{"mod":{"modid":4443,"assetid":26245,"name":"SlowTox","text":"
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Has your Seraph ever had a pint of mead to toughen up before a battle?
Perhaps they've drunk their body weight in whiskey and brandy to endure the harsh winter cold and temporal storms?
Have they ever been so sloshed the ocean waves rise up to meet them as the mountains reach out for a big hug?
NO? Well, now with SlowTox all of this can be experienced!<\/p>\r\n
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All that work to create some strong drinks finally pays off!
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Strength refers to both mining speed and melee damage. Damage resist can also provide some protection to cold damage.
You'll get maximum benefit when intoxication is near the middle of each effect's range. Benefits at default config settings:<\/p>\r\n
Max HP Regen: 0.1 per 5 seconds<\/p>\r\n
Max Stability Regen: 1% per 8 seconds<\/p>\r\n
Max Attack & Mining Speed boost: 20%<\/p>\r\n
Max Damage Reduction (after armor is applied): 1<\/p>\r\n
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The penalties increase in severity as intoxication rises.<\/p>\r\n
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1 liter of mead\/ale\/wine increases intoxication by roughly 0.13;
1 liter of vodka\/whiskey\/brandy will yield about 0.85<\/p>\r\n
As your intoxication level rises and falls, the effects will change! So take some drinks with you on your next adventure!<\/p>\r\n
Upon start, there will be a configuration file (SlowTox.json) located in the ModConfig directory. It contains these items which you may alter:<\/p>\r\n
Config Item Name<\/strong><\/td>\r\n| Default Value<\/strong><\/td>\r\n | Description<\/strong><\/td>\r\n<\/tr>\r\n | Enabled<\/td>\r\n | true<\/td>\r\n | Enables SlowTox features<\/td>\r\n<\/tr>\r\n | DefaultTolerance<\/td>\r\n | 1<\/td>\r\n | The Tolerance level players should begin with. Ranges from 0.1 to 10. Tolerance of 2 will <\/td>\r\n<\/tr>\r\n | CommandsAllowed<\/td>\r\n | true<\/td>\r\n | \r\n | \r\n Allows use of commands such as \/tox. Requires restart to take effect<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n IntoxicationSpeed<\/td>\r\n | 1<\/td>\r\n | \r\n | \r\n The overall rate at which intoxicants are processed<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n IntakeRate<\/td>\r\n | 0.01<\/td>\r\n | \r\n | \r\n \r\n \r\n How quickly intoxication builds up (this is carefully tuned, adjusting IntoxicationSpeed is preferred)<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n DecayRate<\/td>\r\n | 0.0023<\/td>\r\n | \r\n | \r\n \r\n \r\n How quickly intoxication is removed (this is carefully tuned, adjusting IntoxicationSpeed is preferred)<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | HabitualToleranceChangeRate<\/p>\r\n<\/td>\r\n 1.0<\/td>\r\n | \r\n | \r\n \r\n \r\n The rate at which tolerance adjusts based on habits<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n OverintoxicationThreshold<\/td>\r\n | 1.2<\/td>\r\n | \r\n | \r\n \r\n \r\n Threshold after which intoxication causes self-damage<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n HealthRegenIntoxRangeBottom<\/div>\r\n<\/div>\r\n<\/td>\r\n 0<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n Threshold after which health regeneration is given<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n HealthRegenIntoxRangeTop<\/div>\r\n<\/div>\r\n<\/td>\r\n 0.6<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n Threshold after which health regeneration is no longer given<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n HealthRegenRateMax<\/div>\r\n<\/div>\r\n<\/td>\r\n 0.02<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n The maximum health regeneration rate that intoxication can provide<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n StabilityRegenIntoxRangeBottom<\/div>\r\n<\/div>\r\n<\/td>\r\n 0<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n Threshold after which stability regeneration is given<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n StabilityRegenIntoxRangeTop<\/div>\r\n<\/div>\r\n<\/td>\r\n 0.6<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n Threshold after which stability regeneration is no longer given<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n StabilityRegenRateMax<\/div>\r\n<\/div>\r\n<\/td>\r\n 0.00125<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n The maximum stability regeneration rate that intoxication can provide<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n StrengthBonusMultiplierIntoxRangeBottom<\/div>\r\n<\/div>\r\n<\/td>\r\n 0.2<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n Threshold after which strength bonus is given<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n StrengthBonusMultiplierIntoxRangeTop<\/div>\r\n<\/div>\r\n<\/td>\r\n 1<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n Threshold after which strength bonus is no longer given<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n StrengthBonusMultiplierMax<\/div>\r\n<\/div>\r\n<\/td>\r\n 0.2<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n The maximum strength bonus that intoxication can provide<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n DamageReductionIntoxRangeBottom<\/div>\r\n<\/div>\r\n<\/td>\r\n 0.2<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n Threshold after which damage reduction is given<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n \r\n \r\n DamageReductionIntoxRangeTop<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n 1<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n Threshold after which damage reduction is no longer given<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n \r\n \r\n DamageReductionMax<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n 1<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n The maximum damage reduction that intoxication can provide<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n \r\n \r\n \r\n \r\n IgnoreSmallDamageChanceMax<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n 0.67<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n The maximum chance to ignore small damage<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n \r\n \r\n \r\n \r\n WalkSpeedPenaltyIntoxBeginApply<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n 0.6<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n The intoxication level at which the walk speed penalty begins to apply<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n \r\n \r\n \r\n \r\n WalkSpeedPenaltyIntoxFullApply<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n 3<\/td>\r\n | \r\n | \r\n \r\n \r\n \r\n \r\n The intoxication level at which the walk speed penalty is fully applied<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n<\/tr>\r\n \r\n | \r\n \r\n \r\n \r\n \r\n WalkSpeedPenaltyMax<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/div>\r\n<\/td>\r\n 0.6<\/td>\r\n | \r\n | \r\n \r\n \r\n |