Mods / Fauna of the Stone Age: Chelonioidea
Author: Tentharchitect
Side: Both
Created: May 13th at 7:24 PM
Last modified: Nov 23rd at 9:34 PM
Downloads: 37215
Follow Unfollow 513
Recommended download (for Vintage Story 1.21.5):
FotSA-Chelonioidea-v1.0.6.zip
1-click install
A collection of sea turtles of the super family Chelonioidea, these reptiles will add life to the temperate, subtropical, and tropical marine ecosystems of your world, acting as ambience, and potential food.
This mod includes:
| Common Name | Scientific name | Category | Weight | Health | Height | Damage | Temp | Precip | Foliage Needs | Altitude | Group Size | Meat Drops | Fat Drops | Hide Drops | Other Drops | Movement | Diet |
| Loggerhead sea turtle | Caretta caretta | Chelonioidea | 140/0.1 | 15/2 | 2.1L | 2t1 | 10-40 | All | All | 0-1.0 | 1,1-5 | 9-10 | 2+-0.3 | Shell | Swimming | fish, vegetables | |
| Green sea turtle | Chelonia mydas | 135/0.1 | 14/2 | 1.5L | 2t1 | 6-40 | All | All | 0-1.0 | 1,1-5 | 9-10 | 2+-0.3 | Shell | Swimming |
vegetables, grass
|
||
| Leatherback sea turtle |
Dermochelys coriacea
|
475/0.1 | 48/2 | 2.7L | 3t1 | 8-40 | All | All | 0-1.0 | 1,1-5 | 15-17 | 4-5 | Shell | Swimming | fish, vegetables | ||
| Hawksbill sea turtle |
Eretmochelys imbricata
|
80/0.1 | 8/2 | 1L | 2t1 | 12-40 | All | All | 0-1.0 | 1,1-5 | 4-5 | 1+-0.3 | Shell | Swimming | fish, vegetables | ||
| Atlantic ridley sea turtle |
Lepidochelys kempii
|
40/0.1 | 5/2 | 0.5L | 2t1 | 4-40 | All | All | 0-1.0 | 1,1-5 | 2-3 | 1+-0.3 | Shell | Swimming | fish, vegetables | ||
| Pacific ridley sea turtle |
Lepidochelys olivacea
|
45/0.1 | 6/2 | 0.6L | 2t1 | 10-40 | All | All | 0-1.0 | 1,1-5 | 2-3 | 1+-0.3 | Shell | Swimming | fish, vegetables | ||
| Flatback sea turtle |
Natator depressus
|
80/0.1 | 8/2 | 1.2L | 2t1 | 12-40 | All | All | 0-1.0 | 1,1-5 | 4-5 | 1+-0.3 | Shell | Swimming | fish, vegetables |
Features:
All species have a unique shell that can be used to craft bone meal, and a taxidermied full body.
And a big thanks to everyone who gave feedback and assistance!
A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.
Q: Is this mod safe to add and remove to an existing world?
A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.0.6 | chelonioidea | 1831 | Nov 23rd at 9:34 PM | FotSA-Chelonioidea-v1.0.6.zip | 1-click install | ||
|
Added-Russian Translation (Thanks Nikuksis!) | |||||||
| 1.0.5 | chelonioidea | 5474 | Oct 28th at 9:28 PM | FotSA-Chelonioidea-v1.0.5.zip | 1-click install | ||
|
Added-Weighted diet | |||||||
| 1.0.4 | chelonioidea | 10012 | Sep 25th at 4:22 PM | FotSA-Chelonioidea-v1.0.4.zip | 1-click install | ||
|
Fixed-Removed old Animal interaction patches | |||||||
| 1.0.3 | chelonioidea | 2419 | Sep 22nd at 3:58 PM | FotSA-Chelonioidea-v1.0.3.zip | 1-click install | ||
|
Added- Creature tags | |||||||
| 1.0.2 | chelonioidea | 16744 | May 15th at 7:30 PM | FotSA-Chelonioidea-v1.0.2.zip | 1-click install | ||
|
Added-FR translation (Thanks Laerinok!) | |||||||
| 1.0.1 | chelonioidea | 651 | May 13th at 8:21 PM | FotSA-Chelonioidea-v1.0.0.zip | 1-click install | ||
|
Fixed-Malformed bracket in adult turtle json | |||||||
| 1.0.0 | chelonioidea | 84 | May 13th at 7:26 PM | FotSA-Chelonioidea-v1.0.0.zip | 1-click install | ||
|
Launch | |||||||
Tentharchitect
Sounds good man keep up the good work
Thanks JavaBeans!
I'm planning on making a bear pack at some point, though the cave bear resides outside my planned roster scope but within the range of time I'm accepting for comissioned animals.
Hi
Love these mods, I was wondering if theres a chance of adding cave bears to the mix.
I'd given shields a try and considered cookware but as those are set up they would likly cause many conflicts. One would need to make new custom models for all meals for each shell due to their different sizes and shapes in the context of meals. If someone wants to take that on and trouble shoot it, I'd be happy to add those to the mod, but I'd prefer to spend my modding time adding animals and not modelling meals or items RuinousLibrarian
see, I really like this mod but the lack of uses for the shells is a little sad. Itd be cool to do stuff like reinforcing them into shields, using them as cookware, etc. Would that ever be possible?
Thank you kindly for saying so caroline!
thank you for all of your hard work on these amazing mods, the detail is really lovely and extremely impressive at this quantity. wishing you best of luck with your project!
mb i missed that
There will not, please check the FAQ Nuh
will there be mod that combines all the animal packs and another for the floral so we dont have to download all of them individually
We are back bois
Thanks for saying so, hope you have fun exploring! No plans to make fish or sharks, I'm leaving those to other modders. My next project will be a Cosmopolitan themed animal pack and then the Circumboreal Floral Zone Theisgood
Man you have overhauled the entire ecosystem with your mods I basically downloaded all your flora and fauna mods and I think its going to take me YEARS to finally learn what each item and animal does. HAHA.
10/10 I can't wait to see what you add next maybe some stone age sharks or fish?
Maybe even some new plants who knows you are so creative!
I'm unaware of a way of doing that, that wouldn't cause issues greater than the problem it is fixing. Hewholurks
I have a question or more so a suggestion. Is there anyway you could add a config to your mod to disable the custom pelts? I ask this because the more FotSa mod series you add the more custom items that are added. Their is a patch mod to convert some of the pelts to the vanilla pelts and sizes but it doesn't cover all of your mods.
Tentharchitect
Please add compatibility with Butchering mod. We love hunt on the turtles and cook them! Yammy!
TUTEL :D !
I believe someone made a patch for the animal cages mod, otherwise there currently isn't a way of transporting them
How do we capture them for a home Aquarium?
Nope, just install the mod as normal. You'll see entities sooner by exploring new chunks but they'll slowly populate old ones as well
Tentharchitect I'm rather new to using mods. Is there any configs I have to tinker with in order to have your modded animals spawn?
I love turtles, this is gonna be awesome. Imma have a pet turtle!
My favorite animals! Thank you so much you are amazing!
hell yes!
Wow, another one!
Thanks!
Weird, must have hit undo or something as that error wasn't there in my final bug check.
Update coming momentarily!
There is a json error in chelonioidea-adult.json on line 337 (enabledByType is partially missing)
Managed to get in one last pack before my summer job started, this is the first of the Cosmopolitan animal packs, the next one will hopefully come out shortly after I resume modding in September!
Oh snap hes at it again