Mods / Fourteenth Century Armoury
Author: Chevalier_Ache
Side: Both
Created: Sep 30th at 12:01 AM
Last modified: Oct 18th at 9:30 AM
Downloads: 763
Follow Unfollow 41
Recommended download (for Vintage Story 1.21.5):
fourteenthcenturyarmour_0.1.2.zip
1-click install
Adds arms and armour of the fourteenth (and early 15th) centuries, as well as a couple of other neat things. Currently adds a steel tier French Style Plate Harness based on historical tomb effigies, as well as a 'Knightly Girdle' belt item designed to render over armour. Additionally, with Tabards installed the mod shortens the tabards to a more historically-accurate length both for the armour of this mod and the base game armour.
This mod is explicitly compatible with the following mods:
-Combat Overhaul
-Visored Helmets
-Tabards
Massive thank you and credit to Bronze_Granum for the Visored Helmets mod, the code of which this mod makes use of, and which is a dependency for this mod.
Requires Visored Helmets v.1.1.3 minimum by Bronze_Granum as a dependency, as well as Tabards v.0.2.1 by Maltiez as a dependency (this will be changed in a future release).
(Previously 'Additional Visored Helmets')
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 0.1.2 | 297 | Oct 18th at 9:29 AM | fourteenthcenturyarmour_0.1.2.zip | 1-click install | ||
|
-Fixed and Readded Warm Gambeson Compatibility -Fixed Durability Issue with French Torso and Leg Armour | ||||||
| 0.1.1 | 76 | Oct 17th at 8:43 AM | fourteenthcenturyarmour_0.1.1.zip | 1-click install | ||
|
- Removed Warm Gambeson Compatibility as it was messing with item durabilities. | ||||||
| 0.1.0 | 175 | Oct 11th at 5:01 PM | fourteenthcenturyarmour_0.1.0.zip | 1-click install | ||
|
-Major Update. | ||||||
| 0.0.8 | 44 | Oct 9th at 2:17 PM | fourteenthcenturyarmour_0.0.8.zip | 1-click install | ||
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Updated to use the newest version of Visored Helmets as a dependency. | ||||||
| 0.0.7 | 32 | Oct 7th at 10:08 AM | fourteenthcenturyarmour_0.0.7.zip | 1-click install | ||
|
Fixes incorrect stablocks | ||||||
| 0.0.6 | 21 | Oct 7th at 10:01 AM | fourteenthcenturyarmour_0.0.6.zip | 1-click install | ||
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| 0.0.5 | 19 | Oct 7th at 9:43 AM | fourteenthcenturyarmour_0.0.5.zip | 1-click install | ||
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Uses my quick and dirty patch of the Visored Helmets Mod as a dependency temporarily until Bronze_Granum releases a patch of his own. | ||||||
| 0.0.4 | 19 | Oct 7th at 9:40 AM | fourteenthcenturyarmour_0.0.4.zip | 1-click install | ||
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| 0.0.1 | 80 | Sep 30th at 12:02 AM | additionalvisoredhelmets_0.0.1.zip | 1-click install | ||
|
Initial Release | ||||||
Greetings, first off love this mod. Great models and i particularly love the belt (i'm a huge sucker for plaque belts)!!
Not sure if this is a good place to ask but i have a question regarding the belt. What code exactly causes it to show over the armor ? I tried to look through the code but i am a noob when it comes to coding so i couldn't make out anything specific. The reason i ask is because i'd like to make the squire belt and some others from vanilla show over armor (particularly over CO armor). Any tips would be greatly appriciated !
This is incredible. This game is becoming survival-crafting KC:D2 and I love it!
This is awesome man. Excited to use it in my world :D
Terond it almost certainly should!
does this work with 1.20.12?
Zuul AkujiAZ sure thing. I am currently working on adding some more armour so I'll include screenshots with that update.
could you add a image of what it looks like?
could you add a image of what it looks like?