{"mod":{"modid":4848,"assetid":29112,"name":"Water Weather Simulation Redux","text":"

Forces lakes to fully freeze\/melt based on temperature, since the base game does not do a good job at it sometimes.<\/p>\r\n

Freezing\/melting happens during chunk load, so you might need to reload your world for the changes to apply near your current location.<\/p>\r\n

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Redux version adds a config file to change what is considered freezing\/melting temperature as well as more consistent ways to calculate the temperature.<\/p>\r\n

This is done to avoid lakes freezing in early november if you happen to load chunks at night time.<\/p>\r\n

By default lakes will freeze in around mid-december and melt in around mid-april if you live in a temperate climate and have \"Snow and ice\" enabled in world settings.<\/p>\r\n

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Also fixes \"Snow and ice\" (aka snowAccum<\/a>) option for world generation, since you cannot properly disable it in the base game. So you can completely disable ice and snow in your world now!<\/p>\r\n

Note: If you are on a game version 1.21+ you will always see \"Snow and ice\" set to \"Enabled\" in the world settings in the main menu. Use \"\/worldconfig snowAccum\" console command to check the real value. <\/em>This also means that if you change any other option via the main menu settings - \"Snow and ice\" will be enabled (so if you want to keep it disabled - make sure to set it to \"Disabled\" every time you update wold config via main menu). This is something I cannot fix as main menu cannot be modded.<\/em><\/p>\r\n

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Config options (can be changed via Config lib<\/a> in game or manually in water_weather_simulation_redux.json file)<\/em><\/p>\r\n