Mods / AutoAtlasFixedAninmation
Author: Darkx
Side: Both
Created: Dec 19th 2024 at 12:06 PM
Last modified: Dec 19th 2024 at 1:33 PM
Downloads: 2308
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For testers (for Vintage Story 1.20.0-rc.5, outdated):
AutoAtlasFixed0.0.3.zip
1-click install
I temporarily patched this to have a fixed value for animations of 230. but its parent mod is https://news.kalataka.ru/autoatlas.
This will be taken down at the original modder's request or be deprecated when they update theirs.
This mod fixed my issue " System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index') at System.Collections.Generic.List`1.get_Item(Int32 index) " "Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElement(Int32 indexForLogging, MeshData meshdata, ShapeElement element, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 400 at Vintagestory.Client.NoObf.ShapeTesselator.TesselateShapeElements(MeshData meshdata, ShapeElement[] elements, TesselationMetaData meta) in VintagestoryLib\Client\Render\Tesselation\ShapeTesselator.cs:line 309 at"
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.0.1 | autoatlasfixedaninmation | 2305 | Dec 19th 2024 at 1:33 PM | AutoAtlasFixed0.0.3.zip | 1-click install | ||
|
Updated mod to have a fix animation value of 230. | |||||||
See https://github.com/anegostudios/VintageStory-Issues/issues/4693
This mod is obsolete as of VS 1.20.0-rc.6 :)
I have the same question as Malikyte. If it is necessary, could you add MaxAnimatedElements to the Config? You should probably also only set `GlobalConstants.MaxAnimatedElements` if it's <230.
Edit:
The `MaxAnimatedElements` change is unnecessary in 1.21.5 and later.
Is this still needed in 1.21? I haven't been keeping up with what's been updated in 1.21 but I run this on my 1.20 server and my players have been asking me to update to 1.21.