Mods / Better forest
Author: Pafnutiy
Side: Server
Created: Feb 12th at 8:56 AM
Last modified: Aug 29th at 9:50 AM
Downloads: 8990
Follow Unfollow 382
Latest release (for Vintage Story 1.21.0, potentially outdated):
BetterForest_0.1.1.zip
1-click install
New, ‘vanilla+’ forest for you.
Think vanilla woods are not good enough? Too much foliage in the way of movement? Too uniform pine and larch forests in cold climates? In hot climates, hardly any 'real jungle' and huge trees? Do the same birch bushes grow everywhere? And mods that add new trees affect performance too much, leave 'blocks' when you remove them, and you don't want new trees at all?
This mod only changes the appearance of some tree shapes and adds new unique shapes for vanilla trees. It does not add any new trees, as a large number of mod blocks can negatively affect performance. You can use it for your server, it was made for that! Works server side only, players don't need to download it to play on the server.
The mod can be added to an existing world, the new generation will only be in new chunks. You can use the command '/wgen regen 1 (number - radius of chunks)' to recreate chunks around. Warning, this will irrevocably delete all buildings in recreate chunks.
The mod can be safely deleted, it will not break the world, but the chunks already created will remain with the generation of this mod.
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Table:
| Image | code | wood | MinTemp | MaxTemp | Rain |
Forest (Vintage Story uses two density maps for trees and for shrubs) |
Bioregions (From Biomes) |
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acaciacurve | acacia | 28 | 20 | 40-120 | 50-220 "Treegens" |
"pacific nearctic",
"atlantic nearctic",
"atlantic palearctic",
"central palearctic",
"eastern palearctic",
"pacific palearctic",
"pacific neotropic",
"atlantic neotropic",
"atlantic afrotropic",
"eastern afrotropic"
|
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baldlarch | Larch | -14 | -3 | 90-255 | 0-255 "Treegens" |
"pacific nearctic",
"atlantic nearctic",
"atlantic palearctic",
"central palearctic",
"eastern palearctic",
"pacific palearctic"
|
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bushacacia | Acacia | 22 | 40 | 60-130 | 50-255 "Shrubgens" |
"pacific nearctic",
"atlantic nearctic",
"atlantic palearctic",
"central palearctic",
"eastern palearctic",
"pacific palearctic",
"pacific neotropic",
"atlantic neotropic",
"atlantic afrotropic",
"eastern afrotropic",
"australasian",
"oceanic"
|
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deadpine | Pine | -12 | 15 | 50-160 | 0-255 "Treegens" |
"pacific nearctic",
"atlantic nearctic",
"atlantic palearctic",
"central palearctic",
"eastern palearctic",
"pacific palearctic"
|
|
|
deadtree | Aged wood | 27 | 40 | 190-255 | 150-250 "Treegens" |
"pacific nearctic",
"atlantic nearctic",
"atlantic palearctic",
"central palearctic",
"eastern palearctic",
"pacific palearctic",
"pacific neotropic",
"atlantic neotropic",
"atlantic afrotropic",
"eastern afrotropic",
"australasian",
"oceanic"
|
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doublebirch | Birch | 0 | 12 | 65-180 | 0-180 "Treegens" |
"atlantic palearctic",
"central palearctic",
"eastern palearctic",
"pacific palearctic"
|
![]() |
dwarfpine | Pine | -18 | -4 | 30-185 | 0-255 "Shrubgens" |
"eastern palearctic",
"pacific palearctic"
|
![]() |
dwarflarch | Larch | -20 | -10 | 150-250 | 0-255 "Shrubgens" |
"pacific nearctic",
"atlantic nearctic",
"atlantic palearctic",
"central palearctic",
"eastern palearctic"
|
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forestoak | Oak | 4 | 22 | 95-170 | 150-250 "Treegens" |
"atlantic nearctic",
"central palearctic",
"eastern palearctic",
"pacific palearctic"
|
![]() |
italianpine | Pine | 10 | 16 | 80-140 | 150-250 "Treegens" |
"atlantic palearctic"
|
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japaneseoak | Oak | 12 | 20 | 95-160 | 30-150 "Treegens" |
"eastern palearctic",
"pacific palearctic"
|
![]() |
juniper | Pine | -12 | 20 | 60-170 | 0-255 "Treegens" |
"pacific nearctic",
"atlantic nearctic",
"atlantic palearctic",
"central palearctic",
"eastern palearctic",
"pacific palearctic"
|
![]() |
karelbirch | Birch | -12 | -4 | 80-220 | 0-255 "Shrubgens" |
"atlantic palearctic"
|
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normalredwoodpine | Redwood pine | 14 | 18 | 180-255 | 100-200 "Treegens" |
"pacific nearctic"
|
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fieldoak | Oak | 8 | 22 | 95-170 | 30-100 "Treegens" |
"atlantic nearctic",
"pacific nearctic",
"atlantic palearctic",
"central palearctic",
"eastern palearctic",
"pacific palearctic"
|
![]() |
northernpine | Pine | -18 | -6 | 40-150 | 0-255 "Treegens" |
"atlantic palearctic",
"central palearctic",
"atlantic nearctic",
"pacific nearctic"
|
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tallkapok | Kapok | 28 | 40 | 185-255 | 160-255 "Treegens" |
"pacific neotropic",
"atlantic neotropic",
"atlantic afrotropic"
|
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talllarch |
Larch | -10 | -3 | 100-255 | 0-255 "Treegens" |
"central palearctic",
"eastern palearctic",
"pacific palearctic"
|
![]() |
siberianpine | Pine | -10 | 4 | 50-190 | 0-255 "Treegens" |
"central palearctic",
"eastern palearctic"
|
![]() |
smallnorthlarch | Larch | -18 | -8 | 100-255 | 0-255 "Treegens" |
"pacific nearctic",
"atlantic nearctic",
"central palearctic",
"eastern palearctic"
|
![]() |
whitebirch | Birch | -5 | 6 | 80-220 | 50-255 "Treegens" |
"atlantic palearctic",
"central palearctic",
"eastern palearctic"
|
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truemulga (vanilla, but for some unknown reason not used) | Acacia | 26 | 40 | 80-150 | 150-250 "Shrubgens" |
"australasian"
|
| ? | Rarely very large (unknown) tree | ? | ? | ? | ? | ? |
Also, there are some changes to vanilla tree generation.
- The ubiquitous birch bushes (Dwarf Birch) are now rarely.
- Vanilla Pine and Larch trees now don't grow as far north, new smaller forms grow there. (Instead of -17/-14 Now -12/-10).
- Less low foliage and branches obstructing your view and walking through forests! Forests are now more spacious, trees often with tall trunks.
- Treegen ‘larch’ now only grows along edges, in forests ‘deepforestlarch’ and ‘talllarch’.
- It's the same for the ‘fir’ - the very form of pine that has branches starting at the ground.
- Less weight for ‘sugarmaple’, more for ‘norwaymaple’.
- Vanilla oak is less abundant in the forests, but a special form of ‘forestoak’ with a high trunk is often found.
- Walnut grows somewhat further south and is slightly more common.
- Rare small walnut trees for shrubgens.
- Rare area with Crimson king maple ‘bushes’ (In the same climate as Crimson king maple trees)
- More rainforest and jungle, less fields in hot and humid climates.
- Kapok trees have become larger in size and more frequent.
- Large 2x2 kapok trees are quite common, especially deep in the forest.
- Bamboo now uses ‘shrubgens’ instead of ‘treegens’.
- Smaller kapok trees (think bushes) now grow only in shrubgens, not treegens.
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I don't think BetterForest can conflict with any other mods except those that have something to do with tree generation.
- It definitely won't work with Florasphere, as it is essentially a very lite Florasphere.
- It can probably prevent trees from appearing from the Floral Zone series and Wildcraft: Trees and Shrubs. I have not tested this.
- Works correctly with 'Biomes' and 'Under Tangled Boughs'.
- Beautify the world with terrain mods like Terra Pretty.
- Not worth using with Wilderlands Forests, which also removes the annoying low foliage.
Should also work automatically on newer versions of the game as long as the developers change something in the tree generation.
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You liked the forests and their generation, but you want more tree variety? I also made florasphere. This mod adds 7 new tree species, palm tree, small tree trunks and real bushes.
I'm looking forward to your feedback. Send beautiful and not so beautiful screens, report bugs (How did you even get them?!). Tell me your ideas. Let me know if you decide to use it on the server :-)
If you think the forests look wrong in some place, misplaced trees or something else, send me a screenshot and the results of the command ‘/wgen pos climate’, (and /biome show if you play with the ‘biomes’ mod) and I will see how the forests can be better.
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 0.1.1 | 4682 | Aug 29th at 9:50 AM | BetterForest_0.1.1.zip | 1-click install | ||
|
Updated to 1.21 Small changes in tree generation. There should be even fewer bushes now. | ||||||
| 0.1.0 | 4308 | Feb 13th at 8:48 PM | BetterForest_0.1.0.zip | 1-click install | ||
|
Yay, finally a release! | ||||||






















This is a godsend, I was getting incredibly tired of every forest being made for dwarfs
CloudRDoodle I've been using this mod along with Floral Zones for a few days now and it works perfectly fine?
Did anyone figure this one out yet?
,,It can probably prevent trees from appearing from the Floral Zone series and Wildcraft: Trees and Shrubs. I have not tested this.''
Yo, can someone tell me which pine tree variants this mod is adding that are causing them to generate those weird stubby branches so close to the ground? I just don't hink they work for me, so I'd like to remove them from the generation.
It's probably some kind of conflict or issue. Better Forest affects trees exclusively. In addition, for me personally, better forest works great with Terra Pretty. The landscape in half of the screenshots of the mod is from Terra Pretty. I don't know what could have happened to you - let me know if you figure it out. Sappy
Yes, you are free to add, remove and update this mod as many times as you like without any issues. maciaciele
Heya I don't know whats happened to my game, not sure if this mod adds it or not but I just wanted to double check. Oh and I'm in version 1.20.12
So the only other terrain worldgen mod I have installed is Terra Prety as it says this is a good companion mod, but since installing it I've been getting these massive superflat areas in my new world, which didnt happen when it was just Terra Prety so I just wanted to ask, is this a feature or is something conflicting? I do have a bunch of other mods, but the worldgen ones are Better Traders, Better Ruins, and the mods that are recommended to use with Terra Prety.
Pafnutiy I have created world in 1.21 without new updates. I did generate few chunks so I know I won't have new treegen all around my current chunks. The question is: can I upgrade to the newest mod version without any issues?
"Does this work with 1.21?" - now yes. Anderkan, ChipClip
"How's the compatibility with 'In Dappled Groves?' I see the submod, 'Under Tangled Boughs' is supported." - Better Forest only affects the tree generation file and the shape files of a particular tree, and I don't think IDG changes any of that. Ptaech
"I feel like you took the bush reduction too far in the latest version. They're virtually non-existant now." - Actually, I have only slightly reduced the number of bushes. Unfortunately, I don't have the time anymore to fly around the world for hours to check if the generation is working correctly. So, I rely on feedback from players. Previously, I was told there were too many bushes and I reduced the number of them. However, now I am prepared to increase them again if enough people ask for it. ShaeTsu
"I have noticed some pine trees spawning without leaves when using both this mod and WC:TS" - "Dead pines" were conceived and grow even without wildcraft. Tya
And thanks a lot to everyone for the feedback.
I feel like you took the bush reduction too far in the latest version. They're virtually non-existant now.
How's the compatibility with 'In Dappled Groves?' I see the submod, 'Under Tangled Boughs' is supported.
does this work with 1.21?
Please tell me there are plans to update this mod :') I love it so!
Doesn't seem to cause issues with trees generating using Wildcraft: Trees and Shrubs.
I have noticed some pine trees spawning without leaves when using both this mod and WC:TS but honestly I don't mind since it's not that many and they just kinda look like dead trees, which just adds more variation.
Mod is a sleeper. I'm almost sure this is why I've been enjoying my current save so much, living on the edge of a forest. Agreed Yallendallis on the bushes, love the overgrown and wild look but it's a little hindering for gameplay the sheer amount of landcover in every single direction, forever haha.
Thanks!
"Reworked" trees look amazing. I ran multiple times into a situation when the forest was so thick I had to backtrack or to destroy leaves to go through. Now with your mod it feels well balanced between being open enough to not be an issue and thick enough to still feel like a proper forest
Thank you for so detailed feedback, Yallendallis. I`ll reduce bushes density when I`ll have enought free times. For beautifull treegen need a lot of times for all tests and tweaks, so new version may not be relised soon. Or soon, I dont know
I have to say, this is very underrated - comparing to vanilla and wilderlands forest I find this the best of the no new tree solutions (to be frank, I get scared the new tree mods will have to update and mess a bunch of blocks up, which seems to have happened for wildcraft players)
It's the best of them because while wilderland forest does make them more open, this mod makes forest more open AND increases tree variety per area. Forests are much less monoculture and more interesting without being a mess; trees themselves look better too. My only critque are the large fields of bushy areas - something nice is that said areas generally stay out the deep forest but I still find myself wishing for less; I don't think they're any worse than vanilla but I'm so biased against them I was hoping they'd nearly disappear and stay the forest edges only. Some user configurability through configlib would also be appreciated if it's possible.
Edit: On the bush fields, it's not so much their existence, but the density. Checking with the climate command, it's 50%+ shrub areas I dislike, so I think if they were limited to 75% shrub max I think they would be a bit more navigatble without losing out on too much densitiy.
Hi!
I've made a brief test with Wildcraft Trees mod, it seems like they're compatible. I see trees from Wildcraft appearing in the world. I think they will have the 'old' variants and shapes in the worst case, but even like that, the forests are easier to traverse, I think I only got stuck once in 10 minutes of deliberately running through forests.
The pesky biirch bushes also seem more reasonable with your mod, there are some but they are more like rare and denser groups. I think it's more natural and definitely easier to play.
Thans for this mod, I really like it!
СПАСИБО
RNM
Новый мир рекомендуется, но мод можно устанавливать и в старый мир. Модифицированная генерация будет только в новых чанках, созданных после установки мода. Между старыми чанками и новыми может быть заметная ровна линия "есть лес/нет леса" или что-то в этом роде, это некрасиво, не но критично.
скажите мир новый нужен или нет ?
Pafnutiy Thanks for the explaination - Your mod does seem (I was not highly rigorous in checking) to conflict with Floral Zones, but not in the way I was expecting; it was like your mod wasn't applied somehow. Found lots of small birch bushes and forests foliage still generated fairly low. I did end up swapping to wilderlands, but next time I'm not using floral zones, I'll try this mod instead. TYSM!
SageOceiros
The thing is, what this mod does is closer to overwriting the generation file, rather than adding new lines to it. So if the floral zone patches are applied before my patch overwrites everything in the file, it should probably overwrite the added floral zone trees as well.
I don't actually know exactly how the patch system works in such cases, so maybe everything will work.
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Also, if you only need to remove low foliage but don't need new tree shapes, you could try Wilderlands Forests, as far as I know it's made for exactly that purpose.
Or you can create your own mod. The branchStart line is responsible for the minimum branch height of the tree. You will need to set the value to about 0.3-0.5. Usually this should be enough. Either way, you can create a tree with the /wgen tree [tree code] command to see what happens and you don't even have to reboot the world for the changes to take effect.
There's also a tutorial on trees: https://wiki.vintagestory.at/Modding:Trees
Oh, awesome! I'll have to give this a go. I was looking into tree generation earlier to try increase minimum 'branch' height, but it was very technical. Very cool to see this so soon after!
Question; I'm just quickly checking what/how your mod works, and how the Floral Zone mods work. AFAIK, if floral zones add 'unique' flora via add or addmerge, unless one attempts to adjust vanilla trees, would there be a conflict? Going to test shortly anyways.