Mods / R.Better Fire

Tags: #Cosmetics #Graphics
Author: LordOri
Side: Both
Created: Sep 17th 2024 at 10:56 AM
Last modified: Mar 5th at 2:16 PM
Downloads: 4458
Follow Unfollow 82

Latest release (for Vintage Story 1.19.8, 1.20.0, 1.20.4, 1.20.5 and 1.20.10, outdated):
BetterFire_v0.0.3.zip  1-click install


R.Better Fire

 

A small JSON modification that makes fire and smoke particles a little more realistic

  1. -Torch (Reduced the fire particles in the hand so that the particles would not overlap the screen so much)
  2. -Bonfire (Smoke flies higher)
  3. -Open flame (the one you set on fire, for example, a tree in the forest) (Smoke flies higher, sparks now fly in different directions)

It's better to see for yourself than read the description!)



My mods: LIST

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.3 bf 1841 Mar 5th at 2:16 PM BetterFire_v0.0.3.zip 1-click install

В версии 0.0.3 поведение частиц дыма костра что-то между версии 0.0.1 и 0.0.2
а именно костёр не оставляет визуальных гличей как в первой версии но дым от костра поднимается выше чем во второй версии

0.0.2 bf
1.20.0 - 1.20.1
1667 Oct 7th 2024 at 10:46 AM BetterFire_v0.0.2.zip 1-click install

Now the smoke spreads more widely as it rises upwards

0.0.1 bf
1.20.0 - 1.20.1
605 Sep 17th 2024 at 11:01 AM BetterFire_v0.0.1.zip 1-click install
First and possibly last release!

15 Comments (oldest first | newest first)

💬 MrFastZombie, Sep 23rd at 11:10 PM (modified Sep 25th at 12:02 AM)

I tried it on 1.21.1 and I think it's still working but correct me if I'm wrong.

 

EDIT: 1.21.2 mentions more intense particles for torches, might be worth checking how that works with this mod when it drops.

💬 FatherSarge, Aug 16th at 7:15 PM

Cool thx for that info I'll mess around with it!

💬 LordOri , Aug 16th at 2:41 PM

FatherSarge As far as I understand, in this case everything depends on the particle system, LODs and rendering, I can’t influence this, but I would advise you to dig around with these parameters in the game settings

💬 FatherSarge, Aug 15th at 9:51 PM

LordOri

Still works in 1.21.0-rc4... but any chance there's a way to increase the distance the the fire becomes rendered for the player? Currently it looks like the firepits become "loaded" at about 40 blocks out, and unload at around 50 or 60 blocks. Would kinda be cool if you could see the fire (and therefore the smoke particles) from 300-400 blocks out or greater. Maybe a configurable option.

💬 HJVT, Apr 23rd at 7:26 PM

I think this mod makes it harder to see fire up close, almost as if it replaces fire particles with smoke particles

💬 LordOri , Mar 16th at 8:12 AM

BlueSteelAU yes

💬 BlueSteelAU, Mar 15th at 5:04 PM

Does the smoke and particles follow the wind direction and then no wind just do straight up

💬 LordOri , Mar 8th at 9:54 AM

Silhouette Sorry, but I don't know how. There are no parameters specified for particles in the bomb file, so I don't know how to apply the shader to the other smoke sources.

💬 Silhouette, Mar 7th at 12:08 PM

Would it be possible to apply the "smooth edge particles" they showcased with bombs to smoke particles?

💬 LordOri , Jan 23rd at 1:02 PM

MarximusMaximus 1.20 yes

💬 MarximusMaximus, Jan 23rd at 4:18 AM

1.20?

💬 LordOri , Sep 17th 2024 at 7:00 PM

RuneScholar
the total number of particles is only slightly different from vanilla, so it should not affect performance at all, I changed more the behavior and not the quantity

💬 TumbleTrash, Sep 17th 2024 at 6:53 PM

Oh, cool, I was waiting for a mod like this!

💬 LarekFlynn, Sep 17th 2024 at 4:31 PM

RuneScholar Shouldn't be too much trouble since you can set the max number of particles in the game option menu.

💬 RuneScholar, Sep 17th 2024 at 4:11 PM

Is there any chance of this mod causing performance issues due to the increased smoke particles?

 (edit comment delete)
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