Mods / Hominins (homo sapiens races) WIP
Author: MasterDeeJay
Side: Both
Created: Aug 20th at 5:03 PM
Last modified: Aug 23rd at 5:20 PM
Downloads: 178
Follow Unfollow 14
For testers (for Vintage Story 1.21.0-rc.7, potentially outdated):
hominins_classes_1.0.0.zip
1-click install
VERY EARLY ALPHA VERSION! The basic mod is working, but it is still far from finished!
dependency:
https://news.kalataka.ru/playermodellib
Hominins Races expands Vintage Story with a selection of prehistoric human character races, representing species that once shared the Earth with each other and with us.
Included races:
Homo sapiens (Africa; modern humans)
• Highly adaptable and innovative; balanced without unique advantages or disadvantages.
Neanderthal (Europe & Asia; Ice Age)
• Stocky and powerful; resilient and strong, but with higher food requirements.
Denisovan (Asia)
• Mysterious branch known mostly through DNA; sturdy and resourceful, with genetic contributions to modern populations in Oceania and Asia.
Homo floresiensis (Flores Island)
• Small “hobbit” people (~1 m tall); quick and agile but physically weaker, surviving in isolation.
Homo luzonensis (Luzon, Philippines)
• Small-bodied and adapted to island life; surprising mix of primitive and modern traits.
Homo erectus (Java, late) (Java; up to ~50,000 years ago)
• One of the longest-living human species; robust and enduring, using simpler technology.
Red Deer Cave people (East Asia; as recent as ~14,000 years ago)
• Unusual population with both archaic and modern features; possibly among the last archaic human groups.
| Species | Height (min–max) | Weight (min–max) | Health (%) | Hunger Rate (%) | Speed (%) | Cold Resistance (%) | Notes |
|---|---|---|---|---|---|---|---|
| Homo sapiens | 150–190 cm | 50–90 kg | 100% | 100% | 100% | 100% | Balanced baseline. |
| Neanderthal | 150–170 cm | 70–100 kg | 130% | 130% | 90% | 150% | Stocky, muscular, highly cold-adapted. |
| Denisovan | 155–175 cm | 60–90 kg | 120% | 120% | 95% | 140% | Hardy, mountain-adapted, similar to Neanderthals but slightly lighter. |
| Homo floresiensis | 100–115 cm | 25–35 kg | 70% | 70% | 110% | 80% | Small and weak, poor in cold, but fast and food-efficient. |
| Homo luzonensis | 100–120 cm | 25–35 kg | 75% | 80% | 110% | 85% | Small-bodied island hominin, agile climber, not cold-adapted. |
| Homo erectus (Java) | 155–175 cm | 55–80 kg | 110% | 100% | 95% | 95% | Enduring survivors, steady, moderate cold tolerance. |
| Red Deer Cave people | 150–170 cm | 50–70 kg | 100% | 100% | 100% | 100% | Mosaic traits, overall close to early Homo sapiens. |
You can still use it on all gamemode, not limited to homo sapiens mode. It is not about any balance, realism it is for fun roleplay only!
Roadmap:
- selectable at races not in classes! (100%)
- add health, hunger, speed and cold res. attributes (80%)
- add gear (0%)
- add height (100%) - still needs testing, slider to min max size set.
- add custom apperance (10%) (needs skins/models for each race)
- add custom realistic classes with gear (10%) (base classes finished but without gear)
Apperance planned:
| Group | Build | Face / skull | Skin tone (est.) | Hair & body hair (brief) |
|---|---|---|---|---|
| Homo sapiens | mostly gracile | Finer brow ridge; less robust jaw | Wide spectrum (light → dark, by region) | Scalp hair highly variable; body hair low–moderate |
| Neanderthal | stocky, wide chest | Pronounced brow ridge, occipital bun; midfacial projection | Variable; some cold-adapted groups likely lighter | Thick scalp hair; body hair slightly higher than H. sapiens, not “furred” |
| Denisovan | robust (inferred) | Details unknown | Likely medium–darker | Likely dark scalp hair; body hair sparse–moderate (est.) |
| Homo floresiensis | small, gracile | Small face; thicker supraorbital torus | Tropical → likely darker | Likely dark scalp hair; low body hair |
| Homo luzonensis | Small-bodied; gracile | Mixed primitive/modern traits | Tropical → likely darker | Likely dark scalp hair; low body hair |
| H. erectus (Java, late) | robust | Strong brow ridge; thick cranial bones | Likely darker | Dark scalp hair; low–moderate body hair |
| Red Deer Cave people | Medium stature; mixed traits | Archaic + modern mosaic; stronger mandible | Unknown (East Asia: broad range) | Likely dark scalp hair; low–moderate body hair |
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.1.4 | 102 | Aug 23rd at 5:20 PM | hominins_classes_1.0.0.zip | 1-click install | ||
|
custom classes for all species, added the base attributes | ||||||
| 1.1.3 | 21 | Aug 22nd at 7:21 PM | hominins_classes_1.0.0.zip | 1-click install | ||
|
added working models based on seraph, added basic skins. | ||||||
| 1.1.2 | 21 | Aug 21st at 4:44 PM | hominins_classes_1.0.0.zip | 1-click install | ||
|
fixed desc | ||||||
| 1.1.1 | 11 | Aug 21st at 4:15 PM | hominins_classes_1.0.0.zip | 1-click install | ||
|
completely rewritten to use races instead of classes | ||||||
| 1.1.0 | 23 | Aug 20th at 5:37 PM | Empty | hominins_classes_1.0.0.zip | 1-click install | |
I'm not good at content modding (this is my first content mod), I prefer programming code. Modeling is quite difficult. VS model creator is not working on my pc.
But i still want to make custom modells.
unga bunga
ok, deleted. I hope i can make a custom model for it.
great idea man, but i hate this ai slop