Mods / Blacksmiths
Authors: Tels, Phiwa
Side: Both
Created: Apr 25th 2021 at 4:06 PM
Last modified: Mar 18th 2023 at 11:44 AM
Downloads: 5261
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Latest release (for Vintage Story 1.17.11, outdated):
blacksmiths-0.3.1.zip
1-click install
This no longer works with 1.18 or 1.19 or newer VS versions.
Please do not use.
This mod is all about working with metal.
- Makes it easier to craft chutes, allows recycling of chutes, hoppers and full metal blocks.
- Adds springs to doors to make them autoclose after a few seconds.
- Craft metal sheets and thin sheet, and attach these as decoration to any solid face.
- Craft sheet metal blocks both in dull and polished variants.
This mod is currently in an alpha stage - please be careful and make a backup of your world!
We hope you enjoy our work,
~ Tels & Phiwa
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.3.1 | blacksmiths | 966 | Mar 18th 2023 at 11:44 AM | blacksmiths-0.3.1.zip | 1-click install | ||
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This release fixes the blocks from polished thin metal sheets not being shiny and missing their sound. | |||||||
| 0.3.0 | blacksmiths | 461 | Feb 20th 2023 at 6:47 PM | blacksmiths-0.3.0.zip | 1-click install | ||
Release v0.3.0 - ReflectionsIf you like our work and want to support us, please consider becoming a Patron. Changelog since v0.2.0Bug Fixes
New features
Mod DescriptionThe Vintage Story mod "Blacksmiths" adds useful things and new blocks to build with metal. It makes some of the vanilla recipes less manual labour intensive by allowing either helvehammer smithing or using plates instead of hand-hammers shapes. To balance the changes out, you need more tools and durability to craft these blocks. We hope you enjoy our work, ~ Tels & Phiwa This mod is still under development - please be careful and make a backup of your world! Release Signature-----BEGIN PGP SIGNATURE----- | |||||||
| 0.3.0-pre.1 | blacksmiths | 1351 | Sep 3rd 2022 at 1:15 PM | blacksmiths-0.3.0-pre.1.zip | 1-click install | ||
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Pre-relase of 0.0.3 - update the mod for 1.17. There are no functional changes. | |||||||
| 0.2.0 | blacksmiths | 1110 | Mar 3rd 2022 at 7:33 PM | blacksmiths-0.2.0.zip | 1-click install | ||
Release v0.2.0 - Between The SheetsIf you like our work and want to support us, please consider becoming a Patron. Changelog since v0.1.0Bugfixes
Issue #25 - Metal sheets
Mod DescriptionThe Vintage Story mod "Blacksmiths" adds useful things and new blocks to build with metal. It makes some of the vanilla recipes less manual labour intensive by allowing either helvehammer smithing or using plates instead of hand-hammers shapes. To balance the changes out, you need more tools and durability to craft these blocks. We hope you enjoy our work, ~ Tels & Phiwa This mod is still under development - please be careful and make a backup of your world! Release Signature-----BEGIN PGP SIGNATURE----- | |||||||
| 0.1.0 | blacksmiths | 706 | Oct 13th 2021 at 9:50 AM | blacksmiths-0.1.0.zip | 1-click install | ||
Release v0.1.0This release adds metal springs and autoclosing doors with springs attached. New Features
Translations
Mod DescriptionThe Vintage Story mod "Blacksmiths" adds useful metal-based items and recipes for metal works. We hope you enjoy our work, ~ Tels & Phiwa This mod is currently in an alpha stage - please be careful and make a backup of your world! Release Signature-----BEGIN PGP SIGNATURE----- | |||||||
| 0.0.1 | blacksmiths | 667 | Aug 16th 2021 at 1:02 PM | blacksmiths-0.0.1.zip | 1-click install | ||
Release v0.0.1This is the first release, containing new recipes to make working with chutes and automation easier. New Features & Tweaks
Mod DescriptionThe Vintage Story mod "Blacksmiths" adds useful recipes for metal works. We hope you enjoy our work, ~ Tels & Phiwa This mod is currently in an alpha stage - please be careful and make a backup of your world! Release Signature-----BEGIN PGP SIGNATURE-----
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MoeJoe That is good to hear, we need more modders for VS.
And if you ever implement the autoclose, it would probably best as a behaviour that can be attached to arbitrary blocks, so it could also support trapdoors etc. (The tricky thing is adding the texture overlay to blocks so the player knows there is a spring attached, but I guess this could also be still patched in).
If you have more questions, the VS Discord modding-channel is really helpful: https://discord.com/channels/302152934249070593/351624415039193098
Also, the source for this mod is freely available at https://gitlab.com/codesmiths/vs_blacksmiths
Thanks for getting back to me. I've been wanting to learn some coding and love the "springs to doors" concept for this mod. I've created a few mods for Stellaris and other Paradox games, so I'm excited to see how a 3D world works.
MoeJoe No, sorry, what little time I have goes into my other, working mods.
Are you still working on this one?
Drathek This mod is not compatible with 1.18 or 1.19 and has been deprecated due to the massive changes required to fix all the doors and the metal blocks. Sorry!
Not only do wooden vanilla doors (e.g. pine) not combine with a spring when crafting, the handbook recipe has a question mark block for wooden doors (iron door is fine), and if you view the recipe you will crash:
Running on 64 bit Windows with 32693 MB RAM
Game Version: v1.18.15 (Stable)
27-Nov-23 10:24:41: Critical error occurred
Loaded Mods: game@1.18.15, creative@1.18.15, survival@1.18.15, blacksmiths@0.3.1
System.DivideByZeroException: Attempted to divide by zero.
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent.RenderInteractiveElements(Single deltaTime, Double renderX, Double renderY, Double renderZ) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 269
at Vintagestory.API.Client.GuiElementRichtext.RenderInteractiveElements(Single deltaTime) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\GuiElementRichtext.cs:line 477
at Vintagestory.API.Client.GuiComposer.Render(Single deltaTime) in VintagestoryApi\Client\UI\GuiComposer.cs:line 695
at Vintagestory.API.Client.GuiDialog.OnRenderGUI(Single deltaTime) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 379
at Vintagestory.GameContent.GuiDialogHandbook.OnRenderGUI(Single deltaTime) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 571
at Vintagestory.Client.NoObf.GuiManager.OnRenderFrameGUI(Single deltaTime) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 318
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 185
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 790
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 983
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
gndrneutralnoun
Btw, doors will only autoclose if you attach a spring to them, so medival expansion and this mod should not conflict with each other.
I haven't had time to work on this mod for quite some time, and the code wasn't written by me, so unfortuately I can't make any promises here.
Could you make a config option to disable the springs and spring doors? I use Auto Close instead, but I like the other features of this mod.
How many mods do you need @Tels :D