Mods / Buried Hostility

Tags: #Creatures #QoL
Author: itsjusty0gurt
Side: Both
Created: Feb 4th at 9:02 PM
Last modified: Feb 11th at 5:16 AM
Downloads: 2112
Follow Unfollow 68

Latest release (for Vintage Story 1.20.3, outdated):
Buried Hostilityv1.0.3.zip  1-click install


Buried Hostility: Mobs Belong in the Dark!

 

Sick of Drifters, Shivers, and Bowtorns loitering where they don’t belong? This mod sends them back to the shadows, restricting their spawn to underground areas with a light level of 4 or lower.

And as for Drifters—no more rock chucking. They’ll have to fight fair, like the creepy cave-dwellers they are.

 

So grab your torch and venture into the darkness… if you dare.....

 

 

I split the mod.....theres now a seperate mod for drop changes called MONSTER DROPS!

https://news.kalataka.ru/monsterdrops

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.0.3 1650 Feb 11th at 5:16 AM Buried Hostilityv1.0.3.zip 1-click install

-split the mod into two. Drop changes moved to new mod called Monster Drops!

1.0.2 280 Feb 5th at 8:59 PM Buried Hostilityv1.0.2.zip 1-click install

- added Jonas parts drops to nightmare and double headed drifters, nightmare and gearhead bowtorns, and nightmare and * shivers
- added patch lower light level for bell spawn to 4

1.0.1 90 Feb 5th at 5:02 AM Buried Hostilityv1.0.1.zip 1-click install

Renamed the mod. felt the name was too close to some other mods.

1.0.0 92 Feb 4th at 9:04 PM HostileOverhaulv1.0.0.zip 1-click install

Release!


14 Comments (oldest first | newest first)

💬 Strix02, Nov 3rd at 4:13 AM

Looks like the mod broke as of 1.21. From checking, devs changes the file paths from "land" to "lore" for hostile mobs. Easy fix in the JSON patch I bet.

💬 _Ale1ster, Aug 7th at 1:40 AM (modified Aug 7th at 1:41 AM)

LunaGore CrSilent in the mod there is only one .json in the burried in the assets folder that can be opened with notepad. there are 9 sections of the text seperated by these symbols {}
if you look at each section they're designated to different folder paths that are labled either drifter, bowtorn or shiver. I wanted only the bowtorn to stop spawning outside of storms but leave drifters and shivers alone entirely, so I just deleted all but the bowtorn sections and saved. make sure not to mess with anything outside of the bracketed sections you deleted and try to replicate the sequence and orientation of everything as it was originally, it's pretty simple to see the seperated sections. I've been able to do this with a couple of simple mods like extended sleep times.

💬 RischEdan, Jun 9th at 2:42 AM

Novabella Yes, they can still spawn during storms.  Tested in 1.20.12

💬 Novabella, May 23rd at 7:49 AM

Does this mod at least allow them to spawn during storms?

💬 CrSilent, May 21st at 8:32 PM

LunaGore

Ye me too... Also keep the rock chucking aswell maybe... Some configs would be nice.

💬 LunaGore, May 15th at 4:00 PM

Would it be possible to create a config for this? I'd like for surface drifters (not bowtorn or shivers) to exist and keep the rest below the light level.

💬 CrSilent, Feb 11th at 9:10 PM

itsjusty0gurt

you are a real legend man!

💬 itsjusty0gurt , Feb 11th at 6:28 PM

TheSinisterRat LunaGore McFrugal done! i split the mod into 2! The other mod is Monster Drops!

💬 TheSinisterRat, Feb 6th at 7:50 PM

Would like to throw my name into that hat: I have some mods for drops that I am quite happy with, but my server and I would greatly appreciate if we could not be quite so inundated with bowtorn on the surface.

Whatever you decide, thank you for your work - modders make an already amazing game sublime.

Edit: Thank you, you are most wonderful.

💬 LunaGore, Feb 6th at 2:56 PM

Yeah if you could either include the changes to drops in the mod description or have it as a separate mod that'd be great.

💬 McFrugal, Feb 6th at 8:04 AM

Why does this change drops at all?  That's not in the mod description!

💬 itsjusty0gurt , Feb 5th at 9:01 PM

Entity DONE!

💬 itsjusty0gurt , Feb 5th at 4:32 PM

Entity I will add that in asap

💬 Entity, Feb 5th at 11:29 AM

I'm curious if this prevents spawns during a temporal storm. I like the changes that this mod makes, though I would suggest keeping jonas parts as a drop chance for double-headed variants. Jonas parts are used in lots of recipes and it can already be a challenge getting the exact parts needed.

 (edit comment delete)
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