Mods / Creatures and Critters(Unofficial)
Tags:
#Creatures
Author: KenigVovan
Side: Both
Created: Sep 23rd 2022 at 6:08 PM
Last modified: Mar 9th at 8:09 PM
Downloads: 7048
Follow Unfollow 113
Author: KenigVovan
Side: Both
Created: Sep 23rd 2022 at 6:08 PM
Last modified: Mar 9th at 8:09 PM
Downloads: 7048
Follow Unfollow 113
Latest release (for Vintage Story 1.20.4, outdated):
creaturescan_1.0.12.zip
1-click install
Author of the original mod is Minni6in click
I just packed it for 1.17 1.18 1.19 1.20, shields were deleted for now, something may be broken.
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.12 | 635 | Mar 9th at 8:09 PM | creaturescan_1.0.12.zip | 1-click install | ||
| ||||||
| 1.0.11 | 451 | Jan 15th at 4:03 PM | Empty | creaturescan_1.0.11.zip | 1-click install | |
| 1.0.10 | 838 | Jun 8th 2024 at 3:20 PM | creaturescan_1.0.10.zip | 1-click install | ||
| 1.0.9 | 250 | May 19th 2024 at 12:17 PM | creaturescan_1.0.9.zip | 1-click install | ||
| ||||||
| 1.0.8 | 206 | May 8th 2024 at 9:09 AM | creaturescan_1.0.8.zip | 1-click install | ||
| ||||||
| 1.0.6 | 721 | Feb 1st 2024 at 4:30 PM | Empty | creaturescan_1.0.6.zip | 1-click install | |
| 1.0.5 | 259 | Jan 28th 2024 at 11:47 AM | Empty | creaturescan_1.0.5.zip | 1-click install | |
| 1.0.4 | Jan 27th 2024 at 3:22 PM | 1-click install | ||||
| ||||||
| 1.0.3 | Jan 27th 2024 at 11:45 AM | Empty | 1-click install | |||
| 1.0.2 | 597 | Nov 24th 2023 at 4:17 PM | creaturescan_1.0.2.zip | 1-click install | ||
| ||||||
| 1.0.0 | 3021 | Sep 23rd 2022 at 6:09 PM | Empty | creaturescan_v1.0.0.zip | 1-click install | |
"this is understandable, there is also a question if rewriting it really makes sense when a lot of good creature mods appeared"
No there is always a reason to update...I have all the other creature mods. but but I want this one as well. You can never have too many critters
Much of these animals are in other mods now however there are some that aren't. Could you please to make a bug mod with just the ...
- Cochineal Bugs
- Crawfish
- Crickets
- Dragonflies
- Glow Worms
- Grasshoppers
- Jellyfish
- Mosquitoes
- Moths
- Roly Polies
- Sea Snails
- Starfish
Thanks!
Sadge, guess it's FotSA hoarding time.
NMND
this is understandable, there is also a question if rewriting it really makes sense when a lot of good creature mods appeared
Dana told me she isn't going to rewrite this mod. #snitching KenigVovan
thanks for the update it works now without crashes! buuuut one more issue is not sure if its only on my end but the critters like sea snail / starfish sea related creatures i think have no texture for their shell / star fish
heyho just wanted to let you know this is crashing my game cause of quantity frames i guess just leaving it there in case you do want to fix it but as you said another modder wanted to work on it.
Mod crash 1
Running on 64 bit Windows 10.0.19045.0 with 32715 MB RAM
Game Version: v1.20.4 (Stable)
08/03/2025 23:15:07: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, backpackpackStandardcontinuedSturdy@1.1.1, bedrespawn@1.1.0, scrapblocks@1.2.5, bettertraders@0.0.9, bonesbonesandbones@1.0.5, canoemod@1.0.2, chiseltools@1.14.12, clicktopick@1.0.6, combatoverhaul@0.1.29, creaturescan@1.0.11, decor@1.2.1, dodgemaster@1.1.0, extrachests@1.9.0, fantasycreatures@0.7.1, TA_fieldsandplateaus@1.0.6, firestarters@1.4.3, floralzonescaperegion@1.0.14, floralzonescaribbeanregion@1.0.11, floralzonescentralaustralianregion@1.0.8, floralzoneseastasiaticregion@1.0.6, floralzonesmediterraneanregion@1.0.4, bovinae@0.1.3, caninae@1.0.29, capreolinae@1.2.4, casuariidae@1.0.21, cervinae@0.1.0, dinornithidae@1.0.13, elephantidae@1.0.7, felinae@0.2.7, machairodontinae@1.0.22, manidae@1.0.12, meiolaniidae@0.1.2, pantherinae@1.1.22, sirenia@1.0.16, spheniscidae@1.0.7, viveriidae@1.0.1, vombatidae@0.2.0, immersiveorecrush@2.2.1, jonasboat@1.0.1, mannequinstand@1.0.3, manualquenching@1.0.4, manualscraping@1.2.1, manualtoolcrafting@1.3.4, millwright@1.1.8, nightwatcher@2.2.0, TA_plainsandvalleys@1.0.9, primitivesurvival@3.7.5, shivertweaks@6.0.0, sortablestorage@2.2.9, sprintmomentum@0.1.0, spyglass@0.5.2, tprunes@1.1.1, terraprety@6.0.2, game@1.20.4, vsimgui@1.1.7, ancienttools@1.5.24, animalcages@3.0.3, apegrapes@1.2.6, armory@0.1.7, betterentityinteraction@1.0.3, betterfirepit@1.1.5, betterfpcamera@1.3.0, BetterProspecting@1.7.0, betterruins@0.4.8, butchering@1.8.0, butcheringaurochspatch@1.0.2, commonlib@2.6.1, configlib@1.5.1, coreofarts@0.2.3, danatweaks@3.4.0, decayingcreatures@0.1.3, electricity@0.0.12, expandedfoods@1.7.4, fieldsofsalt@1.2.2, foodshelves@1.5.3, forgesstaywarm@1.0.0, fromgoldencombs@1.8.11-rc.7, hardcorewater@1.3.5, herbarium@1.4.0, hieronymusreptiles@1.0.0, hit@2.2.0, hydrateordiedrate@1.9.7, immersivewoodchopping@0.7.5, immersivewoodsawing@0.2.7, kevinsfurniture@1.6.2, knapster@2.14.1, maltiezcrossbows@0.6.6, maltiezfirearms@0.10.7, manualdough@1.1.2, medievalexpansionpatch@1.0.1, meteoricexpansion-reborn@1.3.0, morepiles@2.0.0, spearexpantion@0.3.1, onebedsleeping@2.5.2, oneroof@1.8.2, petai@3.0.1, playerlist@2.1.5, removeprimitivesurvivalstairs@1.0.0, rivers@4.1.0, rpgdifficulty@1.1.5, simplecloth@1.0.2, simplefootstepsredux@1.0.1, smithingplus@1.2.5, somethinginthewater@1.2.5, stonebakeoven@1.1.6, th3dungeon@0.4.1, trailmodcupdate@1.2.1, traitacquirer@0.9.6, creative@1.20.4, vsquest@2.0.0, survival@1.20.4, vsvillage@2.0.0, wearandtear@1.3.7, wildfarmingrevival@1.3.6, woodenfortifications@2.0.5, workbenchexpansionpatch@1.0.0, xlib@0.8.13, xorberax-bloodmod@0.3.4, artofcooking@0.2.4, artofgrowing@0.5.3, autoconfiglib@2.0.6, bugnetcompatibility@1.0.1, campaigncartographer@4.3.2, captureanimals@2.8.1, cats@3.0.0, detailedanimals@0.4.0, electricityaddon@0.0.19, em@3.0.1, glassmaking@1.4.1, moreblueclay@1.0.1, morefloors@2.1.1, playercorpse@1.11.0, sausages@0.0.8, shearlib@1.1.2, simplevillages@1.0.1, cookie12000stickbeam@1.2.0, stonequarry@3.4.3, th3dungeontopentrance@0.4.1, vsvillagedesert@1.0.0, vsvillageviking@1.0.0, vsvillageaged@0.0.5, vsvillageindustrial@0.0.5, vsvillagetowers@0.0.5, wildcraftfruit@1.3.0, wildcrafttree@1.2.0, wethology@1.0.0-dev.9, wolftaming@3.0.3, xinvtweaks@1.6.12, bricklayers@3.0.0-pre.3, moreroads@1.5.8, tailorsdelight@1.9.2, theworkingclasses@1.0.4, wool@1.6.0, dressmakers@1.5.1
Involved Harmony IDs: SomeUnknownMod
System.InvalidOperationException: Invalid animation 'fly'. Has QuantityFrames set to 90 but a key frame at frame 90. QuantityFrames always must be higher than frame number
at Vintagestory.API.Common.Animation.GenerateAllFrames(ShapeElement[] rootElements, Dictionary`2 jointsById, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 97
at Vintagestory.API.Common.ClientAnimator.AnimNowActive(RunningAnimation anim, AnimationMetaData animData) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 255
at Vintagestory.API.Common.ClientAnimator.OnFrame(Dictionary`2 activeAnimationsByAnimCode, Single dt) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 271
at Vintagestory.API.Common.AnimationManager.OnClientFrame_Patch1(AnimationManager this, Single dt)
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 82
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 07/03/2025 20:25:26, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.4.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x1d54
Faulting application start time: 0x01db8f968eaac157
Faulting application path: I:\Vintagestory\Vintagestory.exe
Faulting module path: I:\Vintagestory\Lib\openal32.dll
Report ID: df5c55c5-7419-4a83-bc3b-015b218bf5fc
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 07/03/2025 20:24:22, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.4.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x3100
Faulting application start time: 0x01db8f901f32ffd2
Faulting application path: I:\Vintagestory\Vintagestory.exe
Faulting module path: I:\Vintagestory\Lib\openal32.dll
Report ID: 2a2df55d-d95d-48c2-b1f5-cc1e693e1019
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 07/03/2025 19:38:11, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.4.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process ID: 0x3e78
Faulting application start time: 0x01db8f8dbc9d015b
Faulting application path: I:\Vintagestory\Vintagestory.exe
Faulting module path: I:\Vintagestory\Lib\openal32.dll
Report ID: 1bf331eb-5b09-487d-85b7-ba9529034e4f
Faulting package full name:
Faulting package-relative application ID: }
Mod crash 2
Running on 64 bit Windows 10.0.26100.0 with 32493 MB RAM
Game Version: v1.20.4 (Stable)
08.03.2025 23:15:43: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, backpackpackStandardcontinuedSturdy@1.1.1, bedrespawn@1.1.0, scrapblocks@1.2.5, bonesbonesandbones@1.0.5, canoemod@1.0.2, chiseltools@1.14.12, clicktopick@1.0.6, combatoverhaul@0.1.29, creaturescan@1.0.11, decor@1.2.1, dodgemaster@1.1.0, extrachests@1.9.0, fantasycreatures@0.7.1, TA_fieldsandplateaus@1.0.6, firestarters@1.4.3, floralzonescaperegion@1.0.14, floralzonescaribbeanregion@1.0.11, floralzonescentralaustralianregion@1.0.8, floralzoneseastasiaticregion@1.0.6, floralzonesmediterraneanregion@1.0.4, bovinae@0.1.3, caninae@1.0.29, capreolinae@1.2.4, casuariidae@1.0.21, cervinae@0.1.0, dinornithidae@1.0.13, elephantidae@1.0.7, felinae@0.2.7, machairodontinae@1.0.22, manidae@1.0.12, meiolaniidae@0.1.2, pantherinae@1.1.22, sirenia@1.0.16, spheniscidae@1.0.7, viveriidae@1.0.1, vombatidae@0.2.0, immersiveorecrush@2.2.1, jonasboat@1.0.1, mannequinstand@1.0.3, manualquenching@1.0.4, manualscraping@1.2.1, manualtoolcrafting@1.3.4, millwright@1.1.8, nightwatcher@2.2.0, TA_plainsandvalleys@1.0.9, primitivesurvival@3.7.5, sortablestorage@2.2.9, sprintmomentum@0.1.0, spyglass@0.5.2, tprunes@1.1.1, game@1.20.4, vsimgui@1.1.7, ancienttools@1.5.24, animalcages@3.0.3, apegrapes@1.2.6, armory@0.1.7, betterfirepit@1.1.5, BetterProspecting@1.7.0, betterruins@0.4.8, butchering@1.8.0, butcheringaurochspatch@1.0.2, commonlib@2.6.1, configlib@1.5.1, coreofarts@0.2.3, danatweaks@3.4.0, decayingcreatures@0.1.3, electricity@0.0.12, expandedfoods@1.7.4, fieldsofsalt@1.2.2, foodshelves@1.5.3, forgesstaywarm@1.0.0, fromgoldencombs@1.8.11-rc.7, hardcorewater@1.3.5, herbarium@1.4.0, hieronymusreptiles@1.0.0, hit@2.2.0, hydrateordiedrate@1.9.7, immersivewoodchopping@0.7.5, immersivewoodsawing@0.2.7, kevinsfurniture@1.6.2, knapster@2.14.1, maltiezcrossbows@0.6.6, maltiezfirearms@0.10.7, manualdough@1.1.2, medievalexpansionpatch@1.0.1, meteoricexpansion-reborn@1.3.0, morepiles@2.0.0, spearexpantion@0.3.1, onebedsleeping@2.5.2, oneroof@1.8.2, petai@3.0.1, playerlist@2.1.5, removeprimitivesurvivalstairs@1.0.0, rivers@4.1.0, rpgdifficulty@1.1.5, simplecloth@1.0.2, simplefootstepsredux@1.0.1, smithingplus@1.2.5, somethinginthewater@1.2.5, stonebakeoven@1.1.6, th3dungeon@0.4.1, trailmodcupdate@1.2.1, traitacquirer@0.9.6, creative@1.20.4, vsquest@2.0.0, survival@1.20.4, vsvillage@2.0.0, wearandtear@1.3.7, wildfarmingrevival@1.3.6, woodenfortifications@2.0.5, workbenchexpansionpatch@1.0.0, xlib@0.8.13, artofcooking@0.2.4, artofgrowing@0.5.3, autoconfiglib@2.0.6, bugnetcompatibility@1.0.1, campaigncartographer@4.3.2, captureanimals@2.8.1, cats@3.0.0, detailedanimals@0.4.0, electricityaddon@0.0.19, em@3.0.1, glassmaking@1.4.1, morefloors@2.1.1, playercorpse@1.11.0, sausages@0.0.8, shearlib@1.1.2, cookie12000stickbeam@1.2.0, stonequarry@3.4.3, vsvillageaged@0.0.5, vsvillageindustrial@0.0.5, vsvillagetowers@0.0.5, wildcraftfruit@1.3.0, wildcrafttree@1.2.0, wethology@1.0.0-dev.9, wolftaming@3.0.3, bricklayers@3.0.0-pre.3, moreroads@1.5.8, tailorsdelight@1.9.2, theworkingclasses@1.0.4, wool@1.6.0, dressmakers@1.5.1
Involved Harmony IDs: SomeUnknownMod
System.InvalidOperationException: Invalid animation 'death'. Has QuantityFrames set to 45 but a key frame at frame 45. QuantityFrames always must be higher than frame number
at Vintagestory.API.Common.Animation.GenerateAllFrames(ShapeElement[] rootElements, Dictionary`2 jointsById, Boolean recursive) in VintagestoryApi\Common\Model\Animation\Animation.cs:line 97
at Vintagestory.API.Common.ClientAnimator.AnimNowActive(RunningAnimation anim, AnimationMetaData animData) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 255
at Vintagestory.API.Common.ClientAnimator.OnFrame(Dictionary`2 activeAnimationsByAnimCode, Single dt) in VintagestoryApi\Common\Model\Animation\ClientAnimator.cs:line 271
at Vintagestory.API.Common.AnimationManager.OnClientFrame_Patch1(AnimationManager this, Single dt)
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 82
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
in the shape entity for all the squirrels, the ""quantityframes"" for death are all set to 45 but they all contain a frame set to 45 where quantityframes must be higher then all frames. duno if its a real fix but setting it to "quantityframes": 46, should work?
AzuliBluespots
yep, she wrote she wants to rewrite it. So I don't see much sense in updating it now (json patching is not so much fun, when there are so many of them)
Wait, really???
AzuliBluespots
I won't update it,
DanaCraluminum
was working on proper rewriting of the mod.
Since people started having issues in 1.19 already, I'm not sure this still works on 1.20... Wish it did.
Does anyone know how to add animal of this mod on mod for cages like "animal cages" .
I tried this :
{"name": "Alpaca-male-adult",
"scale": 0.9
},
for example but it dont work like if I can't really find how alpaca is called in this mod. Does anyone got an idea ?
oh sorry Keeroi
I just went back and checked, their hitboxes are really messed up you can only strike the camel from its belly
But I am finding alot of other creatures with messed up hitboxes like that
Frog AI is still broken
Don't really feel safe adding this until I get confirmation I can kill camels lol.
Thanks for picking up the mod though
so frogs just stand still in one spot hopping
camels are invulnerable
crocs and hippos dont have the ai to leave the water they die on land
Thank you and Minni6in!
P.S I'm just back to play the game, the one mod I always wanted now exists, Hydration!
Well I'm glad this was picked up, I put like 5 months of my life into this mod. I often come back here to glance at it and remember the fun I was having while my creativity flowed.
I'm not sure why but all the squirrels are upside down. they move and all but always belly up. It's cute, but I'm wondering if that's a bug or a feature.
I don't know if it's an issue with the mod itself or simply my modlist, but I can't do anything with snails. I mean I can't remove them from their shells at all for some reason.
KenigVovan the dye patch problem with "expanded matter" comes because C&C adds dyes in front of the list like so:
"op": "add",
"path": "/0",
This can be easily fixed in your mod by:
If you need help with implementing one of these solutions, you can ping me on Discord :)
NMND
fixed fox patches, there are still warning for some missing textures
Issue/source link are added
I'd love to create an issue on github for you - I understand this post spams the comment section and I'm sorry. Please create and link a github issue tracker or something!
Using VS 1.19.7, your "creaturescan_1.0.8" displays several critical Patch errors (For a full detailed list see "Full error log") on server startup (I suspect incompability with "PetAI" (2.2.4) and/or "Entities Interact" (1.0.6) which are not there on 1.0.6 - including incompatibilities with "Expanded Matter" (especially red dye, I suspect this error comes from C&C 1.0.8 because it wasn't there in 1.0.6 - but in 1.0.2).
9.5.2024 11:17:03 [Error] Patch 0 (target: game:entities/land/bear.json) in creaturescan:patches/VanillaCCeateachother.json failed because supplied path /server/behaviors/9/aitasks/0/entityCodes/- is invalid: The json path /server/behaviors/9/aitasks/0/entityCodes/- was not found. Could traverse until /server/behaviors/9/aitasks/0, but then 'entityCodes' does not exist. Full json at this path: {
[...]
Full error log here
[...]
9.5.2024 11:17:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code creaturescan:egg-kiwi-raw in cooking recipe game:recipes/cooking/meatystew.json
9.5.2024 11:17:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:creature-cassowary-egg-raw in cooking recipe game:recipes/cooking/meatystew.json
9.5.2024 11:17:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code game:creature-crocodile-egg-raw in cooking recipe game:recipes/cooking/meatystew.json
9.5.2024 11:17:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code creaturescan:egg-kiwi-raw in cooking recipe game:recipes/cooking/meatystew.json
9.5.2024 11:17:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code creaturescan:egg-kiwi-raw in cooking recipe game:recipes/cooking/scrambledeggs.json
9.5.2024 11:17:54 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code creaturescan:egg-kiwi-raw in cooking recipe game:recipes/cooking/soup.json
[...]
9.5.2024 11:17:07 [Error] Patch 1 (target: game:recipes/barrel/dye/red.json) in em:patches/survival-recipes-barrel-dye-red.json failed because supplied path /0/sealHours is invalid: The json path /0/sealHours was not found. Could traverse until /0, but then 'sealHours' does not exist. Full json at this path: {
"code": "dye-red",
"ingredients": [
{
"type": "item",
"code": "game:dilutedalumportion",
"litres": 4
},
{
"type": "item",
"code": "em:powdered-ore-cinnabar",
"quantity": 1
}
],
"output": {
"type": "item",
"code": "game:dye-red",
"litres": 4
}
1.0.6 only has one Error and a bunch of small warnings - which I'd rather overlook than 1.0.8:
9.5.2024 11:07:11 [Error] Grid Recipe with output Block code game:ivoryblock has and incorrect ingredient pattern length. Ignoring recipe.
[...]
9.5.2024 11:07:12 [Warning] Failed resolving crafting recipe ingredient with code creaturescan:egg-kiwi-raw in barrel recipe creaturescan:recipes/barrel/pickledeggs.json
9.5.2024 11:07:12 [Event] 334 barrel recipes loaded (1 could not be resolved)
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code creaturescan:egg-kiwi-raw in Block creaturescan:egg-kiwi-1
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code creaturescan:egg-kiwi-raw in Block creaturescan:egg-kiwi-2
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code creaturescan:egg-kiwi-raw in Block creaturescan:egg-kiwi-3
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:creature-tortoise-baby in Block creaturescan:egg-tortoise-1
9.5.2024 11:07:12 [Warning] Item code creaturescan:cookedinsect-cricket: Property GrindedStack is obsolete, please use GroundStack instead
9.5.2024 11:07:12 [Warning] Item code creaturescan:cookedinsect-grasshopper: Property GrindedStack is obsolete, please use GroundStack instead
9.5.2024 11:07:12 [Warning] Item code creaturescan:caribouantlers: Property GrindedStack is obsolete, please use GroundStack instead
9.5.2024 11:07:12 [Warning] Item code creaturescan:gardensnailshell: Property GrindedStack is obsolete, please use GroundStack instead
9.5.2024 11:07:12 [Warning] Item code creaturescan:pileofdrycochineal: Property GrindedStack is obsolete, please use GroundStack instead
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:elephanttusk-normal in Entity creaturescan:elephant-male
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:geckomeat-raw in Entity creaturescan:gecko
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:insect-glowworm in Entity creaturescan:glowworm
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:insect-slug in Entity creaturescan:slug
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-sundial-latte in Entity creaturescan:snail-sundial-latte
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-turritella-latte in Entity creaturescan:snail-turritella-latte
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-conch-latte in Entity creaturescan:snail-conch-latte
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-volute-latte in Entity creaturescan:snail-volute-latte
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-sundial-plain in Entity creaturescan:snail-sundial-plain
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-turritella-plain in Entity creaturescan:snail-turritella-plain
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-conch-plain in Entity creaturescan:snail-conch-plain
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-volute-plain in Entity creaturescan:snail-volute-plain
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-sundial-seafoam in Entity creaturescan:snail-sundial-seafoam
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-turritella-seafoam in Entity creaturescan:snail-turritella-seafoam
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-conch-seafoam in Entity creaturescan:snail-conch-seafoam
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-volute-seafoam in Entity creaturescan:snail-volute-seafoam
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-sundial-darkpurple in Entity creaturescan:snail-sundial-darkpurple
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-turritella-darkpurple in Entity creaturescan:snail-turritella-darkpurple
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-conch-darkpurple in Entity creaturescan:snail-conch-darkpurple
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-volute-darkpurple in Entity creaturescan:snail-volute-darkpurple
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-sundial-cinnamon in Entity creaturescan:snail-sundial-cinnamon
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-turritella-cinnamon in Entity creaturescan:snail-turritella-cinnamon
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-conch-cinnamon in Entity creaturescan:snail-conch-cinnamon
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-volute-cinnamon in Entity creaturescan:snail-volute-cinnamon
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-sundial-turquoise in Entity creaturescan:snail-sundial-turquoise
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-turritella-turquoise in Entity creaturescan:snail-turritella-turquoise
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-conch-turquoise in Entity creaturescan:snail-conch-turquoise
9.5.2024 11:07:12 [Warning] Failed resolving a blocks item drop or smeltedstack with code game:snailwithshell-volute-turquoise in Entity creaturescan:snail-volute-turquoise
So i have killed about 20-30 crocs and I havent gotten one skin yet am I unlucky or is it broken?
KenigVovan
Toads are spawning indoors like crazy, any chance that can be lowered significantly so there are less toad parties indoors?
toad.json line 214 is set to:
Guessing thats the cause.
Running v1.0.2 on 1.18.15 (gotta plan out my upgrade, not gonna hurry it), I get a
`[Server Error] Misconfigured entity. Entity with code 'creaturescan:alpaca-lamb' is configured (via Grow behavior) to grow into 'game:alpaca-male', but no such entity type was registered.`
on server startup (this happens to male and female alpaca lambs).
Is there a quickfix to therapy the Peter-Pan-Syndrome of Alpacas to stop their neotenic (like Axolotls) behaviour? :D
EDIT: I fixed it by changing "game:alpaca-male" to "creaturescan:alpaca-male" (same with female). I think, at least. This error is not there with creaturescan1.0.6 on VS 1.19.7.
i don't knoiw how to tell if this is an isue or bad coincidence atm but about a year in game since adding mod and never one female alpaca. The only other mod i have seen from this mod is squirels and never confirmed what they were. Just putting it out there in case it is an issue.
Seems to be some sort of localization issue regarding these creatures and feeding troughs, as the tooltip displays a large window of item-creature-creaturescan:camel-male, as an example.
Kirn bringitonwimps
fixed some json related parts, could resolve the problem with aitask exceptions and with creatures which stopped eat as well
in 1.0.6 for 1.19
For 1.18.15 I won't build any updates
The mod make my creatures stop eating in a through. so i can't play with this mod. I tried every update of the mod and it never correct itself. i am in 1.18.15
thanksa that fixed that, i do now however have a lot of AI task errors i never had b4. idk if thats normal or not, but it appears to be related to this mod. i can get a screen shot if you need it to determine if it is and if it is repairable.
thanks again
Files for 1.19 are removed before I fix this "diet" exceptions
bringitonwimps
try 1.0.5 on 1.19.3
im getting an error on server "no diet defined"
allong with a bunch of ai task errors. mod isnt stopping the game from running or anything but i dont think any of the animals will eat. not sure what other ai tasks are failing
Kirn
can be used with old worlds
Yanazake
added lang
Did the mod need to be add on a new map or it will work on an already existing save?
1.18 1.19
But my translation wasn't added :c
Please, someone tell me this mod is going to be updated to 1.19 pleeeese
PlaguedMongoose
Pack animals hasn't been working for a while afaik.
Using this in 1.18.15. I'm seeing in the recipe book that you can combine diluted alum with ground cochineal at a rate of 4L:1, or water at 4L:1 to get 4L of red dye, but those recipes are not actually working. The recipes for diluted casseterite and chromite do still work.
Hey, is this work in 1.18.14 ? Im in creative looking for the animals but can't find them. Do i need to wait a few minutes or there are just rare ?
Does this mod work with the pack animals mod? And how does one tame the animals, I am struggling to figure that out
Handsomejack I have the mod that allows you to configure creature spawn conditions
For some reason "Pumas" keep spawning in groups of 3-5 every ~5 mins untop of my house(which is located in a mountain) and they wont stop, the spawning area is also localised to be always in the same spot.
Its becoming quite anoying and profitable(free bushmeat) at the same time, is there a way to reduce spawning chance without removing the mob entirely ?
Are there any known compatibility issues with other mods?
Just so everyone knows, this is still working fine as of 1.18.0 - At least it seems like it is. Animals spawn where they're supposed to after a few minutes and behave as expected. Also still drop their materials. I didn't test yet taming or domesticating any of them, so share info if you have any.
E um update para a tradução pt-br.
Creatures and critters fix translation pt-br update 2023 - Pastebin.com https://pastebin.com/ZAmq2GNQ
up up up!!!
I made a pt-br translation for this mod. Hopefully it works with the original too.
Put it inside the lang folder for this mod with the name pt-br.json
-----
Fiz uma tradução pt-br para a correção deste mod. Espero que funcione na original também.
Coloque dentro da pasta lang deste mod com o nome pt-br.json
pastebin.com/g5k9aSCD
Stejer
you don't need any other mods to run this one.
I don't know if it is compatible with mods.vintagestory.at/show/mod/2706 or not.
question, for this mod you need to have the original installed or this is an official update to say
also is this one compatible with the pack animals add-on of creatures and critters? https://news.kalataka.ru/show/mod/2706
If it doesnt work the first time you boot try at least one or more times.
Thank you very much😍😍
I wander if you could do some of us a favor.
If you re upload a mod please don't assume we all automatically know what mod you uploaded. And give a simple description of what the mod does. Or at least don't abbreviate the original title of the mod so we can look it up for our selves.
I have no idea what CaC is or stands for.
Leaving me no way to figure out what this mod is meant to do.
thnks
Thank youuuuu