 5:34 PM

TUTEL :D !

💬 Tentharchitect , May 18th at 7:55 PM

I believe someone made a patch for the animal cages mod, otherwise there currently isn't a way of transporting them

💬 CrusadingPriest, May 18th at 1:49 AM

How do we capture them for a home Aquarium?

💬 Tentharchitect , May 17th at 4:37 AM

Nope, just install the mod as normal. You'll see entities sooner by exploring new chunks but they'll slowly populate old ones as well

💬 CodexTor, May 16th at 4:24 AM

Tentharchitect I'm rather new to using mods. Is there any configs I have to tinker with in order to have your modded animals spawn? 

 

💬 DispleasedDog, May 15th at 3:08 PM

I love turtles, this is gonna be awesome. Imma have a pet turtle!

 

💬 LunaGore, May 14th at 2:53 PM

💬 Mossywildviolets, May 14th at 1:06 AM

My favorite animals! Thank you so much you are amazing!

💬 Zuric, May 13th at 11:45 PM

hell yes!

💬 Evoken, May 13th at 10:01 PM

Wow, another one!

💬 Billiam, May 13th at 8:43 PM

Thanks!

💬 Tentharchitect , May 13th at 8:20 PM

Weird, must have hit undo or something as that error wasn't there in my final bug check.
Update coming momentarily!

💬 Billiam, May 13th at 8:05 PM

There is a json error in chelonioidea-adult.json on line 337 (enabledByType is partially missing)

💬 Tentharchitect , May 13th at 7:38 PM

Managed to get in one last pack before my summer job started, this is the first of the Cosmopolitan animal packs, the next one will hopefully come out shortly after I resume modding in September!

💬 crumps, May 13th at 7:27 PM

Oh snap hes at it again

 (edit comment delete)
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